Palanthis said: Jomo said: Not sure what is going on here, but ive got a map and i have established the Dynamic Lighting edges/bounds. I made a door in that layer and put some tokens with darkvision/vision turned on, but when i move it (or just delete it), there is no visibility past the threshold of where the door was. I can move the token into and out of the room, the vision is fine, but its registering as if the "door" is still there (for lighting only, not movement), and as such, tokens cant see into the room: Very frustrating and only just noticed it an hour before the session. Any ideas? I experienced the same bug on my game, using the official module "Lost Mine of Phandalver" for DD5. From what i gather, UDL doesn't allow the use of "doors" at the moment : when the line is moved on the dynamic layer, only movement becomes available, but all my players can't see anything past the door. In effect, once you draw the dynamic lighting, moving it does nothing for players. It's really annoying and i didn't seem to find any way to fix it. I can only say it seems related to "explorer mode" because if i moved a door before i put the players on the map, they can't see the door and all is working fine. It only happens when you move the door in front of them. Unfortunately, doors are made to be open while the players are here... In my games, I've just been making the doors as a separate line on Dynamic Lighting Layer (I use lime green for walls and a bright red for doors), and the when the door gets opened, I move the door line to the GM layer so that it's completely off of the Dynamic Lighting Layer and won't affect vision. And the players can't see the door's line because it's GM-only vision. :)