Victor B. said: @Gig there's only one issue. Halflings don't get the 2xtoughness bonus for wounds. Easy work around is to put in a negative modifier to adjust the wounds accordingly. I'll send you a fix for that later. Defensive adds a +1 SL (or in essence +10) to the target number. If you have a 53 weapon skill, a defensive weapon makes that 63. A weapon with impale quality does a critical hit on any roll ending in 0 (10, 20, 30, etc) in addition to the normal criticals caused by doubles (11, 22, 33 etc). There's a section that checks for impale criticals and display a critical accordingly. It looks like the damage section treats impale as a fixed bonus to damage, which doesnt match what youre saying here exactly. So I'm not sure what that impale box is for on the combat tab. The real challenge for someone who knows sheet worker functionality is there's skills in repeating sections that come over into the combat repeating sections. For example, under skills, melee, you can have basic, cavalry, parry, polearm, two handed. You can then specialize in these skill groups.. Over under combat, the weapons uses the appropriate skill. I don't believe sheet workers can do this, but a drop down on the combat sections showing the skills and final results from the skills, melee and ranged repeating sections. The alternative is to remove melee and ranged as repeating and put in every possible group associated with the skill. I didn't do that because I don't want these pages to become too vertical and melee alone has up to 10 groups associated with melee. My work around is to have the player copy his total weapon skills and ranged skills from the skills into the WS and BS columns under combat. This works fine. One thing CoalPowered Puppet does on his sheets (see his traveller sheet for example) using CSS is to have a config section where people can click which skills to display or hide, and then they appear in the skills section. So you could have all the Melee and Ranged weapons defined as normal, not repeating stats, and just let people tick boxes to show which of them to display and hide the rest. That would make integrating with the weapons list much easier. You could give people a drop down to show which skills to pick and use their values directly. It is possible to do this with repeating section too, but a little more complicated. In the repeating section for weapons, you'd need a dropdown for the subskill (parry, polearm, etc), so that its not reliant on players spelling them correctly. Then when the value changes, a sheet worker can update the relevant value in the weapons list. So players wouldnt have to manually copy over their skill values. Having a non-repeating weapon skill list does make it a fair bit easier though.