Marko,
Here is code I pulled out of the chat (after 'up-arrowing' the buttons from the sheet)
+ (@{charactername|strikes_agile_map3})
add that to whatever code you already have for 3rd strike with an agile weapon
+ (@{charactername|strikes_map2})
Add that to code for 2nd strike on a non-agile weapon. Of course figure out the other combinations based off those two.
I am not sure how to reference it without the individual character's name. I tried several combos but couldn't get it to work right.
In my campaign, I have a player with a ranger who wanted to figure out how to use the buttons with Flurry.
So I told him to post this in the Other field of the attack, right after the Agile checkbox:
?{Flurry|1st_atk, 0|2nd_atk, 2|3rd_atk, 4} [flurry]
That will pop-up a dialog box to select which attack it is, and will then apply the appropriate math to bring the attacks in line with the Ranger Flurry ability. You still have to click on the correct button from the character sheet.