
Is there a reason why the loot block on the NPC character sheets randomly delete the items I like there? I'm using @{NPCName|loot} in a macro and want to use that for my players to find the loot on the monsters.
Is there a reason why the loot block on the NPC character sheets randomly delete the items I like there? I'm using @{NPCName|loot} in a macro and want to use that for my players to find the loot on the monsters.Loot is just a textarea. There are hundreds of them on the sheet. The only way the contents are being deleted is if they are deleted by you or they don't save. Make sure to mouse out of the textarea after editing it.
Kryx said:
Ya, you'll have to manually replace as Silvyre said. I wouldn't recommend doing so.
Kaelev said:Is there a reason why the loot block on the NPC character sheets randomly delete the items I like there? I'm using @{NPCName|loot} in a macro and want to use that for my players to find the loot on the monsters.Loot is just a textarea. There are hundreds of them on the sheet. The only way the contents are being deleted is if they are deleted by you or they don't save. Make sure to mouse out of the textarea after editing it.
Ya, I heard some reports of this kind of thing from before for XP. I think it's just a matter of making roll20 accept the change before you close.Kaelev said:
Okay. I'll try the mouse out of the area thing. I've been adding items there and then closing the sheet. I'll click in another block before closing the sheet and see if that helps. I'm definitely not deleting it.
Kryx said:
Ya, I heard some reports of this kind of thing from before for XP. I think it's just a matter of making roll20 accept the change before you close.Kaelev said:
Okay. I'll try the mouse out of the area thing. I've been adding items there and then closing the sheet. I'll click in another block before closing the sheet and see if that helps. I'm definitely not deleting it.
I haven't heard any wind of it in a while.
Kryx said:
You have more than 999 of a certain coin? Seems like a lot...
Kryx said:
Query macros: %{name|save_query_macro} %{name|check_query_macro} %{name|skill_query_macro}
Kryx said:
Kryx said:
Query macros: %{name|save_query_macro} %{name|check_query_macro} %{name|skill_query_macro}
Kryx said:
It's on the wiki. Repeating actions. No query macro.
Daniel N. said:
Kryx said:
It's on the wiki. Repeating actions. No query macro.
Ah, okay thanks! Is there a name for the multiattack button as well?
Kryx said:
You don't have to use target AC - just turn that off in the player's settings tab.
target AC goes against the target's journal AC attribute. It does not interact with the token at all.
Since you are a pro member you can use my monster importer to make the process of importing monsters super easy.
The OP has links to it which has instructions.Dvergr76 said:
Oooh, and where could I find said "monster importer"? Anything to help with time is a boon, especially being a stay-at-home dad having to juggle a 2 year old all day with barely enough time to prepare adventures.
Dex mod: https://wiki.roll20.net/DnD5e_Shaped_Character_She...Dustin said:
*sigh* I feel like an idiot for asking, and I'm sure this has been answered, but I am trying to input a few macros based of of auto-populated cells in the sheet (proficiency bonus, DEX mod, etc). These are not in 'Attributes'. What should I do to get the appropriate numbers into my macros? Thank you and apologies for any redundancy.
Yup.Alzam said:
@Doug This should work for you : [[5d8 + ((?{Spell Level|1|2|3|4|5|6|7|8|9}-1)*2)d8]] (put this instead of [[5d8]] in the Effects box)
Doug E. said:
Excellent, works like a charm! Thanks Alzam. And I figured out using the extra damage dice.
One other thing...there doesn't seem to be any way of reorganizing the spells (like alphabetically) or am I missing something?
Milo Tealeaf said:
Is there any way to call spells from a macro similar to the way I call weapons IE:
%{Selected|Repeating_Weapons_Melee_0_Weapon}
Half a month later. :PHLazar said:
FYI, sheet is now 31 August version.
&{template:5eDefault} {{spell=1}} {{title=Circlet of Blasting}} {{subheader=@{character_name} • item }} {{subheader2= 120ft • instantaneous}} {{emote=uses his ancestor's circlet to cast Scorching Ray}} {{Action=1 action}} {{spelldescription=Create three rays of fire and hurl them at targets within range. They are hurled at one target or several with a ranged spell attack bonus +[[5]] for each ray. On a hit, the target takes 2d6 fire damage. The circlet can't be used this way again until the next dawn.}} {{multiattack=1}} {{mattack1=[[d20+5]]}} {{mattack1adv=[[d20+5]]}} {{mdamage1=[[2d6]] fire}} {{mcritdamage1=[[2d6]] fire}} {{mattack2=[[d20+5]]}} {{mattack2adv=[[d20+5]]}} {{mdamage2=[[2d6]] fire}} {{mcritdamage2=[[2d6]] fire}} {{mattack3=[[d20+5]]}} {{mattack3adv=[[d20+5]]}} {{mdamage3=[[2d6]] fire}} {{mcritdamage3=[[2d6]] fire}}
&{template:5eDefault} {{spell=1}} {{title=Scorching Ray}} {{spellfriendlylevel=Level ?{Spell Level ?|2|3|4|5|6|7|8|9}}} {{spellschool=evocation}} {{range=120 feet}} {{spell_casting_time=1 action}} {{spell_components_verbal=1}} {{spell_components_somatic=1}} {{spell_casting_time=Instant.}} {{spelldescription=You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. }} {{multiattack=1}} {{mattack1=[[d20+5]]}} {{mattack1adv=[[d20+5]]}} {{mdamage1=[[2d6]] fire}} {{mcritdamage1=[[2d6]] fire}} {{mattack2=[[d20+5]]}} {{mattack2adv=[[d20+5]]}} {{mdamage2=[[2d6]] fire}} {{mcritdamage2=[[2d6]] fire}} {{mattack3=[[d20+5]]}} {{mattack3adv=[[d20+5]]}} {{mdamage3=[[2d6]] fire}} {{mcritdamage3=[[2d6]] fire}} ?{Number of Rays ?|3, |4, {{mattack4=[[d20+5]]}} {{mattack4adv=[[d20+5]]}} {{mdamage4=[[2d6]] fire}} {{mcritdamage4=[[2d6]] fire}}|5, {{mattack4=[[d20+5]]}} {{mattack4adv=[[d20+5]]}} {{mdamage4=[[2d6]] fire}} {{mcritdamage4=[[2d6]] fire}} {{mattack5=[[d20+5]]}} {{mattack5adv=[[d20+5]]}} {{mdamage5=[[2d6]] fire}} {{mcritdamage5=[[2d6]] fire}}}Cast 3, 4 or 5 rays (you can do up to 5 multi-attacks). If you want to do more, use the macro two times (and don't forget that you do at least 3 ray per macro, so if you want to cast 6 ray, cast 3 and 3). I don't think you only do 1 damage roll, but if you do, remove all the mdamage field (not mcritdamage) and add a Damage field. You can do something similar for Eldritch Blast.