Vince said: Simon said: REQUEST: Can you add to the Spells tab a section for spell-like abilities and provide a +/- box for players to choose its base save DC, a Dropbox for ability score modification, and a misc box for other modifiers. REASON: Not all spell-like abilities have a static base save, but rather scale as the Player Character gains levels. A prime example of this is the Kineticist from Occult Adventures. Besides the Kineticist, there is a magic system with rising popularity called ' Spheres of Power ' which uses a combination of spell points and at-will spell-like abilities whose DC's scale with character advancement. It is for these reasons that I would like to request including a section in the spells tab devoted to spell-like abilities. Hi Simon. So are you looking for something similar(plus DC, Ability-type, and misc.) to what is on the NPC tab? I don't have Occult Adventures, so I'm curious as to how much of a demand there is for such an addition to the sheet or if we could adjust the existing spell-like abilities or class abilities to accommodate...? We're always cautious when adding additional features outside of core due to the amount of alternative rule-sets and the complexity of integrating optional sheet features without disrupting the majority of the roll20 PF community. All that said, I like to accommodate whenever possible and of course there is always the custom sheet route for Pro's. Information on the Kineticist can be found here . Relevant info: Unless otherwise noted, the DC for a saving throw against a wild talent is equal to 10 + the wild talent's effective spell level + the kineticist's Constitution modifier. Kinetic blast and defense wild talents are always considered to have an effective spell level equal to 1/2 the kineticist's class level. Things that I would like the spell-like abilities to include everything the spells have (i.e. School, Components, Range, Targets, etc) but instead of spell level include either: 1) [+/-] box or preferably 2) dropbox (including 0-9 or the option of CL/2). I think by including the 0-9 and the option of Caster Level /2 you can handle SLA's which are static or grow depending on caster level.