+1 from me, after I went and reinvented the wheel here: <a href="https://app.roll20.net/forum/post/4611537/map-management-options/?pageforid=4613701#post-4613701" rel="nofollow">https://app.roll20.net/forum/post/4611537/map-management-options/?pageforid=4613701#post-4613701</a> ... that post follows. Hi folks. So I end up making a lot of encounter maps as a GM, and find
that they are difficult to manage when they are available only along one
looooooong horizontal ribbon (noncompact, not searchable,
non-hierarchical). It's nice to see the preview and all, but ends up
being awkward in a practical sense to find what I'm looking for. Perhaps
there could be an alternative way to organize maps. It doesn't need to
replace the ribbon; could be just an additional interface of some kind
accessing the same information. Simply being more compact, even
text-based, would be useful. In my ideal world it would be multi-layer
hierarchical and organizable by me, so that (for example) I could group
the six levels of the Dungeon of Infinite Sorrow together in a category
(yes, I know that I can drag the individual maps around in the ribbon),
and that category could be in a higher-level category of Locations in
the Province of Yaar, or whatever. Finally, if it all were more
compact, so I could see more maps (or map titles) on a screen -- I'm
envisioning a vertically scrolling window here -- it would be easier to
find what I'm looking for. Bonus points for having maps (and/or
category/groups of maps) be searchable and taggable ("Dungeon",
"Already Visited", "Key NPC present"), with free-text annotations
available (e.g., in which I could note when and in what context the
players came through that map or that group of maps). Another
option would be to be able to select hierarchical groups from this
interface, and then the ribbon would be populated by (only) the maps in
that group. Best of both worlds? In the interim, thanks to those who posted in this thread above re the clever use of archiving and the enlargement of the ribbon through CSS tweaking. Thanks devs --