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Pathfinder sheet thread 2: Golarion boogaloo

1420168889
vÍnce
Pro
Sheet Author
Try this Johnathan <a href="https://wiki.roll20.net/Character_Sheets#Drag_and_Drop_Buttons" rel="nofollow">https://wiki.roll20.net/Character_Sheets#Drag_and_Drop_Buttons</a> You really just have to grab the "handle" of the macro and move it off the macro bar until it turns red and release,
Huzzah, thanks!
1420213928
Sam M.
Pro
Sheet Author
Um, the negative numbers thing is working just fine guys. 20 - 1 means if your total is 19, you rolled a natural 20 and that's the only way you can crit.
Ha ha ha - that's right - only a natural 20 will result in a crit, hence all is good.
1420229037

Edited 1420246762
vÍnce
Pro
Sheet Author
I knew a BIGGER brain would set us straight. EDIT: I'm still laughing about this Sam. I messed around for about 30min and was soooo proud of myself for doing basic order of operations. :-)
1420249498
Sam M.
Pro
Sheet Author
It's OK, it took me an hour of messing with it myself to realize it was working the whole time.
1420256696
Sam M.
Pro
Sheet Author
The current version of the sheet on the test game, found here , contains a new section in the core tab for conditions. These conditions will have their penalties applied when checked, so you don't have to worry about what common conditions like "Fatigue" do to your stats. Please take it for a spin and let me know if there's anything I missed. If we're good, I'll push this next week.
1420272435
vÍnce
Pro
Sheet Author
Condition states are a nice addition Sam. Didn't see that coming. Played around with them in your sandbox and they all seem to work fine. Any merit to adding Shaken and Panicked? OCD Alert: Should Pinned come before Proned on the list? Although they have a round vs square checkbox to help differentiate them how about adding a shaded box around [Fatigued, Exhausted, Neither] or dropping them down to a new row? Anyway, thanks for the work as usual Sam.
1420275249
Sam M.
Pro
Sheet Author
Fear takes care of Shaken, Frightened, and Panicked. The penalties are the same for all 3, just the other stuff is different. Prone and Pinned are probably out of order for sure, and I'll do something about Fatigued and Exhausted to make them stand out. I kinda wanna do buffs since I still have a month of mentor left. There will be way more options there but at least it's something to do.
Sam, I'm just now trying out the Roll20 character sheets for the first time with a group later today. When you "push" a new sheet do we need to manually update anything in the campaign settings? I think I'm actually using a custom sheet since there was a more updated version on github. We are filling out those character sheets later today and if my players are going to have to redo their sheets because of an update, I'll just have them wait to set up their sheet until after you have pushed the latest version.
1420279326
vÍnce
Pro
Sheet Author
AFAIK if you are using a community sheet and it gets updated your campaign sheets gets updated automatically the next time the gm and players log into the campaign. If you are using a custom sheet you will not get community updates. Using custom versions of a community sheet has it's pros/cons.
Thanks Vince. The only reason I'm using a custom sheet is because the wiki for the Pathfinder character sheet says that the latest version is on github, so I'm using a version from there. It seems like the latest versions should be pushed to Roll20, and to get older versions you go to github, but I obviously have no idea how pushing these community sheets to the servers actually works. If I update the custom sheet manually will it mess up sheets I've already made?
1420305288
Sam M.
Pro
Sheet Author
The latest currently is pushed to Roll20, the update I'm working on now hasn't been pushed/released yet.
1420324302
Sam
Pro
Sheet Author
Nice job on the new condition section, I'm loving it. Just one thing, would it be possible to make the whole word the hit box? I know it wasn't before with the collapsing sections because of how they had to be done, but AFAIK these are only static checkboxes and radio buttons.
1420354517
Sam M.
Pro
Sheet Author
That requires labels and ids, character sheets can't use ids. I can mess with the CSS to maybe make the control area bigger.
1420364891

Edited 1420365014
Sam
Pro
Sheet Author
The condition section doesn't do anything special right? Why would it need an id? Wouldn't something like this work just as well? &lt;label&gt;something &lt;input type="checkbox" value="test"&gt;&lt;/label&gt; example fiddle
So is it intentional that when you change the Macro area of say a Spell that when you drag it to the quickbar it continues to use the original Macro? I added +1 to the DC of a spell when I click the d20 icon for the spell specifically it works fine, gives me DC 15 (14+1), but when I drag it in OR click the Spell Button list it ignores the +1 and gives me DC 14. I've tested this by changing other things, it just continues to ignore. Thoughts? If this is intentional how can I apply changed Macro to the quickbar?
1420445066

Edited 1420445316
vÍnce
Pro
Sheet Author
Hi Jonathan. Anything you change in the macro text of a repeatable section will not be reflected when using the spell buttons row. Since only the spell buttons roll can be used with the drag and drop to the macro bar you will not see any of those changes reflected when using that macro. The button rolls macro's are written into the sheet itself (hard-coded) so to speak. They were created as a workaround/additional feature for the repeatable sections, like attacks, spells, and feats. If you want to make adjustments to your spell and see it reflected when using the spell buttons row (or when dragging them to the macro bar), add your additions into the Description or other text fields, You can include inline rolls and url's as well. Hope this helps.
Hmmm, thanks for the info. So if you have something like Spell Focus or really anything that modifies DC there is no way to have that update via the macro bar? I'm stuck with showing 14 instead of say 15? For now I guess I'll use the Description field to call out the various changes, too bad it can't be added into the default roll. Shouldn't we have like a DC Modifier field for this kind of stuff given that's called out so prominently in the roll.
1420520335

Edited 1420520373
vÍnce
Pro
Sheet Author
Jonathan said: Hmmm, thanks for the info. So if you have something like Spell Focus or really anything that modifies DC there is no way to have that update via the macro bar? I'm stuck with showing 14 instead of say 15? For now I guess I'll use the Description field to call out the various changes, too bad it can't be added into the default roll. Shouldn't we have like a DC Modifier field for this kind of stuff given that's called out so prominently in the roll. You can just add something like this in the Description Field DC with +1 Spell Focus:[[0d0+@{spellclass-0-level-0-savedc}+1[Spell Focus]]] or if you want to be asked each time and enter the number yourself. DC with +1 Spell Focus:[[0d0+@{spellclass-0-level-0-savedc}+?{Spell Focus Bonus?|0}]]
1420529210
vÍnce
Pro
Sheet Author
Just a thought Sam, but how about adding a "Status" box in the header of the sheet? Nothing fancy, just a little indicator that the sheet is currently being modified in some way. Maybe a red button for Conditions, and a Blue button for Buffs(if you decide to add them...)? I slightly moved (Fatigued, Exhausted, Neither) condition just for fun as well. :-)
1420557896
Sam M.
Pro
Sheet Author
That's a nice idea Vince. I'll see what I can do about throwing that in there. I'm also going to add a DC field to the spell section that will default to the first set of DCs. It'll be a text field so the user can do whatever fancy math they want to it.
1420574403
vÍnce
Pro
Sheet Author
Sam said: That's a nice idea Vince. I'll see what I can do about throwing that in there. I'm also going to add a DC field to the spell section that will default to the first set of DCs. It'll be a text field so the user can do whatever fancy math they want to it. DC field is a good idea. ;~)
1420575042
Sam
Pro
Sheet Author
Thank you Sam! As an elemental sorcerer focused on cold spells, my dc's are all over the place and non standard. This will really help.
There a way to print your Character sheet?
1420769643
vÍnce
Pro
Sheet Author
Nope. Please comment/vote Print Character Sheets . You can try pasting together screen caps or using a macro to pull all the important info you want from the sheet and using copy/paste from chat to a word processor for formatting. Cheers.
1420985226

Edited 1420986323
Hi Sam, Love your work, just getting back into Roll20 after a long break and am having a blast setting things up in your character sheet. One thing that has got me and players a little stumped (I think it was mentioned earlier). Is there any way to get the macro for a repeatable field on a quickbar? Some things i've found: Repeatable fields have their own macro buttons on the character sheet which use their own macro text. These buttons can't be dragged down into the quickbar however. The repeatable fields buttons (0 - 26) can be dragged down, but they don't use the same macro text defined for the corresponding trait/feat/attack/whatever. I am toying around with PowerCards 2 to make things a little prettier as well as adjust what I want to show specifically, but after all my hard work have found that I am unable to use them without having the sheet open all the time, or defining custom macros for every single little thing, and referring to the repeatable fields using the full names (eg: repeating_trait_0_short-description). Is there any way to get quick access to the macro from within the macro text of a repeating field? Some way to change the repeatable fields buttons to refer to the macro text for the corresponding field? It would be great to be able to use these macros without having to open up the character sheet all the time. Some examples of the macros I am using: Trait !power --name|@{name} --!Tag|@{short-description} Attack !power --charid|@{character_id} --emote|@{selected|token_name} takes a swing at @{target|token_name} with his @{name} --name|@{name} --attack|[[1d20 + @{total-attack}]] -- crit|@{crit-target}/x@{crit-multiplier}| [[(@{crit-target}) + @{total-attack}]] atk needed | [[1d20 + @{total-attack}]] to confirm --defense|AC --damage|[[@{damage-dice-num}d@{damage-die} + @{total-damage}]] --type|@{type} Again, thanks for all the great work. Looking forward to hearing from you. EDIT Just read through most of this forum post and understand what the issue is now. A shame, really, but I can see that it's not something within your control right now. Thanks again!
1421003663

Edited 1421014901
vÍnce
Pro
Sheet Author
Hi Adam. We, PF sheet user's feel your pain. :-) Unfortunately, what you are experiencing is the current "limitation" of roll20's implementation of repeatable items. There is a suggestion( Official support for repeating sections... ) by Sam to improve this... Please post a comment to help the cause. My suggestion; either edit the current sheet's sheet roll buttons and macro text for attacks and or make custom powercard macros.
(Probably time to start a new thread for this before you break our servers haha).
1421014820
vÍnce
Pro
Sheet Author
Yes, please. This is one of the loooonger threads to open.
Hey Vince, Thanks for the prompt response. I'll be sure to post in that thread to provide my support (seems like a must have feature to me :-)) and for the time being I'm editing the source to use a generic powercards setup from the repeatable buttons that can be placed in the quickbar. Hopefully better support for features like this will come soon.
1421077145
Sam M.
Pro
Sheet Author
New thread's been created!