Joshua F. said: Erren said: I'm trying to figure out how to account for a Cavalier with Spirited Charge and a Lance. Using a lance with the spirited charge feat gives you triple damage on a charge. As far as I can tell, there's no easy way to put a 3X mod in the sheet for a "standard" attack. The easiest fix to this would be to add a 3X STR option in the Damage Ability dropdown menu. The second issue I'm less certain how to fix: the lance is a 3X crit weapon, which means that when said cavalier charges and crits, he does 5X damage. I have no idea how to work that into the attack macro. Otherwise, my whole group LOVES the sheet, so that thanks for all the work put into it. It's rather inelegant, but a fix my party's paladin started doing is putting "+ [[ 2d8 + (@{STR-mod} * 2) ]] damage on charge" in the weapon notes. Obviously you don't get that added automatically, but it solves the problem and keeps play moving. I thought that would work too, then I found out the multiplier includes bonuses from buffs! (see here <a href="http://rpg.stackexchange.com/questions/18720/what-" rel="nofollow">http://rpg.stackexchange.com/questions/18720/what-</a>... ) Actually rolling 3 attacks and adding them together gives you a distribution more slanted towards the middle (more predictable high damage) while straight up multiplying the result makes the range include more extreme failures and extreme successes. Still seems to be the easiest way I see to use it in play... take the result, then write [[(your result here)*3]] and done. Of course yours is perfectly fine if you're not benefitting from any buffs, but I'm looking at devine favor and smiting and other things... would get messy. Alternatively you could just hit the attack button 3 times, and ignore any crits that come up after the first one and add them all together... just more math (and screen space) on an unrelated note: Vince said: ... Here's a PF Skills macro that might be of interest to you Julix. Customize it to make it however you like(or make a couple of variations). All Skills Query: &{template:pf_generic} {{character_name=@{selected|character_name}}} {{name=Skill Check}} {{?{Choose a Skill<br>(* training not required)| *Acrobatics, Acrobatics = [[ 1d20+ [[ @{selected|Acrobatics} ]] ]] | *Appraise, Appraise=[[ 1d20+ [[ @{selected|Appraise} ]] ]] | *Artistry, Artistry=[[ 1d20+ [[ @{selected|Artistry} ]] ]] | *Bluff, Bluff=[[ 1d20+ [[ @{selected|Bluff} ]] ]] | *Climb, Climb=[[ 1d20+ [[ @{selected|Climb} ]] ]] | *Craft, Craft=[[ 1d20+ [[ @{selected|Craft} ]] ]] | *Diplomacy, Diplomacy=[[ 1d20+ [[ @{selected|Diplomacy} ]] ]] | Disable Device, Disable Device=[[ 1d20+ [[ @{selected|Disable-Device} ]] ]] | *Disguise, Disguise=[[ 1d20+ [[ @{selected|Disguise} ]] ]] | *Escape Artist, Escape Artist=[[ 1d20+ [[ @{selected|Escape-Artist} ]] ]] | *Fly, Fly=[[ 1d20+ [[ @{selected|Fly} ]] ]] | Handle Animal, Handle Animal=[[ 1d20+ [[ @{selected|Handle-Animal} ]] ]] | *Heal, Heal=[[ 1d20+ [[ @{selected|Heal} ]] ]] | *Intimidate, Intimidate=[[ 1d20+ [[ @{selected|Intimidate} ]] ]] | Knowledge Arcana, Knowledge Arcana=[[ 1d20+ [[ @{selected|Knowledge-Arcana} ]] ]] | Knowledge Dungeoneering, Knowledge Dungeoneering=[[ 1d20+ [[ @{selected|Knowledge-Dungeoneering} ]] ]] | Knowledge Engineering, Knowledge Engineering=[[ 1d20+ [[ @{selected|Knowledge-Engineering} ]] ]] | Knowledge Geography, Knowledge Geography=[[ 1d20+ [[ @{selected|Knowledge-Geography} ]] ]] | Knowledge History, Knowledge History=[[ 1d20+ [[ @{selected|Knowledge-History} ]] ]] | Knowledge Local, Knowledge Local=[[ 1d20+ [[ @{selected|Knowledge-Local} ]] ]] | Knowledge Nature, Knowledge Nature=[[ 1d20+ [[ @{selected|Knowledge-Nature} ]] ]] | Knowledge Nobility, Knowledge Nobility=[[ 1d20+ [[ @{selected|Knowledge-Nobility} ]] ]] | Knowledge Planes, Knowledge Planes=[[ 1d20+ [[ @{selected|Knowledge-Planes} ]] ]] | Knowledge Religion, Knowledge Religion=[[ 1d20+ [[ @{selected|Knowledge-Religion} ]] ]] | Linguistics, Linguistics=[[ 1d20+ [[ @{selected|Linguistics} ]] ]] | Lore, Lore=[[ 1d20+ [[ @{selected|Lore} ]] ]] | *Perception, Perception=[[ 1d20+ [[ @{selected|Perception} ]] ]] | *Perform, Perform=[[ 1d20+ [[ @{selected|Perform} ]] ]] | Profession, Profession=[[ 1d20+ [[ @{selected|Profession} ]] ]] | *Ride, Ride=[[ 1d20+ [[ @{selected|Ride} ]] ]] | *Sense Motive, Sense Motive=[[ 1d20+ [[ @{selected|Sense-Motive} ]] ]] | Sleight of Hand, Sleight of Hand=[[ 1d20+ [[ @{selected|Sleight-of-Hand} ]] ]] | Spellcraft, Spellcraft=[[ 1d20+ [[ @{selected|Spellcraft} ]] ]] | *Stealth, Stealth=[[ 1d20+ [[ @{selected|Stealth} ]] ]] | *Survival, Survival=[[ 1d20+ [[ @{selected|Survival} ]] ]] | *Swim, Swim=[[ 1d20+ [[ @{selected|Swim} ]] ]] | Use Magic Device, Use Magic Device=[[ 1d20+ [[ @{selected|Use-Magic-Device} ]] ]]}}} ... Wow! I must have missed this. Just tested it, and it's amazing! Thanks so much for sharing. I spent so much time trying to design a multiple query system with categories (say chose between categories, say social -> then chose between skills, say diplo, or sense motive) -- but then I'd change it for the particular character as not to include non-options, and have popular ones at the top, and no reference to "selected" so I can roll it anytime. It works, but it's so much work! This generic solution is really quite nice. I suggest including it somewhere in your charactersheet (maybe in a way that doesn't require the "selected" part, just like repeating buttons for weapons), perhaps at the top of the skill section as a button that you can use directly from there or drag to the macro bar (like a repeatable one). Do others think this would be useful to somehow include in the default sheet? Again unrelated: As a member of said group I can say this is very much true: Karankwan said: Wow!!! Can't tell you how excited I am about this. My groups will love you for that! Thank you so much for your time and efforts, Vince! /K Looking forward to all of this so much. Please go live asap. I get that we have yet to betatest a bunch of things (like the buffs) but you're so productive we'll never stop having brand new features that need testing and never get to go live if we keep this up! :D On the other hand, maybe I should just beta test faster/harder to find the mistakes that might be there to be more comfortable when I say "it'll all be okay, just go live". ---- I was thinking maybe make the armor selectors instead of check boxes, but then realized the potential this had for the alternative rules of piecemealarmor... and then realized there's only 2 slots and they're static, so there's no point. So the only case in which I could see two slots being useful as check-boxes by normal pathfinder rules is when using an armored kilt (which I happen to do, but I also have two separate sets of armors that I use it on, so the stats for either would be including the armored kilt, thus again selector. Same goes for shields. While you can wear two, you only get the advantage from the one that provides the higher AC bonus, so selector makes more sense than checkmark. Strange to find myself arguing for less freedom, but I think it will avoid some confusion for some people later on when people wear two plates for 18 ac bonus :D Also most people won't be using these, and it does take up two good lines of character sheet space, maybe make them an optional setting? Have a section in the settings page that's just about visuals, what to show and hide (like Hero points, unchained skills, ...) - Sorry to be first requesting this feature and then asking about hiding it away in the settings, but looking at it seeing those static slots rather than repeatable items (i.e. the option to add an armor slot if I feel like it) felt kinda odd, and I think others might feel the same way. Perhaps from what we're used to from other character sheets... Same for the buffs. If it was possible to press a "add buff" (up to 10) instead of having 10 already there, I'd appreciate it. -- See this is what I'm talking about! Trying to beta test and just keep thinking up new stuff that means new work. :-O --- See how the number 0 at Mod for CMD is kinda squished? Not sure if you had noticed. Even happens when I extend the window to full screen. There. That's a real beta test thing. :D Yay. ---- Stopped searching for tonight. Getting late... seriously looking forward to having all these things in our game! :) --- I did find another thing! The mods would be so much more useful if they had a second field where they the various bonuses would pre-calculate. I'm thinking a little field that you can slide open like those with the repeating attacks. Static ones would work but take up too much space, or have too little space to work in visually, but that would still be okay as long as you can copy into them.. --- Reason this is needed, is because so so so many buffs are dependent on things. Having Smite be included as a buff (using it interchangably with mod here) is awesome, because then I can have it active or not before I make rolls. However if I could type in a formula and it would just know how much of what to add depending on my level and my charisma - that would save me so so so much work! It goes that way with Devine Favor and many other sources of buff. --- Shouldn't there be a field for FC alt? Alternate favored class bonuses should be tracked somewhere, even if you don't write down what exactly they do. --- Now good night for now ---- and thanks again for your amazing work! I just can't believe how fast you keep implementing these suggestions!