Jerry F. said: Craven . said: Here is what I am trying to do. I have set symbols as in the chart below. Some of the symbols I use twice as in the example Frightened and Rage. Rage has the little 1 and Frightened doesn't. Is there a way I can add the one to the command --Fightened|[+Afraid] ? So it show like in the first picture. The Macro I use to set the 1 is from Token Mod !token-mod --set statusmarkers|screaming:1 Powercard Macro to show the list. !power {{
--corners|10
--format|GM
--name|**Condition Symbols**
--leftsub| **Meaning of the Symbols.**
--Blessed|[+Bless]
--Blind|[+Blind]
--Charmed|[+Charmed]
--Deafened|[+Deaf]
--Frightened|[+Afraid], **1-Rage**,
--Grappled|[+Grap]
--Invisible|[+Invis]
--Paralyzed|[+Paralyzed], **1-Petrified**,
--Poisoned|[+Poison]
--Prone|[+Prone]
--Restrained|[+Restrained]
--Stunned|[+Stunned], **1-Unconscoius**,
}} This is what the handout looks like for the PowerCard Status List Bless|angel-outfit
Rage|screaming
Blind|bleeding-eye
Charmed|chained-heart
Dead|dead
Afraid|screaming
Deaf|interdiction
Grap|grab
Invis|ninja-mask
Paralyzed|aura
Petrified|aura
Poison|skull
Prone|back-pain
Restrained|fishing-net
Stunned|sleepy
Unconscious|sleepy This looks interesting, how do you set something like this up? Hrs of work lol what do you need to know? You will need the power card API and Token-mod API. Both are awesome API's. IF we can get the 3D dice to work and add the little numbers on the symbols to the ones I use more then once it will be perfect. Also goes with the macro below.
!power {{
--whisper|all
--corners|10
--format|GM
--name|Token Mod Lighting
--leftsub|Set light sources
--rightsub|Set Vision
--Blind|~R [Set](! #ConditionBlindSet) [Remove](! #ConditionBlindRemove) ~R
--Charmed|~R [Set](! #ConditionCharmedSet) [Remove](! #ConditionCharmedRemove) ~R
--Deafened|~R [Set](! #ConditionDeafSet) [Remove](! #ConditionDeafRemove) ~R
--Frightened|~R [Set](! #ConditionFrightenedSet) [Remove](! #ConditionFrightenedRemove) ~R
--Grappled|~R [Set](! #ConditionGrappledSet) [Remove](! #ConditionGrappledRemove) ~R
--Invisibility|~R [Set](! #ConditionInvisibilitySet) [Remove](! #ConditionInvisibilityRemove) ~R
--Paralyzed|~R [Set](! #ConditionParalyzedSet) [Remove](! #ConditionParalyzedRemove) ~R
--Petrified|~R [Set](! #ConditionPetrifiedSet) [Remove](! #ConditionPetrifiedRemove) ~R
--Poisoned|~R [Set](! #ConditionPoisonedSet) [Remove](! #ConditionPoisonRemove) ~R
--Prone|~R [Set](! #ConditionProneSet) [Remove](! #ConditionProneRemove) ~R
--Restrained|~R [Set](! #ConditionRestrainedSet) [Remove](! #ConditionRestrainedRemove) ~R
--Stunned|~R [Set](! #ConditionStunnedSet) [Remove](! #ConditionStunnedRemove) ~R
--Unconscious|~R [Set](! #ConditionUnconsciousSet) [Remove](! #ConditionUnconsciousRemove) ~R
--Darkvision|~R [Set](! #Darkvision) ~R
--Blind Sight|~R [Set](! #BlindSight) }} ~R
Then when you click on the token a press set you get and remove.
Stunned
!token-mod {{
--set
statusmarkers|sleepy
}}
!power {{
--corners|10
--format|Conditions
--name|Condition
--leftsub|@{Selected|character_name}
--rightsub|You are Stunned
--Stunned|[+Stunned] • A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.
• The creature automatically fails Strength and Dexterity saving throws.
• Attack rolls against the creature have advantage.
}}
Removed
!token-mod {{
--set
statusmarkers|-sleepy
}}
!power {{
--corners|10
--format|Conditions
--name|Condition
--leftsub|@{Selected|character_name}
--rightsub|Removed!
--Stunned|[+Stunned] • You shake your head. You are no longer stunned.
}}
This took a lot of work but was loads of fun.