Jeroen W. said: I am certain this must have been mentioned before, but one of my players over the weekend pointed this out. When hovering over spells, attacks, saving throws, skills, anything, really - the black text goes red. This indicates that you are going to make something appear in the chat, when you click it, but in every single case, it concerns text . When it comes to the "features and traits" window on the core sheet, you have to click the speech bubble to make the feature appear in the chat window. Yes, the speech bubble turns red. The system assumes that's how you recognize what's abbout to happen. But it's the only thing on the entire sheet that functions like that, and it requires you to click a button to the right of the title. When it comes to spells, there's a button to the right of the spell that you need to click to show the info . Of course, my player, intending to read a new spell he'd put on his sheet secretly, clicked the spell's name, because for the features on the main page, it works like that if you don't want to drop it into chat. Thereby revealing the spell that he'd secretly learned to all the other players. I know, it's a very niche situation, but one where that definitely ruined the mystique. I've had plenty of other situations where players accidentally dropped a (known) spell into the chat, simply trying to read it. Point being, from a design point of view, I don't find it intuitive that "the color changes" is the feature to look out for. I know it's not, because we keep making this same mistake. Both the features and spells are things you want to drop into chat sometimes for ease of reading, or things you need to look through to remind yourself how they work. But they work in exactly the opposite way visually. To be sure I don't do anything wrong, I always click the cogwheel. That doesn't feel right. Adding a chat AND info button to BOTH might solve that, but I also understand that other people's instinct works in different ways. It's simply an issue I've bumped up against. I do notice that other people in this thread have asked for a better way to drop spell info in chat for damaging spells with other effects, and the chat bubble for the spell's description is also something that would make sense to me. A sense of cohesion for all aspects of the sheet is definitely a good idea. I’m wondering if a ‘tool’ like the down arrow used in the Compendium could be used. I’m thinking that it could even whisper it to the player, thus they get ease of reading but it isn’t displayed in the chat for everyone. A variation would be to have the bubble whisper to the play, with a ‘reveal’ button in the chat that allows the player to reveal the spell to everyone.