Hi All, As some of you have noticed, with this week's push we tentatively launched the Charactermancer and Drag and Drop support. There was an unfortunate hiccup with the Custom Occupation option not appearing to those who don't own the Keeper's Rulebook, but that has been resolved and hopefully this should now be working for everyone. As with anything of this complexity, there are bound to be bugs, so please let us know if you discover any more. We're really appreciative of the patience that you've shown over the last few months. These two updates have been blocking progress for a while, and so I'm hoping that over the coming weeks and months we can begin to put out some sorely needed bug fixes and quality of life improvements. The very first thing on the slate is to get the promised bonus/penalty dice implementation out there in the world! Now to respond to queries: MarkD said: Should the "Perm. Insane" button be "Indefinately Insane" (There is nowhere to mark a character indefinately insane, and no reason to mark a character perm insane, as that is the same a 0 SAN) Yes, it absolutely should. I've added a ticket to get this resolved! MarkD said: Is it possible to add thrown weapons to the weapons table (ie add throw as a skill to the drop down, and halve damage bonus in this case) Happily, both of these options have been added in the most recent patch. MarkD said: Might be worth making the skill group headers less prominent (eg Science Skills, Arts/Crafts), as they are easily read as section breaks, which just confuses people. This is a fair point. When there are skills populating the section, I think that they're clear what they are, but as you rightly pointed out they're a bit confusing otherwise. I've added a ticket to investigate solutions for this UI/UX issue. MarkD said: Is it possible to remove the 'Fighting Skill 1' etc, as there is the + button if we need to add them. These are, unfortunately, necessary as part of the way that Roll20 handles what are termed 'Repeating Sections'. Simply, you are able to add additional skills, but there's no way of communicating this information to another repeating section. So, in this instance, you wouldn't be able to link a repeating weapon to a repeating skill. MarkD said: When adding a brawl type weapon to the combat section (eg Unarmed) - the skill drop down says Brawl initially, but you have to select another and then select Brawl, otherwise it is saved as 0 This is absolutely a bug. Embarrassingly, I've had a ticket in about this for a little while, hopefully now that these big updates are out of the way, I'll be able to deal with this ASAP. MarkD said: The Move rate calc seems to be slightly wrong. Move should be 9 if both DEX and STR are greater than SIZ, but the sheet gives 9 if DEX and STR are greater or equal to SIZ. I'll add a ticket to get this taken care of immediately! MarkD said: BTW, is there a git repo for the source of this character sheet? So, currently all of the official Roll20 sheets are in a closed repository. I believe there are some designs on making the current version of each sheet available, but I don't know much more than this, unfortunately. PH said: I agree with @MarkD. It pollutes the character sheet unnecessarily or it's just confusing. I assume in this instance that you're refering to either the headers or the additional skills? In either case, refer to the response above. Thanks for reaching out! Tom L. said: I wanted to bring up a bug with the most recent version of the character sheet: when the "Query Bonu/Penalty Dice" option is selected as "On", after rolling Bonus of Penalty, only a blank box shows up (no value) comes out (it looks like the roll template is triggering, but the roll is not being made). When I take off the "Query Bonus/Penalty Dice" box, then the functionality seems normal, except that it's impossible to roll more than one Bonus/Penalty die. This seems to be occuring only with Sheet version 4.0. Ouch! Yes, I've tested this, confirmed there's a bug, and added a ticket for it. Tom L. said: Incidentally, I can seem to find any documentation about the new Charactermancer support for the CoC sheet. Can anyone point me in the right direction? There will, very shortly, be documentation on the ZenDesk for both the charactermancer and the sheet at large. Roll20's wonderful XP team are currently extremely busy, but the documentation for both is ready to go! Thank you to all of you for reaching out. It's very much appreciated. If there's anything you think I missed, please let me know.