Persephone said: Been testing out the new updates; lots of fun and useful improvements! With everything that was added, most of it is working awesomely. The new equip function and tracking item HP is fantastic, and I love the new options for attack rolls. The total inventory level seems like a great way to make sure treasure is balanced among players. Here's the few issues I've encountered so far: Thanks again, Persephone. So, to the laundry list ;) >> 1.The backpack is given a Bulk value of L when dragged to the sheet and its capacity is marked as 4. The default Bulk should be negligible, as it's only L when carried rather than worn (same with the bandolier). Its capacity should also only be 2; while it can hold 4 Bulk, it only relieves up to 2 Bulk of its contents. (as of the first CRB errata) As for carried/worn, we won't go into this level of details in automation TBH. Too many homerules at too many tables ;) I would advice to just remove or re-enter the item's own bulk to accordingly when it's bigger than "L". Good point regarding the errata. >> 2. Equipping armor doesn't seem to account for the Flexible and Noisy traits. Flexible armor shouldn't apply its penalty to Acrobatics or Athletics even if the Strength requirement isn't met, and Noisy armor should always apply its penalty to Stealth even if the Strength requirement is met. Chain mail has both of these traits. Good point. Armor traits are not processed ... yet. >> 3.Unequipping armor doesn't clear the Speed Penalty and Check Penalty boxes under AC. That's a bug. Nice catch. Noted. >> 4. Weapons with the Fatal trait, like the greatpick, should have the Fatal die value in the Additional box under Critical Damage, not just in the Dice Size boxes. It should and was supposed to. This will be investigated. >> 5. When a magical item with an activated ability is equipped, the action it creates doesn't seem to apply the action type (i.e. 2-action). Can you share a specific example of a magical item where you notice this problem, please? >> 6. When the option to show buttons for 2nd and 3rd Strike rolls is on, the first roll shows buttons for a 2nd and 3rd, but rolling the 2nd attack doesn't show a button for a 3rd. It's not supposed to. But request noted. >> 7. Most items with the invest trait seem to include an equip/unequip button, but equipping it doesn't mark it as invested. Could this be included as a function of that button in a future update? Is a magical item with the invest trait always automatically "invested" when equipped? >> 8. I love that equipping weapons auto sets the proficiency based on the characters set weapon proficiencies. This works great for Categories of weapons, but could this be expanded to use the weapon name as well? Some classes have proficiency with specific weapons instead of all weapons in a category, like the bard. Note that it's supposed to work also with the weapon group. Request noted.