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Call of Cthulhu 7th Edition by Roll20 (Q4Y2019-Q1Y2020)

MarkD, I have tried that sheet along with all the others. It acts like it wants to move over but never shows up or makes it a handout.
Dick K. said: Do you find that the Bonus/Penalty link is missing from the added skills? I still do. I've received a response to my ticket, the team is looking at it. Yes - Bonus/Penalty is missing from added skills
I have two issues with this sheet. 1. I don't use Bonus/Penalty Dice. When I turn it off in the game settings it still shows up on every roll. 2. Why is there a "vs" field in the roll? I already know what the skill is... I literally see it when I click on the character sheet. Why put it in the chat window? It is confusing for new players to see " 25 vs 50 Success!"... instead why not just say "25 Success!"
GM Jeremy said: I have two issues with this sheet. 1. I don't use Bonus/Penalty Dice. When I turn it off in the game settings it still shows up on every roll. 2. Why is there a "vs" field in the roll? I already know what the skill is... I literally see it when I click on the character sheet. Why put it in the chat window? It is confusing for new players to see " 25 vs 50 Success!"... instead why not just say "25 Success!" 1. The description in the Roll Behavior  game settings describes it adequately, I think. It specifies how the sheet constructs the actual skill roll and folds in and bonus/penalty dice rolls, or, in the case of No Bonus/Penalty Dice , makes no Bonus/Penalty roll but leaves it to the player to perform this post-roll, if required, hence the Bonus/Penalty link is still visible and usable in this case. If you don't use it, ignore it. 2. I disagree here. Including the comparator would generally be considered sound interface design since the sheet is implicitly informing you why it's made the Success/Failure judgement. In addition, some may have abstracted the roll into a Token macro (for instance), where the target for success is not visible without reference to the sheet. Not sure how it constitutes a point of confusion, since it's only reproducing the sheet data, it's not as if it is at variance with it.
In the game settings when 'Call of Cthulhu 7th Edition by Roll20' is selected as the character sheet, there are some settings for default values for bars for tokens dragged to the virtual tabletop. I've tried various settings, but can't seem to get anything to work. Has anybody had any luck with them?
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MarkD
Plus
The calculated spending levels are wrong. Its using the top end of the range to switch to the next spending level, instead of the range. for example a credit rating of 48 should give a spending level of $10, but it is calulated as $2, while 49 does give $10 (the correct range for $10 is 10-49) Keepers Book page 47
Damage Bonus selection on weapons only shows in edit mode
In charactermancer, the points buy page needs luck to be rolled, and not part of the points buy. Own language is calculated incorrectly - sheet appears to do half EDU - it should be full EDU
Movement rate should be 8 if STR, DEX and SIZ all equal (sheet calculates 9) - Keepers Book page 34
Would it be possible to only show some skills in view mode on NPCs? Having all the skills, when often only setting a handful makes it harder to see what the NPC is like at a glance.
Feature Request Title : Indefinite Insanity Auto-Calc Brief  Description : It would be handy to have a 'starting sanity' box along with a box that autocalculates the sanity level at which a player becomes indefinitely insane (a 1/5 drop in sanity in one game day) References : Keeper Rule Book pg 156 "Indefinite Insanity"
Feature Request Title : Manual Ammo Tracker Brief  Description : The 'Ammo' section under Weapons on the sheet currently shows the maximum ammo the weapon is capable of. It would be helpful to have a box next to this figure in which players could manually track the current ammo level in their weapon. Alternatively, add an Ammo Edit Toggle under Controls to allow players to use the existing Ammo section to track current ammo if they wish.  References : N/A
1602619348
Kavini
Roll20 Production Team
Marketplace Creator
Sheet Author
Compendium Curator
In the game settings when 'Call of Cthulhu 7th Edition by Roll20' is selected as the character sheet, there are some settings for default values for bars for tokens dragged to the virtual tabletop. I've tried various settings, but can't seem to get anything to work. Has anybody had any luck with them? Hi Mark, these should take any of the attributes on the sheet. For instance `hitpoints` or `sanity`. These will apply to tokens pulled from the Compendium. If you wish to make changes that effect other tokens, or those that exist already in the game, you would need to use the section higher in the Game Settings page. Can you confirm that this isn't taking effect from compendium pulls? The calculated spending levels are wrong. Damage Bonus selection on weapons only shows in edit mode Movement rate should be 8 if STR, DEX and SIZ all equal (sheet calculates 9) - Keepers Book page 34 I have created tickets for all of these bugs, I will resolve them ASAP! Thanks for the page references, they've been very helpful. Would it be possible to only show some skills in view mode on NPCs? This is a great idea, and falls in line with the direction that the NPC sheet is headed. Indefinite Insanity Auto-Calc Manual Ammo Tracker Hi Frank, these are both great suggestions and I have added tickets for both of them.
Hey, thanks, Nic! I'm excited! Thanks for all the recent work on this sheet - my crew and I recently switched to the official sheet as it was coming along so nicely. That drag-and-drop from the compendium is totally sweet! 
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Nic, played a bit more with the Game settings and bar defaults. When you first create a game and add the sheet, the default for Bar 1 Max and Bar 1 Value is hitpoints_max - this is not an attribute that compendium monsters have (at least the ones I tried eg Deep One). Setting it to hitpoints works. So maybe the initial default could be changed.
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Why is it that some skill rolls show the vs.  and label what degree of success it is, while others don't? I'd like them all to show that vs.  and whether it's a hard or extreme success, for example. It makes things a lot quicker and easier at a glance. Is there some setting I'm missing? An example of what I mean, with Fast Talk missing the vs.  I'd like to see:
Braden P. said: Why is it that some skill rolls show the vs.  and label what degree of success it is, while others don't? I'd like them all to show that vs.  and whether it's a hard or extreme success, for example. It makes things a lot quicker and easier at a glance. Is there some setting I'm missing?  Much has changed, but try this: Roll Options (Top bar of character sheet] <Verbose> Roll Options (settings) > Roll Behavior <Query (compressed)> Roll Options (settings) > Post Roll Bonus Dice <Roll 1>
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Feature Request The ability to remove skills in order to play dark ages using the same sheet without the clutter.
Skills which have to be added such as Fine Art under Art and Crafts or Biology under Science Skills will roll when clicked on from the sheet but don't show the Bonus/Penalty option still.  They also don't seem to appear on the Attributes list in the Attributes and Abilities tab of the journal entry, which means that making macros using them is rather difficult, they have to be added in seperately and then updated seperately if there is a skill increase.
I am new to Call of Cthulhu and this sheet. However, I have a similar problem as Branden above. In my case, only when I roll the characteristics (strength, constitution ...) it shows me the level of success/failure and the "vs number". None of the skills does. I tried to create different characters, games, browser. Any tips?
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I am having an issue whereby all players are  now automatically rolling 4 dice, as though they are rolling bonus dice for everything. I can't see to turn this off anywhere and we have not played at all since our last session when everything was perfect. However, it doesn't seem to be counting  2 of the dice, almost as though they are being rolled but not being recognised. Any ideas? Thanks
When opened as a window popout the page doesn't render properly if the window is narrowed, some of the information is off the page, some seems to vanish entirely. I've attached a screen shot to try and help explain the issue.  The browser used is Chrome, the rules are opened using Adobe, and it is taken from a 24" monitor (yes I do need it that large as I'm partially sighted).
Same as PJ. Skills not showing vs number.
Am I missing something because I do not see a lot of features. No calculation. No dice roller. Charactermancer doesn't work. 
Moved from Macbook to PC and I see everything working.
Rufus said: I am having an issue whereby all players are  now automatically rolling 4 dice, as though they are rolling bonus dice for everything. I can't see to turn this off anywhere and we have not played at all since our last session when everything was perfect. However, it doesn't seem to be counting  2 of the dice, almost as though they are being rolled but not being recognised. Any ideas? Thanks I have this as well and my players are getting frustrated and confused and I have no idea on how to solve it. Please look into this!
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I'm having an issue with NPC weapons damage. If I put '+'  sign in damage formula damage won't roll automaticaly. Also options for opossed rolls in settings for NPC weapon include only Atributes. Most opossed rolls involving weapons use weapon skills like brawl and doge skill.
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vÍnce
Pro
Sheet Author
J K.  said: Rufus  said: I am having an issue whereby all players are  now automatically rolling 4 dice, as though they are rolling bonus dice for everything. I can't see to turn this off anywhere and we have not played at all since our last session when everything was perfect. However, it doesn't seem to be counting  2 of the dice, almost as though they are being rolled but not being recognised. Any ideas? Thanks I have this as well and my players are getting frustrated and confused and I have no idea on how to solve it. Please look into this!  I'm not familiar with the sheet, but this sounds like the sheet is set up to make multiple rolls at once and only show some of them depending on certain conditions.  Many sheets on roll20 use this method.  However, there is an "issue" between macros using roll templates and 3d dice.  Although roll templates can hide/show certain results in chat, ALL 3d dice are rolled and shown when the roll/macro is executed.  Just a hunch.
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The skills not showing the vs number appears to be a bit of a design flaw - the values aren't correctly initialised in the Attributes & Abilities tab. Once you click on a skill value in "Edit" mode, its value will be populated in Attributes & Abilities and it will roll correctly from then on. The sheet should at least understand non-edited "default" values as per the base character sheet.
I've noticed an issue where PC weapon damage doesn't seem to be calculating correctly. Issues Captured Unarmed roll is using a -1 mod that I don't know where its coming from when the damage bonus is 0 Handgun roll isn't even rolling a die, just projecting 0
Bugs: Charactermancer point buy assigns 15 min points to LUCK when it should be rolled ( like other option ) Should be 15 min on 8 stats and 340 points left.     2. Move speed calculation is not correct. rule:
Hi There, I've had a couple of problems but one that is bothersome is that some of my characters get only 0 damage results when rolling from the combat section of their character sheets. To be clear--we have dragged a revolver as an example into the combat section. it shows all of the right things--when clicked it rolls the skill roll, but in the damage category in the chat it only shows a 0 every time.  It is frustrating to my players and forces a slowdown in play.  Some characters are fine and roll accordingly , but others--they always come up with a 0 result. Is this something anyone has come across this problem before? Is there an easy fix? Thanks
1604348879
Kavini
Roll20 Production Team
Marketplace Creator
Sheet Author
Compendium Curator
Hi John, The most likely cause of this is firebase storing the character's damage bonus incorrectly. There's a fix due to be released for it this week, but if the issue persists the likely best solution is to replace the damage bonus. Simply cut it out of the field, hit return, go back into the field and then paste the value back. If this doesn't resolve your issue, please let me know; I'd love to be able to join your game and investigate. One of the issues of sheet development is that there's so much possibility space for data that it's very hard to account for all permutations. Thanks.
A small issue with NPC sheets that I've noticed - the roll type (Regular / Hard / Extreme / Verbose) does not remain highlighted. It will correctly remember the type of roll, but if you close and re-open the sheet it will not highlight the one that's chosen.
Custom-input skills are still rolling as "Fighting Skill 2" and "Additional Skill 1" and similar.
Hi there! Thank you for all your work on this sheet it's really helped my group keep playing during the pandemic. A request: any chance that additional skills can display the names you input instead of "Additional Skill 1"? I'm about to start Horror on the Orient Express and would love to have Mrs. Agnes Herring roll "Be prompt in dressing" and Col. Herring roll "Drink Excessively". They're flavor additions but I'd like to think that the time I'm spending typing them in isn't wasted.
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The skills are not categorized correctly, and I don't see any way for me to either fix that or remove the categories altogether. Is someone working on that, or can someone tell me how to fix it?
I may be having a similar problem. When I set up a weapon in the combat section whatever I select as the applicable skill it is listing (0) as the value. I can pick any skill in the list and it will always populate (0) instead of say "Brawl (65)." So all the rolls are the d100 roll vs. 0 resulting in a failure. Damage is also 0. If I hover over that 0 it says Roll 0=0. Very annoying because with what could be an easy 1 click we have to roll for both the attack and the damage. I have weapon set up right, it is just not linking to my skills page for some reason. If anyone has seen something similar and have a fix it would be much appreciated. There is probably just something I am missing. John S. said: Hi There, I've had a couple of problems but one that is bothersome is that some of my characters get only 0 damage results when rolling from the combat section of their character sheets. To be clear--we have dragged a revolver as an example into the combat section. it shows all of the right things--when clicked it rolls the skill roll, but in the damage category in the chat it only shows a 0 every time.  It is frustrating to my players and forces a slowdown in play.  Some characters are fine and roll accordingly , but others--they always come up with a 0 result. Is this something anyone has come across this problem before? Is there an easy fix? Thanks
As far as I can tell, the current sheet is not usable.  There are multiple problems with it.  I've already contacted the devs about the fact that the charactermancer is totally unusable unless you own the Investigator's Handbook.  You can't choose occupations or do anything else beyond rolling stats.  This is different from the way the charactermancer works in other games like D&D 5E.  There are other issues: for example, there are buttons at the top of the sheet for "Regular", "Hard", "Extreme", etc. that don't seem to do anything.  When you roll on a weapon in combat, the damage isn't rolled.  There's no easy way to do an opposing roll. And these issues are just what I observed in about 30 minutes or so of trying to use the sheet in preparation of starting a game.  The way things stand now, I cannot start a CoC game on Roll20... which is a shame....  
I've got a current Trail of Cthulhu (i.e. Gumshoe) game going that we're going to convert to CoC7e. I visited the Game Settings page to choose a new character sheet template for the CoC version of the characters, hoping to use the version by Roll20. I couldn't find it, so assumed I had to buy access to it. That's fine by me, so I chose to buy the Quick Start since it seemed to unlock the Roll20 CoC sheet. When I went back to my existing ToC game to switch the character sheet, I don't see an option to select the new Roll20 CoC sheet I thought I could use. Am I able to swap in the Roll20 CoC sheet during a current game or would I have to create a new separate game for it to work? I don't want to start a new game because I've done a ton of work uploading backgrounds and handouts. Is there a way to just swap the Roll20 CoC sheet into an existing game?
Call off your platoons of customer support specialists! Through what I can only assume is the magic of daily server synchronization, I now have access to the sheet and can use it my current game. Crisis averted. Thank you all for your patience and courage.
There is an issue that when you roll a skill from the sheet, you are no longer told if it is a success or failure. Just what you are rolled and not even what you are rolling against.  It does however work with combat or with characters created with the charactermancer Would really like to to have to recreate all my sheets.
Also I noticed that if I change the bonus dice setting and change it back it then will designate if it is success or failure. However, if you have dice graphics enabled it will roll 2d100 
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Keeper Rulebook compendium items? When I add the Keeper Rulebook to the compendium in one of my CoC games, the players can see Keeper Notes, Story Hooks, and other “spoiler” information in the “Monsters” entries. Is there a way to include the Keeper Rulebook in my compendium without revealing these spoilers to my players? The way it displays now makes the Keeper Rulebook unusable in my games—I feel like buying it for Roll20 was a waste of money.
I believe you can control this through the Compendium Sharing settings in your game. If you don't share the compendium, you should still be able to see and use it, but not your players. Unfortunately, there's no way to only share certain chapters/info, but not others, it's all or nothing. 
Howdy yall! Okay, I might be a total dork here, but I can't for the life of me seem to find the right 7th edition Call of Cthulhu character sheet when I go to create a new game. Everything is defaulting to the 5th edition --- and then I go look for the " Call of Cthulhu by Roll20 sheet" as directed by the module instructions, and it's flat not in the pull down list.  What am I missing?
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David
Sheet Author
Matt K. said: Howdy yall! Okay, I might be a total dork here, but I can't for the life of me seem to find the right 7th edition Call of Cthulhu character sheet when I go to create a new game. Everything is defaulting to the 5th edition --- and then I go look for the " Call of Cthulhu by Roll20 sheet" as directed by the module instructions, and it's flat not in the pull down list.  What am I missing? It seems to have disappeared off the drop down.  If you create a new game and select the CoC 7th edition Quick Start under Optional: Choose a Module the sheet seems to be available there. You have delete all the stuff for The Haunting scenario.
I want to start a new game of Cthulhu but I don't see the 7th edition Call of Cthulhu character sheet by Roll20 anymore... Is this normal? Did they remove it in order to fix some issues?
Vladimir G. said: I want to start a new game of Cthulhu but I don't see the 7th edition Call of Cthulhu character sheet by Roll20 anymore... Is this normal? Did they remove it in order to fix some issues? I'm having the same issue, are there any updates?
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Andreas J.
Forum Champion
Sheet Author
Translator
Seems it's been missing for a few days now form the sheet menu.