Mort said: Hi all, I've been trying to use power cards to create a multi-query description macro that depending on critical damage number, location and type gives the appropriate effect description of said damage. However I've found that after a certain number of conditionals - the later ones just don't work anymore? It will simply post the title without the description. This seems to be a size limit issue because if I delete a conditional, one more conditional will start working as if there's a limit I've hit and I have to remove some to continue getting it to work. I've got the full length of the code below. Anything conditionals after the snippet below does not work correctly: --?? ?{Crit damage?} == 2 AND ?{Location} == Leg AND ?{Type?} == Impact ?? Full macro: !power {{
--?{Type?|Energy|Impact|Explosive|Rending} Crit damage|?{Crit damage?|0}
--Location|?{Location|Head|Body|Arm|Leg}
--?? ?{Crit damage?} == 1 AND ?{Location} == Arm AND ?{Type?} == Energy ?? !Effect|The attack grazes the target’s arm, causing it to spasm uncontrollably with pain. All tests involving that arm suffer a –30 penalty for 1d5 rounds.
--?? ?{Crit damage?} == 2 AND ?{Location} == Arm AND ?{Type?} == Energy ?? !Effect|The attack smashes into the arm, sending currents of energy crackling down to the fingers and up to the shoulder. The target suffers 1 level of Fatigue, and that arm is Useless for 1d5 rounds.
--?? ?{Crit damage?} == 3 AND ?{Location} == Arm AND ?{Type?} == Energy ?? !Effect|The arm suffers superficial burns inflicting no small amount of pain on the target. The target suffers 1d5 levels of Fatigue, and can take only a Half Action during his next turn.
--?? ?{Crit damage?} == 4 AND?{Location} == Arm AND ?{Type?} == Energy ?? !Effect|The shock of the attack causes the character to temporarily lose control of his autonomous functions. He is Stunned for 1 round and is knocked Prone. The arm is Useless for 1d10 rounds.
--?? ?{Crit damage?} == 5 AND ?{Location} == Arm AND ?{Type?} == Energy ?? !Effect|The attack causes energy to course through the target’s arm. He is Stunned for 1 round, and the arm is Useless until the target receives medical treatment.
--?? ?{Crit damage?} == 7 AND ?{Location} == Arm AND ?{Type?} == Energy ?? !Effect|The attack wreathes the arm in flame, scorching clothing and armour, and temporarily fusing together the target’s fingers. The target suffers 1d5 levels of Fatigue and 1d5 Weapon Skill and Ballistic Skill damage, and he must make a Challenging (+0) Toughness test or suffer the Lost Hand condition (see page 242).
--?? ?{Crit damage?} == 7 ?{Location} == Arm AND ?{Type?} == Energy ?? !Effect|With a terrible snapping sound, the heat of the attack boils the marrow in the target’s arm, causing it to crack or even shatter. The target suffers 1d5 levels of Fatigue and is Stunned for 1 round. His arm is Useless until it is repaired.
--?? ?{Crit damage?} == 8 ?{Location} == Arm AND ?{Type?} == Energy ?? !Effect|Energy ripples across the target’s arm, causing skin and muscle to slough disgustingly from the target’s limb, revealing a sticky red mess of sinew and bone. The target suffers 1d10 levels of Fatigue and must make a Challenging (+0) Toughness test or be.
Stunned for 1d5 rounds. He now suffers from the Lost Arm condition (see page 242).
--?? ?{Crit damage?} == 9 ?{Location} == Arm AND ?{Type?} == Energy ?? !Effect|Fire consumes the target’s arm, burning the flesh to a crisp right down to the bone. The target must make an immediate Challenging (+0) Toughness test or die from shock. If he survives, the target suffers 1d10 levels of Fatigue and is Stunned for 1 round. The target now suffers from the Lost Arm condition (see page 242)
--?? ?{Crit damage?} >= 10 ?{Location} == Arm AND ?{Type?} == Energy ?? !Effect|The attack reduces the arm to a cloud of crimson ash and sends the target crumbling to the ground. He immediately dies from shock, clutching his smoking stump.
--?? ?{Crit damage?} == 1 AND ?{Location} == Head AND ?{Type?} == Energy ?? !Effect|A grazing blow to the head disorientates the target. He suffers a –10 penalty to all tests (except Toughness tests) for 1 round.
--?? ?{Crit damage?} == 2 AND ?{Location} == Head AND ?{Type?} == Energy ?? !Effect|The blast of energy dazzles the target. He is Blinded for 1 round.
--?? ?{Crit damage?} == 3 AND ?{Location} == Head AND ?{Type?} == Energy ?? !Effect|The attack cooks off the target’s ear, leaving him with a partially burned stump of cartilage. He is Deafened for 1d5 hours (or until he receives medical attention).
--?? ?{Crit damage?} == 4 AND?{Location} == Head AND ?{Type?} == Energy ?? !Effect|The energy attack burns away all of the hairs on the target’s head, as well as leaving him reeling from the injury. The target suffers 2 levels of Fatigue and the target is Blinded for 1d5 rounds.
--?? ?{Crit damage?} == 5 AND ?{Location} == Head AND ?{Type?} == Energy ?? !Effect|A blast of energy envelops the target’s head, burning his face and hair, crisping his skin, and causing him to scream like a stuck grox. In addition to losing all hair on his scalp and face, he is Blinded for 1d10 rounds and Stunned for 1 round. Permanently reduce the target’s Fellowship characteristic by 1.
--?? ?{Crit damage?} == 6 AND ?{Location} == Head AND ?{Type?} == Energy ?? !Effect|The attack cooks the target’s face, melting his features and damaging his eyes. The target suffers 1d5 levels of Fatigue and is Blinded for 1d10 hours. Permanently reduce his Fellowship and Perception characteristics by 1d5.Toughness test or suffer the Lost Hand condition (see page 242).
--?? ?{Crit damage?} == 7 ?{Location} == Head AND ?{Type?} == Energy ?? !Effect|In a gruesome display, the flesh is burned from the target’s head, exposing charred bone and muscle underneath. The target suffers 1d10 levels of Fatigue. He is Blinded permanently. Roll 1d10; this is the target’s new Fellowship characteristic value. If his Fellowship value is already 10 or lower, this can be skipped as no one would notice any difference in his behaviour and demeanour.
--?? ?{Crit damage?} == 8 ?{Location} == Head AND ?{Type?} == Energy ?? !Effect| The target’s head is destroyed in a conflagration of fiery death. He does not survive.
--?? ?{Crit damage?} == 9 ?{Location} == Head AND ?{Type?} == Energy ?? !Effect| Superheated by the attack, the target’s brain explodes, tearing apart his skull and sending flaming chunks of meat flying at those nearby. The target is very, very dead.
--?? ?{Crit damage?} >= 10 ?{Location} == Head AND ?{Type?} == Energy ?? !Effect|As above, except the target’s entire body catches fire and runs off headless 2d10 metres in a random direction (use the Scatter Diagram on page 230). Anything flammable it passes, including characters, must make a Challenging (+0) Agility test or catch fire (see page 243).
--?? ?{Crit damage?} == 1 AND ?{Location} == Body AND ?{Type?} == Energy ?? !Effect|A blow to the target’s body steals the air from his lungs. The target can take only a Half Action on his next turn.
--?? ?{Crit damage?} == 2 AND ?{Location} == Body AND ?{Type?} == Energy ?? !Effect|The blast punches the air from the target’s body. He must make a Challenging (+0) Toughness test or be knocked Prone.
--?? ?{Crit damage?} == 3 AND ?{Location} == Body AND ?{Type?} == Energy ?? !Effect|The attack cooks the flesh on the chest and abdomen. He suffers 2 levels of Fatigue and 1d5 Toughness damage.
--?? ?{Crit damage?} == 4 AND?{Location} == Body AND ?{Type?} == Energy ?? !Effect|The energy ripples all over the character, scorching his body with horrid third-degree burns. The target suffers 1d10 levels of Fatigue, and can only take a Half Action on his next turn.
--?? ?{Crit damage?} == 5 AND ?{Location} == Body AND ?{Type?} == Energy ?? !Effect|The fury of the attack forces the target to the ground, helplessly covering his face and keening in agony. The target is knocked Prone and must make a Challenging (+0) Agility test or catch fire (see page 243). The target must also make a Challenging (+0) Toughness test or be Stunned for 1 round.
--?? ?{Crit damage?} == 6 AND ?{Location} == Body AND ?{Type?} == Energy ?? !Effect|Struck by the full force of the attack, the target is sent reeling to the ground; smoke spiraling out from the wound. The target suffers 1d5 levels of Fatigue, is knocked Prone, and is Stunned for 1d10 rounds. In addition, he must make a Challenging (+0) Agility test or catch fire (see page 243).
--?? ?{Crit damage?} == 7 ?{Location} == Body AND ?{Type?} == Energy ?? !Effect|The intense power of the energy attack cooks the target’s organs, burning his lungs and heart with intense heat. The target is Stunned for 2d10 rounds, and his Toughness characteristic is permanently reduced by 1d10.
--?? ?{Crit damage?} == 8 ?{Location} == Body AND ?{Type?} == Energy ?? !Effect| As the attack washes over the target, his skin turns black and peels off, while melted fat seeps from his clothing and armour. The target is Stunned for 2d10 rounds. His Strength, Toughness, and Agility characteristics are reduced by half (rounding up) until he receives medical treatment. Permanently reduce the character’s Fellowship characteristic by 2d5.
--?? ?{Crit damage?} == 9 ?{Location} == Body AND ?{Type?} == Energy ?? !Effect| The target is completely encased in fire, melting his skin and bursting his eyes like superheated eggs. He falls to the ground a
lifeless corpse, blackened and charred with horrid burns
--?? ?{Crit damage?} >= 10 ?{Location} == Body AND ?{Type?} == Energy ?? !Effect|As above, but if the target is carrying any ammunition, roll 1d10: on a result of 6 or higher, it explodes. Each target within 1d5 metres suffers a single hit for 1d10+5 Explosive damage to a randomly determined Hit Location. If the target carried any grenades or missiles, these detonate on the character’s corpse with their normal effects one round after his demise.
--?? ?{Crit damage?} == 1 AND ?{Location} == Leg AND ?{Type?} == Energy ?? !Effect|The blast of energy sears the flesh and bone of the target’s leg, leaving a nasty burn scar. The target cannot use the Run or Charge actions for 2 rounds.
--?? ?{Crit damage?} == 2 AND ?{Location} == Leg AND ?{Type?} == Energy ?? !Effect|The attack flash-fries the target’s leg, cooking chunks of flesh into char. The target must pass a Challenging (+0) Toughness test or suffer 1 level of Fatigue.
--?? ?{Crit damage?} == 3 AND ?{Location} == Leg AND ?{Type?} == Energy ?? !Effect|A solid blow to the leg sends currents of agony coursing through the target. The target suffers 1 level of Fatigue and is knocked Prone. Reduce his Movement by half (rounding up) for 1d10 rounds.
--?? ?{Crit damage?} == 4 AND?{Location} == Leg AND ?{Type?} == Energy ?? !Effect|The blast causes a nasty compound fracture in the target’s leg. Until the target receives medical attention, reduce his Movement by half (rounding up), and he cannot use the Run or Charge actions.
--?? ?{Crit damage?} == 5 AND ?{Location} == Leg AND ?{Type?} == Energy ?? !Effect|The target’s leg endures horrific burn damage, fusing clothing and armour with flesh and bone. The target suffers 1 level of Fatigue and is knocked Prone. Reduce his Movement by half (rounding up) for 2d10 rounds.
--?? ?{Crit damage?} == 6 AND ?{Location} == Leg AND ?{Type?} == Energy ?? !Effect|The attack burns the target’s foot, charring the flesh and emitting a foul aroma. The target suffers 2 levels of Fatigue. He must also make a Challenging (+0) Toughness test. If he succeeds, reduce his Movement by half (rounding up) until he receives medical attention; if he fails, he suffers the Lost Foot condition (see page 243).
--?? ?{Crit damage?} == 7 ?{Location} == Leg AND ?{Type?} == Energy ?? !Effect|The energy attack fries the leg, leaving it a mess of blackened flesh. The leg is broken and until repaired, the target counts as having lost the leg. He suffers 1d5 levels of Fatigue. He must also make a Challenging (+0) Toughness test or be Stunned for 1 round. He now suffers the Lost Leg condition (see page 243).
--?? ?{Crit damage?} == 8 ?{Location} == Leg AND ?{Type?} == Energy ?? !Effect| Energy sears through the bone, causing the leg to be severed. The target suffers 1d10 levels of Fatigue and suffers Blood Loss. He must also make a Challenging (+0) Toughness test or be Stunned for 1 round. He now suffers the Lost Leg condition (see page 243).
--?? ?{Crit damage?} == 9 ?{Location} == Leg AND ?{Type?} == Energy ?? !Effect| The force of the attack reduces the leg to little more than a chunk of sizzling gristle. The target must make a Challenging (+0) Toughness test or die from shock. He now suffers the Lost Leg condition (see page 243).
--?? ?{Crit damage?} >= 10 ?{Location} == Leg AND ?{Type?} == Energy ?? !Effect|In a terrifying display of power, the leg immolates and thick fire consumes the target completely. He dies in a matter of agonising seconds, his scorched corpse surrounded with smoke and flames.
--?? ?{Crit damage?} == 1 AND ?{Location} == Arm AND ?{Type?} == Impact ?? !Effect|The attack strikes the target’s limb with a powerful blow. He drops anything he was holding in that hand.
--?? ?{Crit damage?} == 2 AND ?{Location} == Arm AND ?{Type?} == Impact ?? !Effect|The strike leaves a deep bruise, possibly causing minor fractures in the arm. The target suffers 1 level of Fatigue.
--?? ?{Crit damage?} == 3 AND ?{Location} == Arm AND ?{Type?} == Impact ?? !Effect|The impact smashes into the arm or whatever the target is holding, ripping it away and leaving the target reeling from the pain. He is Stunned for 1 round and drops anything he was holding in that hand. Roll 1d10; on a result of 1, anything the target was holding in that hand is badly damaged and unusable until repaired.
--?? ?{Crit damage?} == 4 AND?{Location} == Arm AND ?{Type?} == Impact ?? !Effect|The impact crushes flesh and bone. The target drops anything he was holding in that hand, and must make a Challenging (+0) Toughness test or suffer 1d10 Weapon Skill and 1d10 Ballistic Skill damage.
--?? ?{Crit damage?} == 5 AND ?{Location} == Arm AND ?{Type?} == Impact ?? !Effect|Muscle and bone take a pounding as the attack rips into the arm. The limb is Useless until the target receives medical attention.
--?? ?{Crit damage?} == 7 AND ?{Location} == Arm AND ?{Type?} == Impact ?? !Effect|The attack pulverises the target’s hand, crushing and breaking 1d5 fingers. The target suffers 1 level of Fatigue. He must make a
Challenging (+0) Toughness test; if he fails, permanently reduce his Weapon Skill and Ballistic Skill characteristics by 2.
--?? ?{Crit damage?} == 7 ?{Location} == Arm AND ?{Type?} == Impact ?? !Effect|With a loud snap, the arm bone is shattered and left hanging limply at the target’s side, dribbling blood onto the ground. The target suffers Blood Loss. The arm is Useless until the target receives medical attention.
--?? ?{Crit damage?} == 8 ?{Location} == Arm AND ?{Type?} == Impact ?? !Effect|The force of the attack takes the arm off just below the shoulder, showering blood and gore across the ground. The target must
immediately make a Challenging (+0) Toughness test or die from shock. If he survives, he suffers 1d5 levels of Fatigue, is Stunned for 1d10 rounds, and suffers Blood Loss. He also now suffers from the Lost Arm condition (see page 242).
--?? ?{Crit damage?} == 9 ?{Location} == Arm AND ?{Type?} == Impact ?? !Effect|In a rain of blood, gore, and meat, the target’s arm is removed from his body. Screaming incoherently, he twists about in agony for a few seconds before collapsing to the ground and dying.
--?? ?{Crit damage?} >= 10 ?{Location} == Arm AND ?{Type?} == Impact ?? !Effect|As per the effect directly above, except as the arm is removed by the force of the attack, bone, chunks of flesh, clothing, and armour fragments fly about like blood-soaked shrapnel. Each target within 2 metres suffers a single hit for 1d5–3 Impact damage to a randomly determined Hit Location.
--?? ?{Crit damage?} == 1 AND ?{Location} == Head AND ?{Type?} == Impact ?? !Effect|The impact fills the target’s head with a terrible ringing noise. The target must make a Challenging (+0) Toughness test or suffer 1 level of Fatigue.
--?? ?{Crit damage?} == 2 AND ?{Location} == Head AND ?{Type?} == Impact ?? !Effect|The hit causes the target’s sight to blur and his head to spin. The target suffers a –10 penalty to Perception and Intelligence tests for 1d5 rounds.
--?? ?{Crit damage?} == 3 AND ?{Location} == Head AND ?{Type?} == Impact ?? !Effect|The attack cooks off the target’s ear, leaving him with a partially burned stump of cartilage. He is Deafened for 1d5 hours (or until he receives medical attention).
--?? ?{Crit damage?} == 4 AND?{Location} == Head AND ?{Type?} == Impact ?? !Effect|The energy attack burns away all of the hairs on the target’s head, as well as leaving him reeling from the injury. The target suffers 2 levels of Fatigue and the target is Blinded for 1d5 rounds.
--?? ?{Crit damage?} == 5 AND ?{Location} == Head AND ?{Type?} == Impact ?? !Effect|A blast of energy envelops the target’s head, burning his face and hair, crisping his skin, and causing him to scream like a stuck grox. In addition to losing all hair on his scalp and face, he is Blinded for 1d10 rounds and Stunned for 1 round. Permanently reduce the target’s Fellowship characteristic by 1.
--?? ?{Crit damage?} == 6 AND ?{Location} == Head AND ?{Type?} == Impact ?? !Effect|The attack cooks the target’s face, melting his features and damaging his eyes. The target suffers 1d5 levels of Fatigue and is Blinded for 1d10 hours. Permanently reduce his Fellowship and Perception characteristics by 1d5.Toughness test or suffer the Lost Hand condition (see page 242).
--?? ?{Crit damage?} == 7 ?{Location} == Head AND ?{Type?} == Impact ?? !Effect|In a gruesome display, the flesh is burned from the target’s head, exposing charred bone and muscle underneath. The target suffers 1d10 levels of Fatigue. He is Blinded permanently. Roll 1d10; this is the target’s new Fellowship characteristic value. If his Fellowship value is already 10 or lower, this can be skipped as no one would notice any difference in his behaviour and demeanour.
--?? ?{Crit damage?} == 8 ?{Location} == Head AND ?{Type?} == Impact ?? !Effect| The target’s head is destroyed in a conflagration of fiery death. He does not survive.
--?? ?{Crit damage?} == 9 ?{Location} == Head AND ?{Type?} == Impact ?? !Effect| Superheated by the attack, the target’s brain explodes, tearing apart his skull and sending flaming chunks of meat flying at those nearby. The target is very, very dead.
--?? ?{Crit damage?} >= 10 ?{Location} == Head AND ?{Type?} == Impact ?? !Effect|As above, except the target’s entire body catches fire and runs off headless 2d10 metres in a random direction (use the Scatter Diagram on page 230). Anything flammable it passes, including characters, must make a Challenging (+0) Agility test or catch fire (see page 243).
--?? ?{Crit damage?} == 1 AND ?{Location} == Body AND ?{Type?} == Impact ?? !Effect|A blow to the target’s body steals the air from his lungs. The target can take only a Half Action on his next turn.
--?? ?{Crit damage?} == 2 AND ?{Location} == Body AND ?{Type?} == Impact ?? !Effect|The blast punches the air from the target’s body. He must make a Challenging (+0) Toughness test or be knocked Prone.
--?? ?{Crit damage?} == 3 AND ?{Location} == Body AND ?{Type?} == Impact ?? !Effect|The attack cooks the flesh on the chest and abdomen. He suffers 2 levels of Fatigue and 1d5 Toughness damage.
--?? ?{Crit damage?} == 4 AND?{Location} == Body AND ?{Type?} == Impact ?? !Effect|The energy ripples all over the character, scorching his body with horrid third-degree burns. The target suffers 1d10 levels of Fatigue, and can only take a Half Action on his next turn.
--?? ?{Crit damage?} == 5 AND ?{Location} == Body AND ?{Type?} == Impact ?? !Effect|The fury of the attack forces the target to the ground, helplessly covering his face and keening in agony. The target is knocked Prone and must make a Challenging (+0) Agility test or catch fire (see page 243). The target must also make a Challenging (+0) Toughness test or be Stunned for 1 round.
--?? ?{Crit damage?} == 6 AND ?{Location} == Body AND ?{Type?} == Impact ?? !Effect|Struck by the full force of the attack, the target is sent reeling to the ground; smoke spiraling out from the wound. The target suffers 1d5 levels of Fatigue, is knocked Prone, and is Stunned for 1d10 rounds. In addition, he must make a Challenging (+0) Agility test or catch fire (see page 243).
--?? ?{Crit damage?} == 7 ?{Location} == Body AND ?{Type?} == Impact ?? !Effect|The intense power of the energy attack cooks the target’s organs, burning his lungs and heart with intense heat. The target is Stunned for 2d10 rounds, and his Toughness characteristic is permanently reduced by 1d10.
--?? ?{Crit damage?} == 8 ?{Location} == Body AND ?{Type?} == Impact ?? !Effect| As the attack washes over the target, his skin turns black and peels off, while melted fat seeps from his clothing and armour. The target is Stunned for 2d10 rounds. His Strength, Toughness, and Agility characteristics are reduced by half (rounding up) until he receives medical treatment. Permanently reduce the character’s Fellowship characteristic by 2d5.
--?? ?{Crit damage?} == 9 ?{Location} == Body ?? !Effect| The target is completely encased in fire, melting his skin and bursting his eyes like superheated eggs. He falls to the ground a
lifeless corpse, blackened and charred with horrid burns
--?? ?{Crit damage?} >= 10 ?{Location} == Body AND ?{Type?} == Impact ?? !Effect|As above, but if the target is carrying any ammunition, roll 1d10: on a result of 6 or higher, it explodes. Each target within 1d5 metres suffers a single hit for 1d10+5 Explosive damage to a randomly determined Hit Location. If the target carried any grenades or missiles, these detonate on the character’s corpse with their normal effects one round after his demise.
--?? ?{Crit damage?} == 1 AND ?{Location} == Leg AND ?{Type?} == Impact ?? !Effect|The blast of energy sears the flesh and bone of the target’s leg, leaving a nasty burn scar. The target cannot use the Run or Charge actions for 2 rounds.
--?? ?{Crit damage?} == 2 AND ?{Location} == Leg AND ?{Type?} == Impact ?? !Effect|The attack flash-fries the target’s leg, cooking chunks of flesh into char. The target must pass a Challenging (+0) Toughness test or suffer 1 level of Fatigue.
--?? ?{Crit damage?} == 3 AND ?{Location} == Leg AND ?{Type?} == Impact ?? !Effect|A solid blow to the leg sends currents of agony coursing through the target. The target suffers 1 level of Fatigue and is knocked Prone. Reduce his Movement by half (rounding up) for 1d10 rounds.
--?? ?{Crit damage?} == 4 AND?{Location} == Leg AND ?{Type?} == Impact ?? !Effect|The blast causes a nasty compound fracture in the target’s leg. Until the target receives medical attention, reduce his Movement by half (rounding up), and he cannot use the Run or Charge actions.
--?? ?{Crit damage?} == 5 AND ?{Location} == Leg AND ?{Type?} == Impact ?? !Effect|The target’s leg endures horrific burn damage, fusing clothing and armour with flesh and bone. The target suffers 1 level of Fatigue and is knocked Prone. Reduce his Movement by half (rounding up) for 2d10 rounds.
--?? ?{Crit damage?} == 6 AND ?{Location} == Leg AND ?{Type?} == Impact ?? !Effect|The attack burns the target’s foot, charring the flesh and emitting a foul aroma. The target suffers 2 levels of Fatigue. He must also make a Challenging (+0) Toughness test. If he succeeds, reduce his Movement by half (rounding up) until he receives medical attention; if he fails, he suffers the Lost Foot condition (see page 243).
--?? ?{Crit damage?} == 7 ?{Location} == Leg AND ?{Type?} == Impact ?? !Effect|The energy attack fries the leg, leaving it a mess of blackened flesh. The leg is broken and until repaired, the target counts as having lost the leg. He suffers 1d5 levels of Fatigue. He must also make a Challenging (+0) Toughness test or be Stunned for 1 round. He now suffers the Lost Leg condition (see page 243).
--?? ?{Crit damage?} == 8 ?{Location} == Leg AND ?{Type?} == Impact ?? !Effect| Energy sears through the bone, causing the leg to be severed. The target suffers 1d10 levels of Fatigue and suffers Blood Loss. He must also make a Challenging (+0) Toughness test or be Stunned for 1 round. He now suffers the Lost Leg condition (see page 243).
--?? ?{Crit damage?} == 9 ?{Location} == Leg AND ?{Type?} == Impact ?? !Effect| The force of the attack reduces the leg to little more than a chunk of sizzling gristle. The target must make a Challenging (+0) Toughness test or die from shock. He now suffers the Lost Leg condition (see page 243).
--?? ?{Crit damage?} >= 10 ?{Location} == Leg AND ?{Type?} == Impact ?? !Effect|In a terrifying display of power, the leg immolates and thick fire consumes the target completely. He dies in a matter of agonising seconds, his scorched corpse surrounded with smoke and flames.
}} you could put the text on a table then make a call to the table using the values. I do this for my critical fumbles. --?? $Atk.base == 1 ?? !|**Fumble:** [[ [TXT] 1t[CFM] ]] The above command looks at the base roll compares it to 1 and if equal then print in chat Fumble then look at a table called CFM. You can break these down into different table Leg Body Head Arm etc. Note sure if it will help or not let me know.