As best I can tell, I have the same config in my CombatMaster, but I get no notifications when the concentrating pc gets hit. Jay R. said: Michael d. said: Thanks very much Jay. Following your example and installing on a different game I have had more success. I was not assigning the targeted/targeted api, which may have caused some trouble. Anyway, I ran a few rounds of combat and it was correctly moving the swirls, announcing turns in chat, and counting down rounds for spells for both caster and targets. So far so good! It also detected that a save was necessary when I reduced hp, but it did not auto roll the save, instead if gave me this message: Carric Silverleaf must make a Concentration Check - DC 10 . I do have Check for Save on true in concentration, so I am not sure what is up. At any rate, this is a big improvement and I definitely think that I will use it in my current games. It looks like I will need to add some custom tokens though to keep all the spells separate. May I ask where you got the ones in the screenshot above? Thanks again for all your help! One last question - I was interested by your list of favorites in CM above. I thought that I would probably not favorite all the spells so that I could easily display and apply conditions. How do you yourself apply conditions using CM? Hi Michael. Glad I could help! :) Right now, CM doesn't auto-roll the Concentration check, it just gives you the save DC. That's something I know users want, though I myself am not bothered by its absence (my players like to roll their own checks and the old Concentration script had stopped auto-rolling for me anyway). But at least you've got your game going now! As for favorites, yeah, those are the spells and conditions that come up most often in my game. So whenever I need to apply a condition, I do one of two things: 1. Run !cmaster --main by way of a macro I have in my quick bar. I also have macros on the quick bar to advance initiative, back up initiative, stop combat, and show conditions on a token. The latter is useful for quickly removing conditions or spells -- just select the token, hit show conditions, then trash-can whatever you want to remove. A few of them are below. You can always get a command by arrowing up in the chat after you've hit a button in Combat Master. It will show you the command to run. #Next Turn !cmaster --turn,next #Show conditions on token !cmaster --show,assigned #stop combat !cmaster --turn,stop --main 2. Run another macro from my quick bar that has a partial list of conditions to add. It's a bit out of date, but: !cmaster --add,condition=?{Add Condition or Spell|concentration|grappled|greater invisibility|haste|hidden|incapacitated|invisibility|lifedrained|mage armor|paralyzed|petrified|poisoned|prone|readied|restrained|stunned|unconscious|vowofenmity},duration=?{Duration|1},direction=?{Direction|0}