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[Warhammer Fantasy 4th] Sheet for Sigmar

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Edited 1563153201
Richard T.
Pro
Marketplace Creator
Sheet Author
Compendium Curator
I'm not currently supporting the current public-access Warhammer sheet that's currently available. If the skill buttons still don't work and Victor's sheet works then I'm perfectly cool with replacing a non-working sheet with a working one.  I tend to volunteer to work on sheets that I'm currently playing in, so I don't have time to track this sheet unfortunately. 
@Philippe !  Long time no see,.. hehehe,..   Do NOT use the WFRP4e sheet from the drop list available when you create a game. It will not allow you to roll from any of the "skills" table. I JUST went through this the other day and unless it has been updated it will not work. I did use the one available here that has the same look and style as the one available from the drop down menu. I found the links to that one HERE in THIS forum. I believe it is on page 4. .. However; that sheet did not "work" with the API script called Combat Tracker. So,.; What I just did before coming here this evening was to make a copy of the campaign I have been working on and with that new copy I am going to try and load Victor's Sheet. It is the one with several pics posted of it here on this thread. Glad to see ya here!  :)
Also, if you would like, I would be glad to get ya going on the character sheet and how to get it into the campaign, and setting up macros for the players and a few basic ones for the GM. The process is fairly easy once you know what to do.
@ Victor B.   Sheet is great.  I am having an issue and I am not certain if it is user error, roll20 error, or a sheet error.  I cannot get the Wounds to work correctly through the Token. I select from the dropdown for Bar1 "Wounds", and the proper number autofills from the sheet, but when I go to the bubble above the Token I have no editing function for Wounds. I have set bar 2 to Advances and it seems to be working well and I can edit the bubble, but Wounds is not editable. Is there a function I may have missed somewhere? Thank you. 
@Richard T. @Arioch1973  I just tried the basic free character sheet, and on Google Chrome, the skill rolls work fine. Is there however a more powerful version of that sheet for Pro users?
Ceodryn said: @Richard T. @Arioch1973&nbsp; I just tried the basic free character sheet, and on Google Chrome, the skill rolls work fine. Is there however a more powerful version of that sheet for Pro users? Not quite, but their sheet is certainly very good. He posted the sheet a few pages back that he worked on, and since it's not on the official roll20 github you need a pro account to copy/paste the HTML and CSS. The issue with the skill rolls seems to be with Firefox users, and Firefox specifically (this sheet broke for them after a Firefox software update) Here is the permalink to vicberg's sheet.&nbsp; <a href="https://app.roll20.net/forum/post/6629497/warhammer-fantasy-4th-sheet-for-sigmar/?pageforid=7414968#post-7414968" rel="nofollow">https://app.roll20.net/forum/post/6629497/warhammer-fantasy-4th-sheet-for-sigmar/?pageforid=7414968#post-7414968</a>
The skills roll using Firefox has been fixed, but you need to copy/paste the HTML and CSS files.&nbsp; However, that sheet (the newer copy/pasted one) will still NOT work with the Combat Tracker API script.
@Alon&nbsp;&nbsp; Have you had any issue with Victor's sheet not working with the token bubbles, particularly when it comes to Wounds? I find that I am unable to edit wounds from the Token Bubble.&nbsp; I click the drop down menu, and scroll to select Wounds. The Bar settings autofill with the correct number of wounds. When clicking on the Token, the bubbles appears with the correct number of Wounds, but it can't be changed without going in and changing the Bar information.&nbsp; Thanks.
Brett, I am not sure it is accurate to say the basic sheet isn’t working with combat tracker API as Airsickhydra and Danil from Discord are both using it. It seems however something needs to be done for it to work, and I haven’t tested yet.
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Victor B.
Pro
Sheet Author
API Scripter
You need to copy the HTML, CSS and JSON for a custom character sheet.&nbsp; Firefox is supported but I highly recommend chrome
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Edited 1563766341
Victor B.
Pro
Sheet Author
API Scripter
Combattracker works with 4e character sheets (official and mine).&nbsp; For my sheet, enter this into the initiative attribute: InitiativeStart,InitiativeTalents,InitiativeAdv,InitiativeMod.&nbsp; It will calculate initiative correctly.&nbsp; For the official 4e, I don't know the attribute names.&nbsp; You'll need to find them.&nbsp;&nbsp;
ahhh,.. Could it be the JSON file that could be affecting the wounds bubble?&nbsp;
1563797836
Victor B.
Pro
Sheet Author
API Scripter
What is a wound bubble?&nbsp;&nbsp;
Ahh,. yes. I am referrng to them as "bubbles", but I have seen them called something else in other posts.&nbsp; What I am calling bubbles are the three circles that appear above a token when selected. In the token settings window I will select Bar1's drop down and then choose "Wounds". The data box for Bar1 auto fills with the correct number from the sheet, I then save the changes, BUT, when I go to select the token the circles/bubbles that appear above the token have the appropriate number in them but I am unable to change that number by highlighting it and entering a different number. It remains fixed to the original number. The only way I have found to change the number is to open the token settings window again and change the information in the data box associated with that particular bar.&nbsp;&nbsp;&nbsp; I hope I explained this well enough to understand. I am not the best at choosing the appropriate terms for the various aspects of Roll20. .. Not yet anyway.. Incidentally, I use the 2nd circle/bubble for Advantage and it does not have this "issue". I am able to highlight the number and enter a new number from the circle itself. Thank you.&nbsp;&nbsp;
The Problem with the Wounds is that the field is locked, not the same with fate or resolve. One thing you can do is to create a new attribute called wounded-left and use that instead
@Victor B. Does your sheet support fast SL from the alternative rules?
1563833965
Victor B.
Pro
Sheet Author
API Scripter
I see.&nbsp; Wounds are not something you can track on the token like that.&nbsp; Wounds is an auto-calc field, a product of strength + toughness + willpower.&nbsp; Auto calc fields can't be referenced by tokens OR by APIs.&nbsp; You have to go to the core fields involved in the calc.&nbsp; I just use the first bar to track number of wounds taken and look at the character sheet for the total wounds
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GiGs
Pro
Sheet Author
API Scripter
It would be a good idea to replace that with a sheet worker, so it could be used in a token bar/bubble. Lots of people will want to use it that way.
@Arioch1973 I have been desperately trying to use the CombatTracker 0.2.5 with your character sheet. The problem is that when I input "current_ib" as an attribute, and display the roll, that attribute always come back 0. I did a simple macro to display current_ib for the selected character, and it displayed in the chat "floor(floor((32 + 0 + 0 + 0)/10)+0)". From it, I understand that current_IB basically recalculate the Initiative Bonus every time, but how can the results of it be used in the CombatTracker? Thanks
1563918442
GiGs
Pro
Sheet Author
API Scripter
You can tell by that output, that the current_ib attribute is an autocalc field. You can't use them in a script this way. You'd need&nbsp;to use another attribute that has the value listed as a number. Sheet workers are better to calculate things like this. If you cant get the sheet updated, as a pro user, you could use a script to create a new attribute, and have it add that to all the sheets in the campaign, and keep them updated.
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Victor B.
Pro
Sheet Author
API Scripter
@ceodryn, you can't use 0.2.5.&nbsp; That's an old version that cannot roll initiative in warhammer.&nbsp; You need to go here.&nbsp; <a href="https://github.com/vicberg/Combattracker" rel="nofollow">https://github.com/vicberg/Combattracker</a> &nbsp;and use 0.3.0 combat tracker/statusinfo or you can get the latest which is now at version 1.1.0 beta.&nbsp; I have an issue on condition creation that I'm working through.&nbsp; Version 1.1.0 is a combination of combattracker and statusinfo.&nbsp;&nbsp;
1563928456
Victor B.
Pro
Sheet Author
API Scripter
In version 0.3.0 or 1.1.0, you can put in the individual attributes that make up the total initiative as a comma delimited list.&nbsp; Gig, I really hate sheet workers.&nbsp; No error messaging, tons of work just to get something to a console.&nbsp; Very brittle.&nbsp; I use them as rarely as I can.&nbsp;&nbsp;
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GiGs
Pro
Sheet Author
API Scripter
I find that a weird statement. They have the same error messaging features as API scripts and you make those. They are no more brittle than API scripts (and when they fail, they dont take down the character sheet the way a failing script can take down the entire API sandbox). And because of the very limited nature of allowed inputs and ability to build the sheet to control the content of inputs you can send them, they can be made extremely robust. Fair enough if its a preference to avoid them, but your sheet users are missing out, because autocalc fields are terrible for things lots of players want to do (like use calculated attributes in token bubbles).
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Edited 1563936585
Victor B.
Pro
Sheet Author
API Scripter
No, API scripts bomb when they fail.&nbsp; Sheet workers do NOTHING.&nbsp; No error messaging at all.&nbsp; Nothing. They simply don't work.&nbsp; That's just simply brittle architecture.&nbsp; There's no comparison.&nbsp; An API is a program. A sheet worker is a bolt on and not bolted very well
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Edited 1563937240
Victor B.
Pro
Sheet Author
API Scripter
It's the type of bolt on that you need to spend hours on to figure out why it's not working, look through countless posts (hopefully, if they are there on google), and figure out why it's not working.&nbsp; Why?&nbsp; Because THERE"S NO ERROR MESSAGING.&nbsp; Bad design.&nbsp;&nbsp;
1563939974
GiGs
Pro
Sheet Author
API Scripter
I see your point, and I agree that documentation could be much better (god, is that the understatement of the century), but I was just suggesting a sheet worker to calculate the value of one stat, which is a really simple task and very easy to make robust. In this context, your criticisms really don't hold IMO. And its very useful to players who use your sheet. Anyway, sorry for derailing your thread. I'll drop the issue :)
Ok, thanks. I used the version on Roll20 Github and didnt know there was a new one. Victor, I just tried your character sheet as well, but when installing, it looks like below:
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GiGs
Pro
Sheet Author
API Scripter
The most common reason for a sheet to look like that, is because its expecting a translation file and you havent copied the contents of that into its tab. I dont know if this sheet needs a translation file, but that's the first thing I'd check.
Thanks, indeed it was that I hadnt copied that file right.
@Victor B. I am attempting to become an online GM for wfrp4, but clearly Roll20 is a steep learning curve (I am more used to FG2 but no wfrp4 ruleset). I get that a lot can be done with macros &amp; APIs, but it appears you are attempting to bring a lot of that within your character sheet (fumble, crit, spells, etc) which is very nice. Can I ask you your plans for developing that sheet, whether you are supporting it, playing with it, etc? I would much prefer to use a sheet that is actively supported by someone who is actually using it. What else do you plan to work on that sheet?
1563975272
Victor B.
Pro
Sheet Author
API Scripter
@gig.&nbsp; You are right.&nbsp; Sheet worker is needed.&nbsp; I'll add it.&nbsp; I find myself spending way too much time on them.&nbsp; Rant over&nbsp; @Ceodryn, translation file is needed.&nbsp; Looks like you already got that fixed.&nbsp; Yes, I use it in 3 campaigns.&nbsp; I'm going to be making a few changes to it to help streamline it, especially during combat.&nbsp; I think I posted earlier in this thread or possibly another what I'm planning on doing.&nbsp; Tweaks here and there, but nothing that would cause a loss of data (changing attribute names, etc)
@Victor B. Ok, went back and saw indeed about your post. Then I will start using your sheet and combat tracker. I plan to launch my Starter Set campaign after summer vacation, September so I can provide feedback then as a new user &amp; new to Roll20 custom sheets. That said, the current version is quite impressive. The only drawback is that the look is more like wfrp2 thank Wfrp4 but that’s a nice to have ;). P.S.: 3 campaigns! Man, and I can’t find online to join at my EU timezone.
1563982129
Victor B.
Pro
Sheet Author
API Scripter
I modified the 2E sheet, so of course it's going to look like 2e!&nbsp; I'm not going to change the look.&nbsp; That doesn't interest me.&nbsp; What does is being able to run a game with it and it accomplishes that goal quite nicely.&nbsp;&nbsp;
1563992716
Victor B.
Pro
Sheet Author
API Scripter
There's a new sheet up here.&nbsp;&nbsp; <a href="https://github.com/vicberg/Roll20-Warhammer-4e-Character-Sheet" rel="nofollow">https://github.com/vicberg/Roll20-Warhammer-4e-Character-Sheet</a> Movement moved to core stats Wounds moved to Combat Sheet Worker fixed for Encumbrance Weapons Tab changed to Combat&nbsp; Armor Qualities text area added to Armor Tab Armor Qualities displayed for an Opposed Roll in Chat
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Edited 1564172630
Hey there! Since the current public access Sheet is not really working properly, are you thinking about making yours available for non-pro Users? @Victor B.
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Victor B.
Pro
Sheet Author
API Scripter
The above link (my prior post) is available to non-pro users
Well yeah, but as a non-Pro User you are not able to implement a custom sheet like that (at least I have not seen how). We have just access to the ones in the Drop-Down Menu when creating a game and that one is currently not working properly :(
1564233502
Victor B.
Pro
Sheet Author
API Scripter
Then I'm sorry.&nbsp; The other sheet is the official sheet for Roll20.&nbsp; &nbsp;I don't want to replace that one.&nbsp; Simple solution.&nbsp; Upgrade to Pro!
@Victor B. Stupid question: If I have a module completed with players and their sheets also completed, will upgrading to the latest version delete their existing character sheet data?
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Victor B.
Pro
Sheet Author
API Scripter
Which sheet?&nbsp; If you are using official sheet, the data will not come across.&nbsp; If you are using an older version of my sheet, you will not lose anything if you use latest.&nbsp;&nbsp;
1564320848
Havoc
Sheet Author
API Scripter
The skill buttons work on Google Chrome, not on Firefox. Either Firefox made some update and broke buttons or Roll20 made an update and its broken on Firefox. I've the same problem with my custom sheets.
1564337394
Victor B.
Pro
Sheet Author
API Scripter
Is this on my character sheet or official.&nbsp; I know of the issue in original.&nbsp; The button layout has to change.&nbsp; Firefox doesn't like buttons around input fields.&nbsp; They have to be separated.&nbsp; On mine, that's not an issue
1564351849
Havoc
Sheet Author
API Scripter
Victor B. said: Is this on my character sheet or official.&nbsp; I know of the issue in original.&nbsp; The button layout has to change.&nbsp; Firefox doesn't like buttons around input fields.&nbsp; They have to be separated.&nbsp; On mine, that's not an issue Official. Is there a way to bypass this without the need to remake the sheet?
1564355843
Victor B.
Pro
Sheet Author
API Scripter
No.&nbsp; It's a firefox issue.&nbsp; The only solution is to rewrite.&nbsp; Or you port your info into my sheet.&nbsp;&nbsp;
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GiGs
Pro
Sheet Author
API Scripter
Some people have asked for a way to handle Wounds via a token bubble, and I suggested earlier, it would probably be an easy fix and encouraged Victor to go that route. Having looked at the sheet it's a much bigger task than I thought (having to create sheet workers for not just the wound calculation, but every attribute back in the chain that leads to that), so Victor, sorry if I made light of the task earlier. To save Victor some work, I've gone ahead and figured out what needed to be done, and created a version of the sheet which includes it. I also submitted this as a pull request to Victor's github sheet, so, Victor, if you want to incorporate some or all of the changes into yours, go right ahead! The link for others is:&nbsp; <a href="https://github.com/G-G-G/Roll20-Warhammer-4e-Character-Sheet" rel="nofollow">https://github.com/G-G-G/Roll20-Warhammer-4e-Character-Sheet</a> To everyone who isn't Victor: If you use this sheet, you will lose out on any changes that Victor makes to his sheet going forward. I wont be keeping it updated. But if you want the token bubble that badly, the option is here. Changes in the sheet: Sheet workers replacing autocalc fields for the base 10 attributes, and their bonuses Sheet workers for Total Wounds and Total Damage added hidden attribute called CurrentWounds, which you can use on a token bubble if you prefer to track wounds that way instead of the boxes on the sheet Added inventory weight calculation for the new Trappings layout (see settings button) Fixes for some misnamed roll buttons - e.g. the Athletics button on the Combat tab launched the Art skill.
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Victor B.
Pro
Sheet Author
API Scripter
I'll incorporate it.&nbsp; Thanks Gig!
WOW!! Fantastic!&nbsp; Thanks GiGs for the mods and Thanks to Victor for going ahead and adding them in!&nbsp; This will really help folks who are accustomed to utilizing the wounds bubble from the token.&nbsp; This sheet just keeps getting better and better. And it was already great!&nbsp; :) &nbsp; Please post the new link when you have found the time to incorporate the new additions as I will be transferring over a dozen characters when complete. Thanks again guys!&nbsp;
1564555452
Richard T.
Pro
Marketplace Creator
Sheet Author
Compendium Curator
@Victor B If you care to incorporate any of my images from the current Roll20 sheet into yours please feel free to use them under creative commons. I suspect your sheet is a bit "tight" for some of my images but if you want to edit/cannibalize any material please feel free.&nbsp;
1564560156
Havoc
Sheet Author
API Scripter
I've made some changes to the official sheet. - created tabs for easier scrolling - fixed issue with Firefox buttons - added Initiative (only Bonus tests add to tracker) - fixed wounds, so you can now connect tokens - expanded the notes (history, etc.) - fixed issues with cursor - added experience tab so you can write down what advances you took, the experience it cost and it will calculate how much EXP is left Most importantly I've removed the translation fields. So, if anybody will put this sheet back to the github, they will need to put them back it. It was just too much of hassle for me to add this stuff, so I've removed it. Html:&nbsp; <a href="https://pastebin.com/z4p370jg" rel="nofollow">https://pastebin.com/z4p370jg</a> css:&nbsp; <a href="https://pastebin.com/7S0ZnLdv" rel="nofollow">https://pastebin.com/7S0ZnLdv</a>
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Edited 1564565298
Richard T.
Pro
Marketplace Creator
Sheet Author
Compendium Curator
Amazing work! I've got some time tomorrow so I'll see what I can do about putting back in the translation and maybe a few other changes for a github push now that you've done the heavy lifting.&nbsp;