The party moves back across the entrance to the door that has marking indicating it leads to Workshop 2 . The riddle, written in common, is written in the stone above the door. An adventurer rides into a village on Peldes. They stays for three days, then they leave on Peldes. How do they do this? Ash looks up impassively at the riddle. "The horse's name is Peldes," the scrawny man says. The door creaks open and reveals a hallway, immediately lit with torchlight. There is no door to the next workshop. But it doesn't light with torches. The room remains dark, except for another glowing barrier, glowing blue and serving as a backlight for a hulking, 15 foot tall figure slouched and unmoving. Kaed and Kou creep forward, with the keeper lighting a torch. In the flickering light, the hulking figure is revealed to be comprised mostly of metal, its slouched form a menacing presence in the room. As the two enter the room proper, they can see more clearly behind this automaton. Behind the blue barrier, a body twitches, then stands. An undead, about three-and-a-half feet tall staggers up to the barrier and begins pounding on the energy, trying to lash out at the two humans with gnashing of tiny teeth and fury in its cold, dead eyes. The automaton does not move as the two approach.