DM said: Hi everyone, I hope you'll understand that I don't have time to sift through 14 pages of comments and will forgive me if I'm asking an obvious question that's been answered. I've perused this thread a bit but have not found my answer. I'm preparing for my campaign that starts tomorrow. We have been delayed by approx. a month. A month ago, I acquired and played with Dynamic Lightning and found it relatively easy to use. Now (a month after), I'm dusting off my ability to use it, thinking it'll take me a min to re-figure it out so I can continue preparing only to find out that I can't get it to work. TLDR: My issue is that when I give Night Vision to a token, all other characters that have Regular Vision can now the same thing. FYI, The page has Dynamic Lightning turned on, every token has Vision enabled, and only one token with Night Vision has it. I've also given it a Tint Color (Green) to ensure I can tell the difference. Now, when I click on a token without night vision and CTRL+L, I see that it can see the Night Vision. What is the issue? If you have thoughts, I'd appreciate your feedbacks. Thank you ahead of time as I prepare for a game that starts tomorrow :( Your quickest and easiest fix is to swap over to the Legacy Dynamic Lighting (LDL) as that functions mostly without issue. It's simple enough to do, just disable any Updated Dynamic Lighting settings on the page(s)/tokens then enable LDL on the page(s) and set up sight via the LDL tab on the tokens. For darkvision it's recommended you set the radius to 60 and the start of dim light to 0 (unless they're in daylight in which case make that 60 too); for regular sight in darkness I make it 10 and 5 so they have some idea of their surroundings and for daylight I make it around 60/60 too. While there may be fixes and workarounds for Updated Dynamic Lighting you'll have more consistent success just using Legacy Dynamic Lighting.