
Awesome job, Kryx!
Kryx said:
Thanks for the support guys. I will put up some kind of donation thing after I get the test version out this weekend. There is still a fair amount to do, but I'm hoping I can at least finish PCs by the end of the weekend. After it is done I'll have to write some sheet workers to convert all old attributes to new ones before I push it out to replace the old sheet.
Kevin said:
- Setting classes does add appropriate HD to the Core tab's Hit Dice box, however removing classes does not remove these. So once they are there, it seems there is no way to remove them.
Items that still need to be worked on:So that takes care of the feedback on spells and resources.
- Spells will now be in one repeating section. I will have buttons that let you sort by level. They will show below attacks on the core page and act very similarly to attacks (but with extra options for spells). They will also still show on the spells page for full filtering.
- Roll template work. A fair amount is done here, but I'll need to cleanup some things and set it up to work with the advantage/disadvantage query when that is done
- Resources
- NPC
- Skill attribute query (will be on settings page - you can use it to prompt you each time you click a skill for which attribute to use)
- advantage/disadvantage query
- Ability to auto roll damage or not.
- Write conversion script (Though everyone should start over with new sheets if they are experiencing any lag)
- Ensure tie-ons are working (formerly class actions)
- fix global bonuses
- fix import scripts
John R. said:Query macros suck just as much then as they are now. They are a pain.
I had mentioned a desire for dropdown menus for spells/class abilities/weapons like how we currently have for ability checks and saves this past week, just wondering with all these other massive changes if that is something that could happen easier now?
Kryx said:
"Class actions" are a huge pain that I rarely see used and cause problems when switching to repeating sections. I'll likely delay them and see the desire for them. Either that or the revamp has to wait much longer.
The stuff you use them for is likely covered in either the tie ons, the resources section, or attacks.Modnar Wylde said:
We use class action extensively, and any sort of Homebrew seems to occur there, or get's put in a "Cantrip" (or the like) that has that feature.
Kryx said:
The stuff you use them for is likely covered in either the tie ons, the resources section, or attacks.Modnar Wylde said:
We use class action extensively, and any sort of Homebrew seems to occur there, or get's put in a "Cantrip" (or the like) that has that feature.
Let me know if otherwise. Any kind of query for doing that is beyond the current scope (could potentially be revisited in the future, but the goal is to get the core features out right now).
Pro Release (NPC):
Before Public Launch:
fix import scripts
Nice to have:
Won’t do (comment if you’d like me to reconsider):
Features and traits is for those class features and racial traits. I did get rid of misc notes, but I'm not sure what would go in there that wouldn't go in the other areas.Kaelev said:
@Kryx: On the current shaped sheet under the Background tab you have places to enter notes about features, traits and even miscellaneous notes. Something like that would be nice to have to keep track of those class features or racial traits that aren't really used too often and don't warrant being added to a class type action.
Kryx said:
Features and traits is for those class features and racial traits. I did get rid of misc notes, but I'm not sure what would go in there that wouldn't go in the other areas.Kaelev said:
@Kryx: On the current shaped sheet under the Background tab you have places to enter notes about features, traits and even miscellaneous notes. Something like that would be nice to have to keep track of those class features or racial traits that aren't really used too often and don't warrant being added to a class type action.
Kaelev said:
@Kryx: I was in your reshaped game last night taking a look at all your hard work. Nicely done. Quick question, will the blocks for notes be added back in at some point?
Kryx said:
Condition tracker: Definitely something I've wanted all along. It's an incredible amount of work and technically challenging within roll20. I will keep it on my long term TODO.