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Foreground Map Layer

Score + 1047
1593543253
Kraynic
Pro
Sheet Author
My understanding is that all "additional layer" type suggestions are on hold until the lighting change is done.  The weather layer may have been marked that way before they had to roll back last years revamp of the legacy lighting system, but I don't remember for sure when that was done.
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Mike L. said: Curious as to why this is "Obstructed" if the "Weather layer" is on the development roadmap,  The developers had trouble with making new layers because of the way the entire VTT worked. Now the whole thing is re-written from the ground up and dynamic lighting is re-designed, they have the building blocks to go ahead with new layers, plus a lot of other things which were previously obstructed, apparently.
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Kenton
Roll20 Team
As mentioned in the post for A New Light - Updated Dynamic Lighting is nearing feature parity. Once we've reached that milestone, we'll begin the process of sunsetting the Legacy Dynamic Lighting feature set. That will remove the barrier preventing work on this feature, but I want to caution with five full pages of posts, achieving everything mentioned will not be a short process.
The weather layer has been in development for a while, will it come out later this year? And will you have it for free accounts?
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Edited 1605633470
Rafael R. said: The weather layer has been in development for a while, will it come out later this year? And will you have it for free accounts? Weather Layer won't be possible until sunsetting Legacy Dynamic Lighting is complete.  Probably not this year. D:  Maybe 2021. Of course it will be free.
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Is this still "Obstructed" now that UDL is "Feature parity"?
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Edited 1605423913
Craig Steinhoff said: Is this still "Obstructed" now that UDL is "Feature parity"? Only for the simple fact that sunsetting Legacy Dynamic Lighting is not yet complete.
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+1
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+1 1. GM Layer - Invisible 2. Token Layer - Above the grid; where play happens, combat happens, where things are moved often. 3. Foreground Map - Beneath the grid; where floors move, doors open, terrain changes, where things are moves sometimes . 4. Background Map - Self-explanatory, the battlemap, where things almost never move.
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Dave
Pro
A layer above the play layer could be useful, too. Dr. VB said: +1 1. GM Layer - Invisible 2. Token Layer - Above the grid; where play happens, combat happens, where things are moved often. 3. Foreground Map - Beneath the grid; where floors move, doors open, terrain changes, where things are moves sometimes . 4. Background Map - Self-explanatory, the battlemap, where things almost never move.
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+1 So instead of the current 4 layers, we need: GM Layer - visible  only to GM and is "above" everything else Weather layer - above the upper layer, usually transparent, used for weather effects Upper Layer - below the weather but above the tokens. Used for things like a transparent treetop layer or false map, etc Token Layer - where most of the action happens Grid Layer - where the grid floats, not modifiable as such other than the usual (none, square, v hex, or h hex). Lower Layer - not sure how I would use it, but I'm sure you more creative sorts could think of something Map Layer - where the battle mat lives Dynamic Lighting Layer - for light, line of sight, etc
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Lower layer could be used for burrowing monsters, or monsters submerged in water.
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Edited 1617232967
Or just for doors and tables and chairs and cups and treasure chests and whatnot.  Stuff that's part of the map, but that you might want to move or switch to a different side of a rollable token without accidentally grabbing the whole map and dragging it around in the middle of your game.
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Forge
Plus
I'd like for the ability to LOCK assets so when I'm moving things around, I'm not moving the whole dang map
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i have an even better idea for the Devs. FIX THE THINGS THAT ARE F*CKING BROKE BEFORE ADDING ANY NEW FEATURES. I Have been a PRO sub for almost 5 years and the video and voice chat features are still broke, the mobile app isnt as fully functionable as the actual platform Dynamic Lighting is broke because the refuse to kill the Legacy lighting, To the Powers that be. Sure you may be gaining users by adding niche games like Burn Bryte but you are loosing your loyal followers to other platforms because you refuse to fix what is broken in favor of adding new features. Those followers are going to other VTTs that do what roll29 claims to do but they do it better or they have better support for issues, Some charge more than what roll20 does for subscriptions, others don't. If you want to keep those players that are faithful to the service then be faithful to them and fix the things we have been saying are broke for the past 5 years.
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Mark W. said: i have an even better idea for the Devs. FIX THE THINGS THAT ARE F*CKING BROKE BEFORE ADDING ANY NEW FEATURES. I Have been a PRO sub for almost 5 years and the video and voice chat features are still broke, I honestly wish they'd just abandon this and with a message telling people to use common sense alternatives (aka Discord, Skype, Zoom, literally anything built for the task). But I understand that it won't happen because.. the mobile app is in beta now, for pro users. Sure you may be gaining users by adding niche games like Burn Bryte but you are loosing your loyal followers to other platforms THIS. Stop bloating your game library, focus on fixing or designing things for what's popular. You know your statistics so you (and I both) know what game that is. I honestly wish you just had some dedicated developers who would solely work on that system -- so you could see what's not working and quickly address it.
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Ruhar
Plus
Scanning through this and other threads about layers, I really just want one more layer, more than that would be gravy. I don't mind moving items between layers based on what I need, but having only one map layer is crazy stupid to me. It might be doable in a handicapped way if moving items to the front or back did so one step at a time instead of all the way to the front or all the way to the back so you have to reorder EVERYTHING . But that is another thread discussion. With that said, what is the status of getting just one more map layer to work with?
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As many have said, but I will say as an aye to this idea: I think having custom layers would be highly beneficial and help a lot with gameplay. There are far too many ways this could be used, but the easiest example for me is a simpler implication of a day and night cycle for my maps. Personally, I would like to have that control and be able to do it in my specific way.
It's honestly hilarious that I'm still getting notifications for this thread... I personally have moved on to modern VTTs that are in active development, but I wish you all good luck.