Toby said: While I was modifying the sheet for my use I noticed some small issues, with how the sheet is working. 1) The weapon section has the attack type listed as "None, Melee or Ranged" Presumabily I guess this is meant to be either No Stat boost, Dex stat or Str stat to the attack rolls. There are some feats that add INT or WIS instead. I think there is some spellcasting feats that actually change this to Cha as well for touch. 2) The consolidated skills CS-Religion doesn't calculate properly because of a missing (incorrectly named attribute). It is looking for CS-Religion-Item. There is no such attribute on the character sheet. The item field for religion is incorrectly named to CS-Society-Item. 3) The spells fields, have information for more than one spellcasting class, however when you go to the repeating section, only one repeating section exsists. Not three, this wouldnt be a problem except the execution macro has hard-coded information that refers directly to non-repeating fields for "{spellclass-0-level......}" Which could cause a problem unless some note was listed on the character sheet for players and gms to alter it to reflect the correct variable. My assumption is that you are working on tweaking the repeating sections for spells, and will implement different ones for each spell casting class in the future. Otherwise you would have added a field in each repeating section that would indicate what spellcasting class the variables should be referring to, such as a selection input. 3) Nevermind. I just re-read some of the forums, and saw that you know about repeating sections and spellclass-0- issues. 4) Another issue with spells, the DC attribute is not always the same one that is used for determining bonus spells, and yet when you change one the other changes to match. I hope this is helpful information, if not, or if it is already known, I apologize. Hi Toby. Any issues with the sheet should be brought up here. So no worries. 1. We recently added the attack type, CMB as well for finesse-based attacks. You can change the primary ability used for Melee, Range, and CMB in the top of the Attacks tab. You can also use the attack and damage mods to make adjustments. 2. Definitely will need to fix that. Thanks 3. All three spell classes use the same repeating spell levels. Not really any benefit for creating 3 separate repeating sections(maybe for organization...) However this would also be 3x's the code! A new field has been added to the repeating spells, " Class ". Here you can denote the spell class of the spell. This is only used for the spell statblock output to indicate what class this spell is being cast as. This works for the repeating spell macro, but we need to update the button bar macros as well. (on my todo list) Also, there is a DC toggle in the options as well. Which can be used to choose the correct spellclass for DC. This only works for repeating spell items. I've tried to figure out how to include these toggles for the spell button bar, but since the attributes are all repeating items it's not possible unless repeating items get an update from roll20. For now, spells from the button bar do not have toggleable options and they will only show the DC for spellclass-0. I may be able to include the DC for all 3 classes by default regardless. More research needed. 4. Please excuse my ignorance. I wasn't aware that a caster's primary attribute determined by their class could be different than the one that's used to determine the bonus spells for that class. Can you give an example? Thanks for your input Toby.