Brian B. said: First, let me say the shaped sheet has been a god send for me since I started using it. I much prefer the layout to the previous sheet. There are so many nice things making the game run more smoothly as a result. Thanks! I'm glad you and others like it! :) Brian B. said: One (hopefully) minor thing that would be nice to have on the NPC sheet is for the attack save to include an option for "escape" in addition to strength, dex, et al. A lot of the grappling attacks in the MM set an "escape" dc, which would be a dex or strength save at the player's discretion. It's not necessary at all, but it would be a nice option to have. In general a save is meant to be treated as a "save or effect". The escape stuff should be specified in the effects - that's how the importer does it as well. Brian B. said: Similarly, on the NPC sheet, it'd be nice to list how many times a day an ability may be used in the "action" section. Again, this is pretty minor, but it'd be helpful for creatures that have innate spellcasting that permits each spell be cast a certain number of times a day rather than using spell slots like the PCs. Spells should be done on the spellcasting page, not action page. NPCs do indeed not use spell slots, but tracking how many spells used there might not be the best choice either. It would work for single NPCs that you'll use once, but wouldn't work if you have 5 of the same spellcasting NPC. To do that route I'd just set a field of "uses" on the spells for NPCs. But I don't think that's really a good solution as it only works for single NPCs. Brian B. said: An unrelated question I have is whether anyone else has run into a problem using the multiattack option on the NPC sheet? On some of the newer monsters I've put in, the multiattack is only tacking on the damage modifier and is no longer rolling the damage dice. When you look at the output, it returns "Rolling 0+3+(0)+(0)+0d0=0+3+(0)+(0)+()". I'm using %{selected|meleeattack1} in the multiattack section. That same code works fine with previous monsters I've used. The attack itself works fine as well when rolled off the sheet so it's only something happening with the multiattack. I'd have to see a screenshot to verify what is going on here. That doesn't make sense as the multiattack just rolls the attacks directly. There may be some itneraction with the output bug above, but I dobut it.