Pathfinder Second Edition by Roll20 version 3.3 Allow special critical damage features on PC strikes New “Critical Damage” subsection in the the Melee and Ranged strikes settings, that allows to change the number, size and additional dice for critical damage roll. This allows to handle the Deadly or Fatal weapon traits. For example, a Rapier does 1d6 P normal damage, and has the Deadly d8 trait. So, its Critical damage are (1d6 + bonus) x 2 + 1d8. Or, a Pick does 1d6 P normal damage, and has the Fatal d10 trait. So, its Critical damage are (1d10 + bonus) x 2 + 1d10. Damage dice are now initialized at 0D0 when creating a new strike. When changing regular damage dice number and size for the first time, critical damage dice number and size will be changed accordingly. Using the “# Damage dice” setting in the sheet’s options now asks for the number of dice for the regular and also for the critical damage. Action added from Feat drop Feats with an “Action” value, dropped from compendium on one of the Feats repeating sections, , will add the feat to the relative Feats repeating section and now aslo add an action in the Actions repeating section on the character tab. Fix NPC skills settings layout PC Strikes & PC and NPC Spells: Attack and damage "other" bonus field for formulas PC Revamped melee & ranged strikes, as well as PC and NPC spells, attack and damage sections, to add an “other” attribute that can handle “macro formulas” (like “(@{level} * 2) + 3”), added to the rolls. Bug fix: PC/NPC switch & settings bug fix Opening various settings sections on a PC or NPC sheet, and swtiching to NPC or PC, should reset opened settings section to close, and allow to access any settings section (like spell attack or spells). Plus the sheet values are now recalculted when swtiching. "Other" action for spells Spells can now have "other" as action. This is the new default value when dropping a spell from Compendium that has no defined action.