Appreciate Gauss following up here to let you know it was released! Wanted to surface this to a couple of others who had the same asks and input - Novercalis, SapBrannigan - let us know in case the updated bar behavior from the last 2 weeks isn't hitting your usecases. Gauss said: Zearoth K., The bar issue you were having should now be resolved. Novercalis said: Ahhh, Lancer. Gotcha, Perhaps you can use the tooltip to show the other numbers in a jumpgate game until "fix" in the meanwhile. (assuming its not intentional as is). Zearoth K. said: Oh, the bars are: HP/HP (Armor) Repairs/Repairs (Evasion/E-Defense) Heat/Heat (Speed) This is for Lancer which is pretty information dense, so having all that at a glance on the token without the need for markers (which would quickly become a mess and spoil intel for players) is very convenient for running it. Novercalis said: I am curious how you're using your bars: 7/20 is HP??? (2) = ?? 6/6 = ??? (10/6) = ??? 0/4 = ?? (6)=?? Zearoth K. said: Hey, I am testing out Jumpgate, looking promising so far! But I've noticed that when you add something other than plain numbers on the bars they just disappear. The same token on Legacy (Left) and Jumpgate (Right), exact same values in their bars. This is a serious dealbreaker for me, as I often use that to put useful information on tokens. For another example, for DnD characters I often place (AC) on the same bar as HP to check that at a glance. I am wondering if this is an issue that might get fixed in the future or if it is intended or inevitable behaviour for Jumpgate. SapBrannigan said: Yeah, I've got the same issue right now with Jumpgate. Being able to throw additional bits of info into those bars (Be it text or other numbers in brackets) is pretty vital for me as a GM. It helped clear up token marker usage, otherwise I'd end up with pogs with about 6 or 7 markers on them.