Hey there, thought I've give a few thoughts on the current iteration of the pathfinder character sheet. So first of all, props to separating the character sheet into different sections that can be reached with a click, very handy and I hope you continue to incorporate this in future iterations, in addition I also like the new layout's design aesthetically, in addition I also really like how you incorporated Favored class sections as well as feat calculation that emulates skill calculation. Additionally, the inclusion of the damage/drain/penalty section under stats was a well needed inclusion that has really helped gameplay One issue I noticed right away, however, was that the weapons section of the profile while more robust than before has the issue of requiring '0's to be put into all the fields (even ones you're currently not using) before it will function, and this caused some initial confusion over your previous iteration. My next few thoughts however, are more of a criticism of your design choice. First of all I would say the decision to split up class features/racial traits/feats was a welcome change, but spliting them up to separate sections of the character sheet was in my opionion an unwise decision. character sheets in the past have grouped those three together for a reason, convenience of all the "exceptions" your character has to the normal rules of play, and the fact that many player may not always remember immediately if an ability their character possesses is either a feat, skill or racial ability ("I know I have something against illusions, let me check" being a sort of example). What I would in fact recommend is grouping all three together again, but in sequential sections, so that they remain conveniently separate but still close enough to peruse quickly, as well as the aforementioned "grouping of exceptions" Secondly is perhaps a bit of a rebuke to the current methodology you seem to be implementing in your character sheets, and that would have to be the "Name" "Description" "Macro" design interface you've included on class features, feats, racial traits, and items. Items in particular are perhaps the most clunky of all of them, where a simple item list, even when hiding as much as possible, has become a sprawling list of excess text that is incredibly cumbersome. Now that's not to say there isn't a place for the kind of layout you have for items, but there definitely needs to be a general item list function that is closer to the legacy version of your sheet, and then allow for a more detailed section for specialty items and magic items that would require a more in depth description and/or charges per day (perhaps placing it under the magic items section, and then placing the magic items section under the general items section. Secondly is the inclusion of a macro section of all of these aforementioned sections. Which to put it perhaps bluntly, is unnecessary. Not only is the bulk of special features and class features and feats that many characters will pick either passive bonuses or not the kind of feature that can be represented in simple numbers (ex. Druid companion needing it's own sheet, or wizards needing spellbooks, fighter's getting bonus feats, barbarians getting additions to their rage mechanic). But the number of features that actually would be benefited by a macro are seldom enough seen or small enough in number that it would be cleaner to omit the macro line in each entry and simply rely on the player themselves to create a simple macro for it, especially when most players use voice communication and can simply communicate to their fellow players they're going to "use flurry of blows" or "Lay on hands the dwarf" That might seem counter intuitive, it requires work on the player's part and a character sheet should be about convenience yes? However an inclusion such as that only adds less convenience to more characters, while assisting only a select few (paladin lay on hands, maybe monk flury of blows? (but that would require an extensive macro on the player's part to begin with to be handy) I hope that you do not take these criticisms to heart, as that is of course not my intention, but instead consider them as one person's subjective viewpoint on your character sheet, and the pros and cons to any changes or lack of changes you would decide to implement, ultimately I would love to see you continue to develop your sheet, and look forward to future iterations, but I will leave off with the simple mantra of "functionality over aesthetic"