Drespar said: *snip* A note regarding Known Issue 14 -- This behavior is due to technical limitations on what can be processed for a singular token that have been present since the creation of AFoW . We understand the desire for this feature to more closely align with expectations and it is documented in our ticketing system. However, this is not a bug and will be considered a feature request and thus outside the scope of this thread. *snip* Hi Drespar, I really do not think the italicized part of the statement is correct. Prior to the Jan 29 rewrite, I used AFoW and DL extensively in my testing of products going on the marketplace, both with darkvision and with vision that required external lights. Sometimes I also used AFoW in promotional images for the products, such as in the following two examples from products released last year. These two examples used slightly different settings, but both achieved the effect of clearing fog of war using light sources not controlled by the player. In the following promo image from this product, I set up one of my overland maps. <a href="https://marketplace.roll20.net/browse/gameaddon/461/wotbs-shelter-from-the-storm" rel="nofollow">https://marketplace.roll20.net/browse/gameaddon/461/wotbs-shelter-from-the-storm</a> This product was released September 2018. In this case, the tokens are actually in the product, so I was able to load a clean game and add the addon. Here are the tokens, the player-controlled token is selected in the bottom-left corner. The token with the character art is the light source but is not controllable by the players. It is meant for the GM to move the light token around the map as the heroes travel, revealing the map as they go. Here are the token ownership settings. The player token is on the left, and the light token is on the right. And the vision settings. Again, the player token is on the left, and the light token is on the right. The only thing interesting here is that the light source also had "Has Sight" checked even though it is not attached to a player. And the page settings. Of course, the view distance (now reveal distance) on the player token has a vastly different behavior now when combined with dynamic lighting. Now the entire map is revealed, breaking the feature I had added to several of my products. The following promo image from the linked adventure has a more traditional dungeon setup. <a href="https://marketplace.roll20.net/browse/gameaddon/481/mdt-5e-level-1-adventures" rel="nofollow">https://marketplace.roll20.net/browse/gameaddon/481/mdt-5e-level-1-adventures</a> This product was released October 2018. In this promo image, the currently selected player token had started in the entrance foyer off screen to the left, traveled past the statue, and is now parked in front of the alcolytes. AFoW has revealed the full extent of the room with the statue. This token is not part of the product and was added at the time just for taking the promo image. I happened to still have the game that I used to generate the promo images lying around and set up how I took the screen shot, untouched for a half year. Here is the DL layer. Each sconce has a 40/20 (torch) light on it. The statue also has a torch light that is currently selected. Here are the tokens' ownership settings. Left is the light source. Right is the player token. And the vision settings. Left is the light source. Right is the player token. And here is a screen shot taken from today with nothing moved. All I did 7 months ago was set up the player token, take it down the hall, and take a picture. Looking at it now, I am surprised it did not have the view distance set on the player token and still worked. I had thought the token's view distance was required, but it appears that was not how this shot was set up. While it is possible that I had different settings on the token as I sent it down the hall, it makes little sense for me to clear them out before taking the promo screenshot, as the light generated by the torches would overwhelm what I would have been on the token. Because the player token here was not part of the product, I am unable to load the product into a clean game to verify the token settings were always that way. Fog of war cleared by external light sources was a feature I used in both my personal game as well as my products. I consciously added it in. I wish I had taken some videos back then, but I did not know I would need to prove it worked.