keithcurtis said: Thanks for the insight. The sheet keeps getting better. It's still not the Shaped Sheet ... Could we take everything that was right with the Shaped Sheet and make it into the OGL Sheet so it can: 1. Integrate with Charactermancer 2. Be accepted as the standard that everything in Roll20 5e D&D accepts 3. Is forward compatible, both in compendium and day to day uses Things like: 1. One Size Fits All templating - without limits or setbacks (Having so many templates, imo, is just bloated. Having a more robust CSS that understands the definition of things is more compatible. In Shaped, it was easy to discern things at the template level: &{template:5e-shaped}{{spell=1}} was a spell, &{template:5e-shaped}{{offense=1}} was a weapon, etc. Very simple metrics. In OGL, a spell isn't always a spell, and things are hard for API Authors to grab hold of what they need - some spells will have some code, others have different code. Ask Vinnie from Combat Master - he went through that issue) 2. Individual item accountability with recharge dynamics (charge based, turn based, short rest or long rest based, manually recharged, etc.), rather than the batch of things that countdown (Class Resource, Other Resource, Resource $0 Left, Resource $0 Right ...) which can mix up Action Surge with Arrows - totally different things. 3. A Long Rest and Short Rest Button!!! (referring to #3) 4. Freeform area so that API's can be fired with, but after, all formatted items have fired 5. Sensible links and toggles that can be controlled by API 6. Modifier's section in one place instead of all over the sheet. (Bless, Guidance, Defense, Ability & Skill Modifiers are all around the sheet currently, some even on different tabs!) 7. Extending the limits of classes beyond 4 (though admittedly, if you are beyond 4 classes, you might be beyond hope. I'm looking at you, Absurd, from Puffin Forest ...) 8. Break down the difference between Racial/ Subracial Features, Class/ Subclass Features, Feats, and Background Features 9. Be able to introduce more Attributes (Sanity, in my Curse of Strahd, is working great!) and Money Options (Like 50 Gp Gems, 100 Gp Gems, etc.) I could go on and on .... but with the Shaped Sheet no longer being supported, and it being the Gold Standard it truly was until then, it's time for OGL to stop building on a shaky foundation and see what can be done to make itself the Gold Standard. Even unsupported any longer, I still find I only use the Shaped Sheet in my games - and the only time I use OGL is in others', who hand me the task of making all the Macros and APIs work. A task I'm finding myself with a lot less hair because of, comparatively speaking. If nothing else comes of my rant, then please see #4 - the Freeform section, which is nothing more than adding a place at the end of every Spell, Attack, and Trait that, following it's own code, gives an area to freely add more code. Mostly useful for API's, but also could be used to add more code to overwrite existing if it needed formatted better (Avoiding limitations that sometimes happen in form fields, such as 'numbers only', when a number could be gotten from a complicated roll equation).