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Pathfinder sheet thread 2: Golarion boogaloo

1413553262
Sam M.
Pro
Sheet Author
Adding it to the attack notes is the only solution. Everything in the Damage Mods gets multiplied with critical hits.
1413611564
Sam
Pro
Sheet Author
Putting it in the attack notes makes a lot of sense, I always just edited each individual weapon's macro text and inserted in there. Very time consuming. Also Allen and Zepth, if you use this little formula [[(@{level}/2+0.1)d6]] instead of just [[2d6]] it will auto calculate how many sneak attack die you need for your level. And if you are multi-classing so you only get sneak attack damage from only one or some of your classes you can change it to be [[(@{class-0-level}/2+0.1)d6]] and just change the 0 to match which class row your class is on in the class tab.
Having trouble figuring out how to use a macro to increase / decrease temp stats, such as a barbarian rage. I'm sure it's just my google-fu failing me today. Can someone point me in the right direction?
1413780173
vÍnce
Pro
Sheet Author
Greg S. said: Having trouble figuring out how to use a macro to increase / decrease temp stats, such as a barbarian rage. I'm sure it's just my google-fu failing me today. Can someone point me in the right direction? As far as I know, you can't have a macro add/change info on a character sheet. You can temporarily make the changes on the sheet (Rage: STR and CON +4, +2 Will, 2hp/HD, AC -2, etc.) and then any macros based off the sheet would automatically change as well.
1413809509
Sam M.
Pro
Sheet Author
Macros are inherently read-only. You'll need to use the API and a script to change attribute values via macros.
Got it, thanks guys. I was just trying to make things easier on a buddy, but this seems to be more time investment than I am prepared to handle.
been looking on the sheet for a while now and can't seem to find a spot for HD. I use a macro that pulls herolab XML files and fills in the character sheet for me. I have a macro that is based on HD and not sure if i can pull that right from the sheet.
1414106136
vÍnce
Pro
Sheet Author
Check the NPC tab there is @{NPC-HD-num} and @{NPC-HD}
Greg, i'd Add an Attribute on it's own in the last tab of your Journal entry for the Barbarian, and label it Rage-STR and set it as +2 (for the mod), and another Attribute with any feats that modify your attack, i.e. Two-Weapon-Fighting , and make it a value of -2 and then just use a macro (say, for an attack) and label it as Rage-Attack or whatever, and just do something like [[ 1d20 + @{STR-mod} + @{class-0-bab} + @{any-weapon-modifiers-here} + @{Two-Weapon-Fighting-etc} + @{Rage-STR} ]] . It's a little long, but will give you the d20 roll, plus your STR mod, plus your BAB, any +1s or whatever from weapon bonuses, Feats, Traits, and the Rage bonus to STR. as far as HP and AC go, i'd use the bubbles on the token for that. make the AC a bar by putting in the full value, and then when you rage, just click the bubble, and type -2, and it'll subtract it for you. HP, same way. just make Red your default HP bar (like most video games) and Green for Rage (you can tell them apart by saying it's green for when you "Hulk out") lol. Hope that helps.
Thanks Allen, I'll let my friend know.
Sam, Thanks for the sheet, the NPC section is a great asset. I've been modifying the sheet and came across one extremely minor issue. In the NPC section, CMD isn't looking at the Misc. modifier next to it. I've modified you're sheet for my group and I fixed it in my version by ading + @{attk-CMD-misc} at the end of the calculation on Line 5527. Thanks for all the hard work.
1415484549
vÍnce
Pro
Sheet Author
+ @{CMD-misc} is currently in the NPC tab, CMD calculation, but Larry is correct in that it should be + @{ attk- CMD-misc}. Good catch.
1415596129

Edited 1415596450
Sam M.
Pro
Sheet Author
Thanks y'all, I'll make the fix and upload shortly. It'll be there in the next pull. The issue was that attk-CMD-misc existed in the first place. Removing the attk- prefix fixes it and brings the CMD formula in line with the PC formula.
1415824786

Edited 1415824867
is it possible or has it already been done to post a fully completed character sheet showing a generic character weapons abilities spells etc so i could throw it up in a side by side window with the one I am filling out to give me a better idea of where and how i should be placing my numbers. Right now i am stuck on multiple attacks. i currently have two attacks 1d20+19 1d20+14 if i am hasted i get a third attack at 1d20+19. Right now i have a series of macros covering all circumstances but it fills the chat bar with numbers. I would like to see the attack roll results on one line and the damage rolls on a second line not one after the other if possible, so it takes up less space in the chat window. The following pic shows while i am raged and hasted. this shows two attacks plus two damage rolls i have to scroll down to see the third attack and damage and this doesnt even involve crits or sneak attacks. I am sure i just am not looking at the macro right but any help would be great and that copy of a correctly filled out sheet would be huge for those of us that are programming challenged LOL
I'm using a Frankensteined version of this character sheet, so showing you won't help much. However... In your case, what you need to do is fill in two separate weapons sections: Primary Attack, being your normal first attack. This would be the one where you get the +19 total; let the sheet do most of the work here, it'll let you know (after you've filled out EVERY field) what your total attack bonus is, which should be +19. It will also show your damage roll etc., I believe it's all one one line however (I don't recall exactly). Then, make a second weapon, call it "Second Attack" or whatever. Here, in the section for attack bonus (should be 0 in the first sheet), put in a -5; basically you're creating a weapon with a -5 enchantment, but which is otherwise identical to your first or Primary Attack. This -5 is to modify for your reduced attack bonus for a secondary attack. Like above, when you're through you should see your attack bonus at +14 instead of +19, with the same damage rolls and what have you. Then, when hasted, you'll do the Primary Attack, then the Secondary Attack, then the Primary Attack again. Crits are not a function of this sheet, aside from showing the potential crit range. For my group, I just ask them to hit the appropriate attack button again. Sneak attack bonus damage can either be written into one of the various 'note' fields, or you can make a separate macro for it. Hope that helps. -Phnord
that helps alot thanks Phnord
I'm running into something odd regarding the Attack buttons. This is a little specific, so hang on.. When ever I use the %{selected|repeating_weapon_0_Attack} button, it doesn't reflect any changes in the macro text. (For instance, removing the Type and Notes from being broadcasted to chat, even if those lines are removed, they will still broadcast if you use the button), Also, it seems to be missing a word? when ever I call the button, it will say "Player is attacking Token Weapon Name!" It never includes the "with", and as I mentioned, the button doesn't reflect any changes made in the macro text. I assume it's something I'm doing wrong, but I can't place it.
Ok, second issue first: This is a Typo. It looks like Sam simply left out the word "with" here, and should be an easy fix once he decides to do it. Regarding the first issue, this is because of the fundamentally screwed-up workaround required to make the attack buttons in the first place. Let me explain. No, is too long. Let me sum up: There are two different buttons for any given attack. One is internal, and cannot be made into a Token Action, but it's the one that uses the contents of the "Macro Text" field, and can therefore be easily modified by the user. The other is external, being the corresponding button in the big row-of-26-buttons. These CAN be used as Token Actions, but due to the nature of the beast, cannot be easily modified. People wanted both, and Sam was able to accommodate them only by doing this. If you want to change the macro, by changing the 'macro text' section, you have to use the internal button. Or use the information shown to make your own macro, which is a pain in the ass. For the curious.. TL/DR Version: Because it's impossible to access the contents of repeating fields (which the attack fields are) in the normal fashion, a work-around was needed. This consists of making an entirely separate macro for each field, copying the functionality of the one in the 'macro text' box but being entirely separate from it. Within the repeating field for each weapon, one can simply say 'use this field's attack bonus, add this field's damage rolls, and print out this field's note section' and the computer knows what you mean, since it's part of the repeating section. This is reflected in the 'macro text' box's macro. More on this later. However, outside of the repeating field, this isn't possible. If you say 'use the attack bonus for this weapon' the computer doesn't know which weapon 'this weapon' is... the contents of a repeating field don't actually exist, from a certain viewpoint, unless you're already 'inside' that section. So, what Sam ended up doing is re-creating the entire macro text section for each of 26 possible repeating fields! In each of these copies, instead of 'use this weapon's attack bonus etc', it says 'use weapon four's attack bonus etc'. This is how you have to write a macro that exists outside of a repeating field, to access the information within a repeating field: you have to include WHICH FIELD YOU WANT in every part of the macro! Now, as to why this was done, it's so it's possible to use these buttons as Token Actions. Since one cannot just simply copy and paste the 'macro text' (due to its length and complexity and the need to change it to indicate which field you're looking at), but people still wanted to use token actions, this work-around was designed. The up side is that you can now put as many weapons as you want into a character sheet, and (relatively) easily turn them into Token Actions by simply putting the corresponding button into the "Ability" section of your sheet. For example, if the first attack in my sheet is "Shortsword", I can make an Ability called "Shortsword", have its text be simply "%{selected|repeating_weapon_0_attack}" (which is the name of the 0 button, shown when you hover your mouse over it), and make that a Token Action. This is MUCH easier than re-writing an entire paragraph of macro for each desired weapon. The downside is that you're kind of stuck with what Sam designed... which isn't to say there's anything wrong with it, it's quite a good macro. However, since each of these 26 buttons has to specifically and individually contain the information for which repeating field it's looking for, they're kind of hard-wired to be what they are and nothing else. So what's the "Macro Text" box for, you ask? Well, I said I'd get to that... you'll notice that each repeating section has its own button, internally. THAT button calls up the contents of the "Macro Text" field. The upside to this is that, if you want to change the way the attack appears, you can modify the contents of that attack's 'Macro Text" field to your heart's content. The downside to this is that it's impossible to turn an internal button like this into a Token Action: the computer simply doesn't understand that the information it wants exists! The good news is that, if you take the time to figure out how it works (made easier by having the "Macro Text" information visible like this) you can then go on to alter the various calls and make a Token Action type macro of your own. Basically where the macro text says "@{name}" you change it to "@{selected|repeating_weapon_#_name}", and you have to do this with EVERY SINGLE CALL within that macro. So, yeah, you can make your own macros as Token Actions, but... it's a lot of work. Work you don't have to do, since Sam kindly did it all for you, in the form of that row of 26 buttons. Hope that helps (or at least helps you sleep, if you read it all!) -Phnord
1416190424

Edited 1416190473
The good news is that, if you take the time to figure out how it works (made easier by having the "Macro Text" information visible like this) you can then go on to alter the various calls and make a Token Action type macro of your own. Basically where the macro text says "@{name}" you change it to "@{selected|repeating_weapon_#_name}", and you have to do this with EVERY SINGLE CALL within that macro. So, yeah, you can make your own macros as Token Actions, but... it's a lot of work. Except it isn't quite that easy, because you have to recreate the formula's from scratch. For example the macro text might call @{totalattack} but you cannot simply call @{repeating_weapon_0_totalattack} to recreate it, you have to call each of the variables that make up total attack and add them together again. Here is the formula just for weapon 0 total attack in the token action button. (@{repeating_weapon_0_proficiency} + (((@{repeating_weapon_0_enhance} + @{repeating_weapon_0_masterwork}) + abs(@{repeating_weapon_0_enhance} - @{repeating_weapon_0_masterwork})) / 2) + @{repeating_weapon_0_attack} + @{repeating_weapon_0_attack-type} + @{armor-proficiency})
1416191744
vÍnce
Pro
Sheet Author
This is why we need to help push Sam's suggestion Official support for repeating sections in character sheets
1416232798
Sam M.
Pro
Sheet Author
Most of the headache that comes with the attack section is grounded in the fact that repeating sections aren't officially supported. If we want to see a change, we will need to push my suggestion to the top of the suggestions list. Until then, repeating sections will remain a second-class citizen of the character sheet world.
1416240822

Edited 1416240843
Brilliant explanation Phnord. Answers my questions, plus, I dig the Princess Bride reference. Thanks!
1416352138
Falcon
Pro
Sheet Author
Sam - I just posted another related post in the character section and I realize now that I should of just read these latest posts. I agree on having better support for the repeating section as it makes the whole dragging the button to the bottom useless.
1416369195
vÍnce
Pro
Sheet Author
Black Falcon said: Sam - I just posted another related post in the character section and I realize now that I should of just read these latest posts. I agree on having better support for the repeating section as it makes the whole dragging the button to the bottom useless. You can still drag and drop from the button row (0-25).
1416437437
Falcon
Pro
Sheet Author
Vince said: Black Falcon said: Sam - I just posted another related post in the character section and I realize now that I should of just read these latest posts. I agree on having better support for the repeating section as it makes the whole dragging the button to the bottom useless. You can still drag and drop from the button row (0-25). The problem is the button row doesn't use the macro in the weapon section and when you change it to go to that section - you have to change everything to Repeatable_weapon_.... etc. I did that thinking ok - just a little more work but then the Notes section and the fields that add up don't work (you have to re-add EVERYTHING). Totally not worth it.
1416457237
vÍnce
Pro
Sheet Author
Hey everyone, I already know that repeatable macros (attacks, class abilities, racial abilities and feats) do not have names so therefore they can't be dragged to the bottom. Then I was hoping that I could use the Attack buttons above because they have a name and drag to the bottom. NOPE - the problem is that even when I assign the value to be the correct repeatable weapon it doesn't work. I really don't understand why you don't have to have the "repeating_weapon_x_" part when you do the macro within the weapon itself you can just drop that part and put the name but even when I put all the repeating info on each item - it still doesn't show everything. (Using Power Cards).It's missing the Notes section and the two adding fields (total-attack and total-damage). Has anyone figured this out? Otherwise the whole dragging the button to the bottom is useless in that current sheet. Not sure I'm tracking you Black Falcon. ;-( If you want to use the PowerCard script with the internal rolls, you need to modify the htm so that the button rows call whatever "PowerCarded" macro you create. Otherwise, you are stuck with copy/paste/modify the macro text from the attack row to a custom macro outside the sheet, or you just have to use the sheets internal macro when drag and drop is used. Here's an example of how you can modify the sheet's htm for the button row for use with the PowerCard script. <span><button type="roll" name="roll_repeating_weapon_0_Attack" title="%{selected|repeating_weapon_0_Attack}" value="!power --name|@{character_name}'s Weapon Attack --leftsub|Melee Attack --rightsub|Single Attack --Weapon|@{repeating_weapon_0_name} --Attack Result|[[ [HR@{repeating_weapon_0_crit-target}] 1d20 + (@{repeating_weapon_0_proficiency} + (((@{repeating_weapon_0_enhance} + @{repeating_weapon_0_masterwork}) + abs(@{repeating_weapon_0_enhance} - @{repeating_weapon_0_masterwork})) / 2) + @{repeating_weapon_0_attack} + @{repeating_weapon_0_attack-type} + @{armor-proficiency})]] --Damage Result|[[@{repeating_weapon_0_damage-dice-num}d@{repeating_weapon_0_damage-die} + (@{repeating_weapon_0_enhance} + @{repeating_weapon_0_damage} + @{repeating_weapon_0_damage-ability})]] --Crit|@{repeating_weapon_0_crit-target}/x@{repeating_weapon_0_crit-multiplier} --Crit Confirm|[[1d20 + (@{repeating_weapon_0_proficiency} + (((@{repeating_weapon_0_enhance} + @{repeating_weapon_0_masterwork}) + abs(@{repeating_weapon_0_enhance} - @{repeating_weapon_0_masterwork})) / 2) + @{repeating_weapon_0_attack} + @{repeating_weapon_0_attack-type} + @{armor-proficiency})]] --Crit Damage|+[[(@{repeating_weapon_0_damage-dice-num} * (@{repeating_weapon_0_crit-multiplier} - 1))d@{repeating_weapon_0_damage-die} + ((@{repeating_weapon_0_enhance} + @{repeating_weapon_0_damage} + @{repeating_weapon_0_damage-ability}) * (@{repeating_weapon_0_crit-multiplier} - 1))]] --Type|@{repeating_weapon_0_type} --Notes|@{repeating_weapon_0_notes} --Attack Notes|@{attack-notes}"></button></span> If I'm totally missing your point I apologize. Cheers.
I'm having some issues when opening the character sheet with Firefox. The browser starts to slow down and opening or closing the sheet take up to 5 seconds and appears very sluggish. Browsing is also slowed down but not as much unless i change section (like going from "attacks" to "defense"), then it "freeze" again and after a while it will load up. I have no issues with chromes, so it seems a firefox only problem. Anybody know what's up? How to resolve? I've already tried disabling all my extension and themes but it doesn't change anything.
1417027198
vÍnce
Pro
Sheet Author
I feel your pain , although it started working for me temporarily, I just tested again and it crashes FF for me still. Please post in the Bug Reports & Technical Issues so that the Devs might find the problem. You can start troubleshooting using the steps given on the wiki Solving Technical Issues Goodluck.
First off: thanks for the brilliant sheet, it makes life much easier for me! If I may offer an improvement suggestion: The attack macro automatically checks for a critical and maybe it could only report if a critical was rolled? That would help to eliminate clutter in the chat window. Also, a roll of 1 should be a fumble, and the macro does not report that. I have no idea if that is even possible to implement.
1417040028
vÍnce
Pro
Sheet Author
If you roll a 1 on any roll, the inline roll will have a red box around it. Note that with modifiers the total amount may be greater than 1, but you will still see the red box around the total. I don't think you can do an if/then type function inside the sheet to only show the crit info on success. Would be nice though. Sam can probably elaborate.
1417051480

Edited 1417051531
Sam
Pro
Sheet Author
I don't think you can do an if/then type function inside the sheet to only show the crit info on success. Would be nice though. Sam can probably elaborate. I'm not the Sam who created the sheet but I am a Sam :). You are completely correct Vince, You can't do normal if/then comparisons with the character sheets. Sam has been able to do some clever coding in some parts to emulate a if/then check, like in the case of the skills section. But something like this it is currently impossible to do without the scripting API that supporters and Mentors get IIRC.
I think current Pathfinder spell level view needs rework. It is to big for each spell. I think it would be better if each spell only took 1 row and at the end of row there is "Show" button that opens expanded view showing all the details. The line could look like this cast icon, prepared, spell name, Components, casting time, show With this modification you woudnt loose customization you can do now for spell macros and you could find needed spell a lot easier when your getting many spells since each spell only takes 1 line instead 4 lines with different sizes and looks
1418795575
vÍnce
Pro
Sheet Author
I like your idea Sinya. One of the cool things about the PF sheet is being able to show/hide various sections as needed.
1419147015
Sam
Pro
Sheet Author
Sinya said: I think current Pathfinder spell level view needs rework. It is to big for each spell. I think it would be better if each spell only took 1 row and at the end of row there is "Show" button that opens expanded view showing all the details. The line could look like this cast icon, prepared, spell name, Components, casting time, show With this modification you woudnt loose customization you can do now for spell macros and you could find needed spell a lot easier when your getting many spells since each spell only takes 1 line instead 4 lines with different sizes and looks Sinya, I also think this would be an awesome idea, but it would require a significant amount of reworking the spell list to make it viable.
1419181392
Sam M.
Pro
Sheet Author
I'll look into it.
1419190684
Sam
Pro
Sheet Author
Sam said: I'll look into it. Yay! You're awesome Sam! (And I'm not just saying that because we share a name :P)
1419211482

Edited 1419211620
Hello, i made a topic about this, but considering that its about the pathfinder sheet i will try my luck here too. If this is the wrong place just ignore or delete it pls ^^ I never the less hope somebody can help me. I have a problem with the Combat/attack section of the Sheet. For some reason the Sheet does not include the ATK Score in my weapon attacks. If i press the Dice button then i get the following error: Could not determine result type of: [{"type":"M","expr":"(19)"},{"type":"C","text":" +"}] To further clarify this i will post some pictures: (pls ignore the german text..as i you may have guessed English is not my first Language) How it is supposed to look like: How it actually looks like: As you can see i tried to put in different numbers into every category..however the error seems to be grounded in the ATK Scores..which i cant edit. I have the same problem with an animal companion/ Mount i have to create. Anyone got a suggestion?
1419212346

Edited 1419212670
vÍnce
Pro
Sheet Author
You have to make sure ALL fields in the repeating section are filled in. Pathfinder Character Sheet Guide on wiki.
Vince said: You have to make sure ALL fields in the repeating section are filled in. Pathfinder Character Sheet Guide on wiki. That finally worked. Very weird, did not encounter that before. thanks!
1419216307
vÍnce
Pro
Sheet Author
NP. It's actually a common peculiarity with the PF sheet. Repeating fields (all roll20 sheets) do not have "placeholder" data until you enter something to create the attribute.
First of all, I would like to say that I absolutely love the new Pathfinder Sheet. I do however have two requests. 1st Under the Classes Tab, in the Class Information, you add another column titled SP which will add and total the number of SP from each class. 2nd Under the Spells Tab, in Spells per Day, you include the added total SP from above. Thus allowing the total to be SP from classes + SP from High Ability + Misc Modifier. This second request is a minor one, but I feel it does simplify a few things. This would make the lives of those playing psionic characters from Dreamscarred Press much easier as we can use the SP field for Power Power Points.
1419454021
Sam M.
Pro
Sheet Author
I'm pretty sure the spells section already had spell points, but I'll take look when I'm back from vacation. I'm not adding spell points to the classes tab.
Sam said: I'm pretty sure the spells section already had spell points, but I'll take look when I'm back from vacation. I'm not adding spell points to the classes tab. Yes, there already was a section with spell points, the second request was to have the spell points in the spell tab section be linked to the classes page. If you are unwilling to add spell points to the classes tab any chance you can do the following? In the spell tab there are two spots for spell progression and likewise two spots for Spell Points, any chance you can rename one of those SP to PP so that if a character uses both spell points and power points, they can immediately recognize which is which?
1419482757

Edited 1419482780
vÍnce
Pro
Sheet Author
Simon, PM me and I'll send you a "custom" htm of the sheet with an added PP row under SP that should work for you.
1419982567

Edited 1419982856
Is there a reason why when logged in as a player that I can't see anything grayed out, you know the calculated fields. I can see all the data in the white areas, but the data in the grayed areas is simply not there. Yet when logged in as a GM I see that data fine. P.S. I think I may of answered my own question, logged in with Firefox and I can see it now. Doesn't seem to work with IE11, does anyone else have this problem? Known issue?
1419985883
vÍnce
Pro
Sheet Author
Hi Jonathan. The auto-calculated fields should show up for both player's and GM's. IE is not recommended for roll20. wiki ( Make Sure you have the right browser ) Things you might look for, your browser's zoom level(CTRL+mouse wheel or CTRL+ +/-), adblockers, anti-malware, add-ons/extensions.
I think I found a bug: if the attack roll modifier is negative, i.e. -1, the "needs at least a XYZ" is not calculated correctly. If the weapon requires a 20 for a critical, it shows 19 as the number needed, instead of 21.
1420157829
vÍnce
Pro
Sheet Author
Hi Mr. T I think I found the issue. Maybe Sam can confirm/deny. Basically the formula used in the crit output "Needs at least ..." was adding @{repeating_weapon_0_attack}. This works fine for positive numbers, but fails on negative values. By subtracting the value while placing brackets around it (@{repeating_weapon_0_attack}), negative values now work. fixed code in bold (Needs at least [[(@{repeating_weapon_0_crit-target}) + (@{repeating_weapon_0_proficiency} + (((@{repeating_weapon_0_enhance} + @{repeating_weapon_0_masterwork}) + abs(@{repeating_weapon_0_enhance} - @{repeating_weapon_0_masterwork}) ) / 2) - (@{repeating_weapon_0_attack}) + @{repeating_weapon_0_attack-type} + @{armor-proficiency})]] to crit.) Same issue for the repeating attack macro text fixed code in bold (Needs at least [[(@{crit-target}) - (@{total-attack}) ]] to crit.) Sam can you can double check me on this? I have fixed the current sheet and can either send up a copy for you to update or I can use my github to make a pull request myself.
I drug a couple of things to the macro quickbar now can't remove them, thoughts?