Epsilon R. said: A static layer would be particularly cool if you could have dynamic objects, like timers. That said, I could see them having trouble with scaling on different screen sizes. Also, what do you do if someone wants to get onto a roof? I would see dynamic objects being created by the community, which is cool, but to you and others should Roll20 implement Static Layers, I believe it to be unfair to expect Roll20 to provide any widgets for use. Someone hoping up on top of another layer would require a feature that is outside of the scope of map layers. To have this feature Tokens would have to have a zOrder like attribute that represents which layer it actually rests on. The good news is this process could easily be moved to the client for processing. However, until additional layers are an available feature there is no use of layer navigation controls.. Andrew said: Epsilon R. said: Also, what do you do if someone wants to get onto a roof? No amount of layers, dynamic objects, etc. can replace the theater of the mind. That being said, if you anticipate your players needing to get on a roof, just add the roof to your map in a separate location, and move their tokens over to it when they "climb up". I wholly agree with you, the ability to imagine is king. However, I have been experimenting with narrative based role & roll play, people's imaginations are not created equal, some can imagine surroundings easily, some can comprehend political story lines better, and some can comprehend magic/psychic systems. I don't need high end graphics to keep my players involved, I could live with Roll20 toning down graphic file sizes. But I would appreciate easier methods for my players to navigate a map in a manner that does not have me saying "hold on a sec", with my group that can be as often as every 5 minutes. Out of my 5 regulars only one can picture an environment.