UDL is making one of my games unable to load as a DM. I made a copy of a current game, used the conversion tool, and was able to get a player to load into the map, though they were surrounded by darkness (they could see in the original). I keep getting "unable to display page" errors after a long time loading and my computer working significantly harder than it has to with LDL.
This is the first test of UDL that I've done since April, and only done because I can't turn on AFoW on the map for the next session of the game (wanted to see if explorer mode worked).
I've since kicked all the players from the copy, and I can load into it now. However I'm getting issues with the token being unable to see at all when I'm using ctrl+L and the screen remains black. I've tried turning vision on and off and moving a light source from the map to the token layer, and neither of that seems to work. I also tried setting the token to emitting dim light and turning off night vision, and vice-versa. It's outright not working.
Game: Home Tyranny of Dragons Copy
Map: Well of Dragons
Using Windows 10, Chrome, and VTT Enhancement Suite
I vaguely remember similar issues when I tried this with the Tomb of Diderius map when UDL was new back in April, with similar lack of results.
I was actually able to load the Tomb of Diderius map and move a token around a bit, but with extreme lag (I want to call it over 5 seconds, maybe more than 10). I also saw some visual artifacts when using the ctrl+L function after moving a token, and didn't see any evidence of explorer mode being active even though it was turned on. The token that I moved could also see a random other token on the map around corners. Upon reloading the Well of Dragons map, things that should have been providing light still were not, though light was being cast on the Tomb of Diderius map. I'm guessing the Well of Dragons map will fall under the "issues between UDL and large maps" category.