On the other hand, if there is a window, interior doors visible by line of sight, and not hidden by darkness SHOULD be visible. I'm currently dealing with a situation like that. I'm preparing a game to be played starting this summer (probably). On one map, I have a bar. The bar has windows and a door and I've placed a roof over the bar on the foreground layer. I've used Keith's door icon so that the door will be visible to the players so they know where it is. Once the door is open, and the players go through the door, the interior should be visible to them since the roof will fade away. The problem is dealing with the windows. As they move past the window, they should be able to "look in' and see inside the bar. I've accomplished this, at least temporarily, by placing a transparent icon near the windows and grouping them with the roof. The portion of the roof fades away and this does *almost* the right thing because of the way dynamic lighting, and line of sight works. It's close enough for them to get the effect. Since the window is "closed" and "locked", they can't get in that way and have to go over to the door. The problem is that the window icons are not visible. I've been trying to find a good window icon to use like the door icon that Keith posted, but haven't found anything i like. I may make one out of the standard window icon but that's more difficult (for me). Anyway, I wish there were a simpler way to accomplish the effect I want. One thing I was thinking about is that perhaps there could be some kind of "distance" parameter on tokens on the foreground layer. This could be used to have the foreground layer fade away if a token comes within X grid cells of the token. That would allow, for example, roof tokens to fade away if the players move within, say, 2 grid cells of the roof token. If the distance is 0, then the token behaves as it does now where you have to get into the same cell, but if it's non-zero, it fades away at that many cells away. Would something like this work? Or is it somehow already possible with the current settings and I just don't see how to do it? The problem with using a transparent token like I've done is that it's difficult to move around. It's part of a group so if I want to modify it (like increase the distance), I have to ungroup ALL the tokens, resize the one aI want, and then regroup ALL the tokens. So, if there are 6 windows, and I need to resize one, I have to ungroup 7 tokens (including the roof), resize the one, then regroup all of them. I can't just select a rectangular area around all the tokens because that would cause tokens inside the bar to be grouped along with the roof and windows... It really is troublesome to work with the foreground layer to get certain effects. I feel that a "distance" parameter might solve a lot of problems. Lavi said: Consider the application of using the layer for roofs. If the roof is covering the floorplan, it would be distracting (or spoiler-y) to reveal the location of interior doors." It sounds like a blanked solution of putting doors/windows always above or always below Foreground objects wouldn't work here, so curious on more input from community on ideas, use cases and things to consider here!