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Pathfinder sheet thread 2: Golarion boogaloo

1409509335

Edited 1409509403
Sam, I had a thought concerning the macro text. The html for the macro button is hard-coded to look like this: <button type="roll" name="roll_repeating_weapon_0_Attack" title="%{selected|repeating_weapon_0_Attack}" value= "/em is attacking with @{repeating_weapon_0_name} Attack Result: [[1d20 + (@{repeating_weapon_0_proficiency} + (((@{repeating_weapon_0_enhance} + @{repeating_weapon_0_masterwork}) + abs(@{repeating_weapon_0_enhance} - @{repeating_weapon_0_masterwork})) / 2) + @{repeating_weapon_0_attack} + @{repeating_weapon_0_attack-type} + @{armor-proficiency})]] (Needs at least [[(@{repeating_weapon_0_crit-target}) + (@{repeating_weapon_0_proficiency} + (((@{repeating_weapon_0_enhance} + @{repeating_weapon_0_masterwork}) + abs(@{repeating_weapon_0_enhance} - @{repeating_weapon_0_masterwork})) / 2) + @{repeating_weapon_0_attack} + @{repeating_weapon_0_attack-type} + @{armor-proficiency})]] to crit.) Damage Result: [[@{repeating_weapon_0_damage-dice-num}d@{repeating_weapon_0_damage-die} + (@{repeating_weapon_0_enhance} + @{repeating_weapon_0_damage} + @{repeating_weapon_0_damage-ability})]] Crit: @{repeating_weapon_0_crit-target}/x@{repeating_weapon_0_crit-multiplier} Crit Confirm: [[1d20 + (@{repeating_weapon_0_proficiency} + (((@{repeating_weapon_0_enhance} + @{repeating_weapon_0_masterwork}) + abs(@{repeating_weapon_0_enhance} - @{repeating_weapon_0_masterwork})) / 2) + @{repeating_weapon_0_attack} + @{repeating_weapon_0_attack-type} + @{armor-proficiency})]] Crit Damage: +[[(@{repeating_weapon_0_damage-dice-num} * (@{repeating_weapon_0_crit-multiplier} - 1))d@{repeating_weapon_0_damage-die} + ((@{repeating_weapon_0_enhance} + @{repeating_weapon_0_damage} + @{repeating_weapon_0_damage-ability}) * (@{repeating_weapon_0_crit-multiplier} - 1))]] Type: @{repeating_weapon_0_type} Notes: @{repeating_weapon_0_notes} @{attack-notes}" class="btn"> </button> (Spacing added for ease of reading.) What if you used the search-and-replace JS function to add "repeating_weapon_0_" to each variable reference in the macro text as follows: <button type="roll" name="roll_repeating_weapon_0_Attack" title="%{selected|repeating_weapon_0_Attack}" value=macro-text-0.replace("{","{repeating_weapon_0_") class="btn"> </button> (note: I don't know where the macro text is stored, so I'm not sure how to reference it. I just used macro-text-0 as a stand-in.) That assumes that every variable reference within the macro is internal, but I think we users would be willing to accept that to get the macro-text as a Token Action. I may be way off; I haven't coded since high school 14 years ago, so I'm just shooting from the hip. But I thought I'd toss it out there.
1409531283
Sam M.
Pro
Sheet Author
JS isn't allowed in sheets.
Thanks Sam for the work! The new sheet has been a great help to me and my players :) I added a new player this past weekend, first time playing a table top game, and they were nervous about all the math and keeping up with numbers that comes with table top RPGs. But once she finished a paper character sheet, and I put everything into yours for them, they didn't have to worry about it. Made entering the game much easier for them, and just wanted to say thanks! Looking forward to the NPC section :)
Sam said: JS isn't allowed in sheets. Oh. Ok. Good reason then. :) For now, I just copy/paste the material from the button into an ability and rearrange it to look the way I want it. Anyway, it's a top notch product! Don't think I don't like it because I suggested a fix. I just saw that people were asking about something and thought I'd toss my 2c into the ring. Free advice...and worth every penny! :) Thanks for putting it together! I'm sure it took a great deal of your time.
1409563085

Edited 1409563103
Sam, just want to start by complimenting you on this sheet! Thank you for all the time and effort to make our gaming lives so much easier! Quick question, though: Is there a way to call the Ammo field of an Attack for a token bar? I would like to be able to have a number near my token that is synced with the quantity of ammunition on the sheet. I can only find the value 'repeating_weapon_ammo' but not one with the correct index.
I dont think it would be possible as it is in a repeating section.
1409596065
Sam M.
Pro
Sheet Author
Simon said: Sam, just want to start by complimenting you on this sheet! Thank you for all the time and effort to make our gaming lives so much easier! Quick question, though: Is there a way to call the Ammo field of an Attack for a token bar? I would like to be able to have a number near my token that is synced with the quantity of ammunition on the sheet. I can only find the value 'repeating_weapon_ammo' but not one with the correct index. I haven't been able to find a way to do that myself either.
1409596147
Sam M.
Pro
Sheet Author
Thanks for the compliments y'all. I'm working to get the NPC sheet done soon, real life's just been getting in the way.
1409626228
vÍnce
Pro
Sheet Author
real life's just been getting in the way Never played that game. Is it cool?
Vince said: real life's just been getting in the way Never played that game. Is it cool? Well, the graphics are amazing... but the rules are obscure and often nonsensical, and the delay to respawn is ridiculous. -Phnord
1409705933

Edited 1409707205
I'm trying to use the sheet for a new run campaign, but I don't want to have to keep opening up the sheet views for common rolls. Is there a way that I can set up regular macros that call the macros from the selected token's sheet? Initiative, saves, skills checks, and basic attack rolls would be nice to have on the main screen, but I'm pretty much lost with half the stuff on the sheet. Actually, I can't figure out how to set up anything more complicated than a single attack action. This sheet is more in need of a manual than any piece of software I've seen in decades. Sam said: The sheet instructions tell you how to use the buttons in macros Can anyone point me to these instructions?
1409707755

Edited 1409707812
If you mouse over any button it will give you the button name e.g %{roll-for-initiative}. You can create a token macro using that name. Depending on where you set up your macro you may need to use %{selected|roll-for-initiative} instructions are shown in campaign settings when you choose the sheet
1409709555

Edited 1409710248
Oh, I chose the sheet months ago. Don't think I've ever gone back to the settings page since then. Guess that's why I didn't see them. I managed to get a token macro set up for one character to roll his attack. But the behaviour's a little odd. I've edited the default attack macro to this: @{character_name} attacks with @{name}. [[1d20 + @{total-attack}]] to hit for [[@{damage-dice-num}d@{damage-die} + @{total-damage}]] @{type} damage. (Needs at least [[(@{crit-target}) + @{total-attack}]] to crit.) Crit Confirm: [[1d20 + @{total-attack}]] for [[(@{damage-dice-num} * (@{crit-multiplier} - 1))d@{damage-die} + (@{total-damage} * (@{crit-multiplier} - 1))]] extra @{type} damage (+@{crit-multiplier} more if underground) @{notes} @{attack-notes} which is working the way I want when I hit the roll button directly next to the attack (the one that doesn't show a name when you hover). Kror Stormshield attacks with Dwarven Waraxe. 23 to hit for 8 slashing damage. (Needs at least 23 to crit.) Crit Confirm: 17 for 16 extra slashing damage (+3 more if underground) +3 to attack and +2 damage vs. goblins +1 to attack and damage vs. giants +1 to attack vs. orcs However, when I run the macro (or hit the repeating_weapon_0_Attack button directly), I get slightly different results, starting with an error. It looks like editing the attack macro has no effect on what repeating_weapon_0_Attack actually does. No attribute was found for @{Kror Stormshield|repeating_weapon_0_notes} Zan Thrax (GM) is attacking with Dwarven Waraxe Attack Result: 23 (Needs at least 23 to crit.) Damage Result: 5 Crit: 20/x3 Crit Confirm: 10 Crit Damage: +8 Type: slashing Notes: Kror Stormshield|repeating_weapon_0_notes +3 to attack and +2 damage vs. goblins +1 to attack and damage vs. giants +1 to attack vs. orcs Is there no way to alter that standard (and really long) default macro to something a little more compact? Or at least to stop saying that I'm attacking people with weapons instead of the PCs and NPCs doing the attacking? Oh, and what's the deal with "repeating" in the attack names?
The button in the repeating section cannot be called from a macro. The button above it is a workaround but it is actually a completely different macro. The only way to change it is to be a mentor and edit the HTML in to a custom sheet unfortunately
So we can't use the macros that we can edit, and can't edit the macros that we can use. Wonderful. I think I'll try to figure out how to use that non-automatic character sheet that I saw instead and go back to writing regular macros. These sheets seem to be more trouble than they're worth.
Liking the updates to the sheet that I'm seeing, but I haven't looked through all of it yet. I do have one suggestion for the spells section. Have you considered adding a section for racial spells?
1409765168
Sam M.
Pro
Sheet Author
No, I don't see why I'd need to.
1409805108

Edited 1409805651
First off, My players and I thank you very much for you hard work and diligence. I LOVE this char sheet! I may have found a bug regarding the tower shield option on the defense tab. If you select the tower shield under the drop down it changes your armor to light. Is this working as intended? Come to think of it, why even have the tower shield option at all? Is there an extra mechanic that necessitates it? I guess its due to the -2 on attack rolls when using a tower shield. But that doesn't appear to be calculated on the sheet when it is selected. Upon further inspection I noticed Tower shields also have a max dex of +2. Is there a way to enable the max dex field when you have the tower shield selected? Damn tower shields have to be so technical. At any rate there are work arounds to get the correct numbers, I just wanted to make sure you were aware. On an unrelated note, under Attacks and combat manuever bonus's if you add a number on one of the penalty fields it will be applied to all of the penalty fields. Can't imagine why that would be intentional.
1409837281
Sam M.
Pro
Sheet Author
The tower shield and armor type drop down is for informational purposes only. I don't know why it'd modify anything. Usually whenever you get an attack penalty, it applies to all types of attacks.
Hi Sam, my players and I love the sheet. But we are having a problem currently where the initiative is rolling decimals. THought you'd want to know if you didn't already.
1409972775

Edited 1409972876
That is intended and is the method of sorting out ties where the higher init mod wins
As Zeph said, that's intended... it's your d20, plus your initiative modifier, plus your initiative modifier divided by 100. So, for example, someone with a +5 init mod and someone with a +3 init mod roll the same initiative (let's say 13) would show up as: Player 1 initiative: 13.05 Player 2 initiative: 13.03 Since the one with the higher mod goes first, this automatically sorts that out for you. The downside is that occasionally you'll get a result like 13.00000008001. That's just a problem with how numbers are calculated on computers, from my limited understanding. When that happens in my games I just adjust them manually. -Phnord
Edit: Accidental double-post deleted.
1410013317
Sam M.
Pro
Sheet Author
What they said.
When is the NPC section going to come out. Making a full-on character sheet for each NPC is annoying
1410042633

Edited 1410042929
Agreed. I'm continuing to use the legacy sheet until NPCs are added. Not to sound ungrateful. You do amazing work and I cannot wait to switch to the new one.
@ Zan Thrax. If you use the button in the repeating section to make a roll, you can click on the chat box, hit the up arrow, and copy what was sent to the dice roller from your edited macro. then you can just paste it into a character ability. That is how I have been working around the limitations on the repeating sections. The down side is you have to do it again if auto-calculated stats from the roll change, because the values are substituted before being sent to the chat.
Thanks Roger; that's a great idea.
1410408555

Edited 1410408674
Thank you very much for these character sheets, have been making great use of them! Can the name for the equipped shield type be changed? Currently both the drop downs for armor type and shield type are @{armor-type}, yet the other fields like proficiency are correctly named @{shield-proficiency}. Result: @{armor-type} returns Shield or Tower Shield. @{shield-type} does not exist. Expected: @{armor-type} returns Light, Medium or Heavy. @{shield-type} returns Shield or Tower Shield. Ideally having None as an option for both would be nice for macro purposes, but rather useless for general sheet usage.
1410440900
Sam M.
Pro
Sheet Author
I'll check on that.
1410658660

Edited 1410658743
Attack section doesnt work all i get is errors and the attack bonuses box and damage bonouse box are grey and everything has a zero in it atleast
Are the dropdowns selected for the attack type and modifiers? Sometimes you have to click a different option (something that has been brought up earlier in this post if you want to take some time to read through) before it'll work.
Hello, some problems... - Initiative is back in decimal ....10.07 vs...10.08....i'm faster then you!!! :) - Craft skill: i have +10 , roll 1d20 and result is...: 9????? wow!!!! :( we thrust in you!! really!!! bye Marco
1411034373

Edited 1411125160
Hi All, this Character Sheet it's just great. My only request it's of esthetic, is it possible to change the color from white to a kind of paper yellowish? Just because white it's really tiresome. If you could tell me as to do I can do it by myself! Thank you very much.
Hi Sam, One of my players has brought up that many monk-related things are missing from the sheet. Particularly level 1 abilities, like Flurry of Blows. He also told me about it missing the ability to add bonuses to his AC, again monk-related. I know the sheet isn't super all-inclusive, so we may just have to deal with it. Do you have any suggestions? Thanks! Rob
Hey Robert J The sheet isn't intended to include every possible action, combination of actions, or other situation. It's designed to cover the most common stuff, with the ability to include other options when needed. For the bonuses to AC, I would simply suggest that your player use either the Misc or Temp slot as needed. That's pretty much what they're for. I'm not sure what he'd need to be able to do other than that... I've never played a monk, maybe there's something I'm missing? For other abilities, like Flurry of Blows, I suggest either putting it in a Weapon slot, or make it a Class Ability. The former is somewhat restrictive, but can automatically configure bonuses and damage rollls. However, as a class ability, it's much more open-ended; the player can write whatever kind of macro or other information he likes in the Description and/or Macro Text section. Hope that helps. -Phnord
Isnt the monk AC bonus a dodge bonus? There is a specific slot in the sheet for dodge bonus so add it there.
1411321614
Sam M.
Pro
Sheet Author
Flurry of Blows is basically Two-Weapon Fighting with unarmed strikes. Because of this, you'll have to treat it as if you were fighting with two weapons ie. making a macro. It's impossible for me to know which weapons will be used in a full attack so I can't incorporate it into the sheet.
1411333304
vÍnce
Pro
Sheet Author
How's it going Sam? The sheet seems to be a hit with my players. Kudos. Call me selfish, but I would love to see your finished NPC tab . I think having a "stat-block friendly" way of inputting new NPC's/Monsters would be most welcome by the roll20 PF community. Hope all is well. Thanks for your time and effort.
1411334933
Sam M.
Pro
Sheet Author
I'd love to see it finished too. I have tomorrow off so I should be able to finish the skills section and the final polish, making the NPC sheet ready for a push.
Kyle S. said: Are the dropdowns selected for the attack type and modifiers? Sometimes you have to click a different option (something that has been brought up earlier in this post if you want to take some time to read through) before it'll work. TY sir i got it to work
1411413631
Sam M.
Pro
Sheet Author
Changes were made, NPC sheet is coming. If I missed anything, well shit.
I'm appreciative of the effort/work that you've put into building a character sheet for the community to use. If I find anything I'll (try to) politely mention it here with no expectations because you don't owe me anything and you've already given a lot. Thanks again!
Lee S. said: Kyle S. said: Are the dropdowns selected for the attack type and modifiers? Sometimes you have to click a different option (something that has been brought up earlier in this post if you want to take some time to read through) before it'll work. TY sir i got it to work No problem. You're not the only one dealing with this problem, I'm sure we'll find some new ones whenever Sam puts up the new updated sheet.
1411453870
vÍnce
Pro
Sheet Author
Changes were made, NPC sheet is coming. If I missed anything, well shit Sweeeeeeet.
1411464337

Edited 1411464774
Nibrodooh
Pro
Sheet Author
noticed a couple things from the new NPC section: The Will total is adding dex instead of will the CMD total is broken, refers to attributes that don't appear to exist
1411475375
Sam M.
Pro
Sheet Author
I'll get on that right now. Thanks nibrodooh!
1411647533
Nibrodooh
Pro
Sheet Author
no problem, i like the new npc section by the way, it is much better than the one i put together to use while i waited lol. also the feats hide toggle also hides the skills, some missing div tags by the looks of it (this is using the code on your git, if this isn't in the code that has been pushed i appologise)
1411689272
Sam
Pro
Sheet Author
Hey Sam, I'm not seeing the NPC section in my campaigns, has it been pushed out yet or is it in beta for Nibrodooh?
1411691172
Nibrodooh
Pro
Sheet Author
I am using the code from the github page. It has been pushed to the repository for the public sheets, but it has not been accepted by the roll20 team yet