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Pathfinder sheet thread 2: Golarion boogaloo

1406832014
Gauss
Forum Champion
Doot , you can go back to the old version of the Pathfinder character sheet.
^ How?
1406846927

Edited 1406846954
Gauss
Forum Champion
Jenn , go to your campaign settings page and change your character sheets from "Pathfinder" to "Pathfinder (Legacy Layout)".
can we have an inventory option for a) this item is a container (holds other items), and b) this item is located in [container]. the default container object is of course the [carried on self] of the character. this allows us to perfectly account for the weight of each item listed in a body slot, each weapon being wielded, plus every item in the [carried on self] default container. encumbrance is then precise. also, please allow non-integer numbers for item weight -- you can enter fractional integers, but you get form complaints
1406892117
Sam M.
Pro
Sheet Author
I thought I did have factional input for weight, i'll double check. You can account for containers with the description boxes, I don't see a need for precision for encumbrance. You can mark what is a container with the description boxes and without autocalculations you'll still have to manually account for what's in them with or without the distinction.
Thank you guys so much for enabling the legacy sheet! I know you feel it is outdated but like Doot said we have our sheets perfect (specifically my NPCS) and I was counting on roll20 as my notes for the quest, when the sheets got changed the info didn't transfer over and I was left with nothing. If you could find a way for the info to transfer over accurately that would be righteous but I know first of all you are working for free and that the extra coding could be prohibitive but that would be the best way to make this right. Rest assured that I will be using the new sheet once the next quest starts its just that all my info is in these for now. Sam thank you so much for all of your hard work. Riley as well thank you for all of your hard work, you guys have supplied me with an excellent tool for developing and running a game with so few hiccups its amazing! I actually tell anyone I talk to about gaming about roll20 now. I really appreciate you guys and am glad you guys made this happen. Hey could we add a second token layer? That would be excellent.
Hey, maybe you could partner with Mythweavers to populate the character sheets? Just a thought.
Having issues with the character sheet. Nothing is calculating or updating im not seeing any buttons I can press or anything. Right now this is what I see and when I enter values like the base values of stats nothing happens in any field. Same thing goes for levels and HP besides assigning attribute values for macros to pull from.
1406908215
Sam M.
Pro
Sheet Author
That's weird. Can you PM me a game link so I can check it out?
I'm trying to have a character that has an attck with power attack and vital strike. To that effect, I'm code like (?{vitalstrike|0}*@{damage}) so that it rolls the vital strike damage when I set it to 1. Now that worked, but when I added in power attack, I'm asked for both the vital strike and power attack variable, but it doesn't roll /em @{selected|token_name} is attacking @{target|token_name} with @{name}! Attack Result: [[1d20 + @{total-attack}+(?{Powerattack|0}*floor((@{class-0-bab}*.25)+1)]] (Needs at least [[(@{crit-target}) + @{total-attack}]] to crit.) Damage Result: [[@{damage-dice-num}d@{damage-die} + @{total-damage} + (?{Vital strike|0}*@{damage-dice-num}d@{damage-die})+?{Powerattack|0}*floor(((@{class-0-bab}*.25)*1.5)+2)]] Crit: @{crit-target}/x@{crit-multiplier} Crit Confirm: [[1d20 + @{total-attack}]] Crit Damage: +[[(?{Powerattack|0}*floor(((@{class-0-bab}*.25)*1.5)+2)+@{damage-dice-num} * (@{crit-multiplier} - 1))d@{damage-die} + (@{total-damage} * (@{crit-multiplier} - 1))]] Type: @{type} Notes: @{notes} @{attack-notes} that's my code. I just doesn't register when I click on the target token and keeps asking me to select a token to target
1406913297
Sam M.
Pro
Sheet Author
Try this /em @{selected|token_name} is attacking @{target|token_name} with @{name}! Attack Result: [[1d20 + @{total-attack}+ (?{Powerattack|0}*floor((@{class-0-bab}*.25 )+1))]] (Needs at least [[(@{crit-target}) + @{total-attack}]] to crit.) Damage Result: [[@{damage-dice-num}d@{damage-die} + @{total-damage} + ((?{Vital strike|0}*@{damage-dice-num})d@{damage-die})+(?{Powerattack|0}*floor(((@{class-0-bab}*.25)*1.5)+2))]] Crit: @{crit-target}/x@{crit-multiplier} Crit Confirm: [[1d20 + @{total-attack}]] Crit Damage: +[[(@{damage-dice-num} * (@{crit-multiplier} - 1))d@{damage-die} + ((@{total-damage} + (?{Powerattack|0}*floor(((@{class-0-bab}*.25)*1.5)+2)) * (@{crit-multiplier} - 1))]] Type: @{type} Notes: @{notes} @{attack-notes}
neat, so waht did I do wrong?
Sam, Sorry about the double post. I have sent you a PM with my campaign link
Sam, with a little bit of my own investigation I found out that its on my side. I mostly use IE for my browser and I installed and used chrome and it works just fine. I figured that would be it since you enforce it on the mobile side so I was curious if it would work. Thanks though!
1406916606
Sam M.
Pro
Sheet Author
Mavrickindigo said: neat, so waht did I do wrong? Mostly your order of operations was wrong. You needed to wrap the dice-num math before the D in parentheses. Additionally, you don't want to add math to the beginning of a roll as that's usually where you put your dice roll in the first place.
1406916647
Sam M.
Pro
Sheet Author
Christopher E. said: Sam, with a little bit of my own investigation I found out that its on my side. I mostly use IE for my browser and I installed and used chrome and it works just fine. I figured that would be it since you enforce it on the mobile side so I was curious if it would work. Thanks though! Sounds about right. I'm in your game now and I'm not seeing the issue using Chrome.
It seems that the things tend to stop working when you add more than one ?{} variables into the mix. Is this a glitch in roll20 or am I doing that wrong still?
1406996193
Sam M.
Pro
Sheet Author
Validate your order of operations is correct. Please try to restrict discussion to sheet specific topics and ask macro questions in their own thread.
Not a big deal but I notice on the normal servers i can see the tabs on the sheet with their names but on the dev server all i get are dots that i have to mouse over to see what they are.
It seem to me that the Class Abilities default macro is referencing @{qty} when it should be referencing @{used}. Also this seems to impact the static Class Ability roll buttons as well, because if you change the macro it still is referencing @qty}.
1407044351
Sam M.
Pro
Sheet Author
Let me just point out that I fucking get hate Notepad++ when it doesn't auto select the "selected" checkbox for Find and Replace. I'll fix it tomorrow and hopefully that'll be the end of this qty headache.
1407168881
Sam M.
Pro
Sheet Author
Just submitted some updates to Github that should fix the qty, max dex source, and skill ability issues.
Kevin said: It seem to me that the Class Abilities default macro is referencing @{qty} when it should be referencing @{used}. Also this seems to impact the static Class Ability roll buttons as well, because if you change the macro it still is referencing @qty}. I knew there was something I forgot to mention noticing when I was going through the powercards conversion!
I'm encountering an issue regarding Skill calculations when referencing them in macros. Prior to the massive update (which is awesome!!!!), I used the following "Silent" Perception check macro for my players: /w gm (playername): [[d20 +@{(playername)|Perception-cs}]] the -cs denoted that it was a class skill under the Attributes tab. However, I've noticed that in most other skills the following calculation has been entered: ((((3 * @{(skillname)-ranks}) + 3) - abs((3 * @{(skillname)-ranks}) - 3)) / 2) When I use the macro now, it doesn't work. I tested the lines singly and found that on some characters if I removed the -cs it worked, but on others it doesn't. Also, when I unclick the "Class Skill" checkbox (which automates the +3 Training bonus) the Perception-cs attribute changes to "0". Might be a bug or I might have entered something wrong but I've gone over this a few dozen times now and I'm at wits end to make this work again.
1407267565
Sam M.
Pro
Sheet Author
Have you tried deleting the "-cs" part? It's weird that you're just using that one in the first place since all it does is add 3 to your skill when at least 1 rank has been put in and it's checked.
I removed the -cs part from it but the macro still doesn't work. I know this isn't the macro forum but it worked prior to the update and I assume the change broke the macro's previous references. I just don't understand why only the Perception attribute isn't updating while other skills do when changed. Would providing you a link via PM help?
1407268015
Sam M.
Pro
Sheet Author
yeah
Issue resolved! Thanks Sam!
1407291936

Edited 1407292257
Hello. this is my first time using this new character sheet, and the character sheet tab is giving me an un-godly amount of lag, causing my browser ( Fire fox ) to go unresponsive in and out and I have no idea whats causing it, I've disabled all my extensions all sorts of things, without the character sheet open it's 500,000 K memory usage, with it open it's up to 2,000,000 K. Any help?
1407292576
Sam M.
Pro
Sheet Author
Have you tried a different browser first to see if it's a browser issue?
The legacy sheets are not calculating AC correctly. I have a max dex of 3 and it is giving me my full 4 dex mod. I have Max Dex selected, and armor. armor/shield selected.
The New pathfinder sheets seem to have an error in the attacks. If I use the Attack 0 die roll button, it correctly gives me a +13 to my roll, but if I use the actual weapon die roll button, it only gives me a +11. It is not counting the Enhance field it seems.
1407300075

Edited 1407300324
The New pathfinder sheet seems to be calculating my crit damage wrong. The formula is showing as: (1*(3-1))d8 + (5*(3-1)) for my bow (+5 overall damage mod). Shouldn't it just be (1*3)d8 + (5*3)? It is reducing the crit by 1 full die and bonus damage increment. I just went in and took the -1 out from the crit damage calculation and it is fine, but the default is incorrect.
It's something specific to Firefox because Internet Explorer ran it just fine.
1407303548
Sam M.
Pro
Sheet Author
@Ron I will not be making changes to the legacy sheet, what's there is there. I'll have to look at the logic behind those buttons, there shouldn't be a difference between the way the repeating and static buttons work. Crit damage just rolls the extra dice. If you crit with a x2 weapon, it'll roll damage once more since you already rolled damage once. That's why it has the + in front of the number, you add that to the original damage roll. @Yibbly I didn't have any lag issues with Firefox, I'm not sure what kind of diagnostics you can do to pinpoint the cause.
1407305549

Edited 1407305583
Ron, have you modified the weapon macro in the repeating field? That is the only way what you describe should happen. The macro text field under the actual weapon should read /em is attacking with @{name}! Attack Result: [[1d20 + @{total-attack}]] (Needs at least [[(@{crit-target}) + @{total-attack}]] to crit.) Damage Result: [[@{damage-dice-num}d@{damage-die} + @{total-damage}]] Crit: @{crit-target}/x@{crit-multiplier} Crit Confirm: [[1d20 + @{total-attack}]] Crit Damage: +[[(@{damage-dice-num} * (@{crit-multiplier} - 1))d@{damage-die} + (@{total-damage} * (@{crit-multiplier} - 1))]] Type: @{type} Notes: @{notes} @{attack-notes} @{total-attack} is calculated as (@{proficiency} + (((@{enhance} + @{masterwork}) + abs(@{enhance} - @{masterwork})) / 2) + @{attack} + @{attack-type} + @{armor-proficiency})
Hey Sam, good job on the sheet. Quite the massive undertaking you've done. I like what you did with the dexterity and dexterity modifier, very crafty hack! I was a bit jarred myself to the change, the link at the bottom of the page definitely helped out to answer some of my questions. I do have a slight suggestion; if you can edit the primary post with some of the more common questions that would probably help a bit of the more repetitive questions. We are indeed blessed to have your brainpower dedicated to making our roleplaying relatively painless and automated. Thank you for all you do, good Sir.
1407370095

Edited 1407370406
Thanks guys! Yeah I see what you mean on the crit now... that is what I get for doing things so late. The two different buttons seem to be working fine now... both giving the correct modifier to my attack roll. Very strange (I didn't change anything).
OK... one more thing. I entered in my second weapon (first is working great for both the weapon die roll button and the "0" attack bar button) and the weapon die roll button works, but the attack bar button "1" gives this result: No attribute was found for @{Henning von Ludvigson|repeating_weapon_1_masterwork} I did not have masterwork checked, as it is not a masterwork weapon.
For this sheet, you have to put something in EVERY field, even if it's nothing. For masterwork, you have to select it (then de-select it, as appropriate.) This is just because of the way the thing's made, it can't be helped. Until something is saved in the field, there is no field at all... so you have to put something, even a zero, in each spot so the computer knows there IS a spot, otherwise it'll just keep looking for it then tell you it can't find it. -Phnord
Thank you! That worked!!!! I had entered everything, but didn't think about that!
so, I am now working on converting your sheet over to my own sheet and I've got a couple questions. Is there a way to have the sheet auto pull a character's level and add that to a skill check? For instance is there someway I could do +(@{level}/2) within the sheet, or would I simply have to make a new set of macros to represent those skills? Thanks for the help and now that I am looking at the sheet more and playing with it I'm really liking it but thanks again for posting the old sheet too, it actually got me into doing a homebrew sheet based on it so thanks!
1407464858
Sam M.
Pro
Sheet Author
If you're making a custom sheet you can have it do whatever you want.
1407475882

Edited 1407476775
Sam
Pro
Sheet Author
I'm still getting the issue where when you load the campaign some tokens lose their max hp value so the bars disappear. Should I make an official bug report for this? The reason why I posted this here instead of in a bug post is that I don't experience the same issue with the Warhammer: 20k character sheet
1407502081
Sam M.
Pro
Sheet Author
Does the 40 sheet use an auto calculated max HP value?
I was actually asking if there was a way to do it on your new sheet, the old one I have it done through custom, I was just wondering if you had added that functionality since it is a common class ability and thought it might be helpful to everyone.
1407517031
Sam M.
Pro
Sheet Author
There's no way to do that with the sheet itself, you'd have to add that in its own macro.
1407518227
Sam
Pro
Sheet Author
Now that I think about it they don't, they use two fields that I fill in for their current wounds and max wounds. So the problem is because the max HP is auto calculated?
1407520233
Sam M.
Pro
Sheet Author
Yeah, tokens don't play well with auto calculated values. Just update the HP on the token or open and save the token to fix it. I wanna say the devs know about it but idk for sure.