ElKatWilbrooke said: Earlier this week the Dimming Effect for night vision went out, and we’re looking forward to hearing your feedback on it. That option is intended to address the need for a dimmed section of night vision as was available in legacy and is accessible from the same area that the sharpen effect is. We’ll be updating our help center to reflect that. A cursory test revealed the following bugs: The dimness ring on a dim light source is not removed by an overlapping field of Night Vision, so the player sees a ring of dim light overlap their Night Vision. For that matter, dim light rings overlap other dim light sources as well. Bright Light values on light sources go into the calculation of total light distance even when a light source only emits dim light. As an example, if a light source at one time was emitting bright light of 10 feet and dim light 10 feet, the total distance is 20 feet. If the bright light is turned off without setting the value to zero, the total light distance becomes 10 feet. However, if the dim light distance is then changed to 5 feet, the total distance will display as 15 feet, as changing the dim light distance will cause the calculation of total light distance, and this seems to always read the bright light field, even when bright light is off. Some combination of using Ctrl+L on a token (Night Vision might be important) and then deselecting the token causes UDL to temporarily break. None of the light sources on the page worked, at least not from the GM "see everything" perspective or with Ctrl+L on a token with vision. Light emitting tokens showed only a couple pixels of light and had to be "bumped" to show light again. After doing this with a few tokens, I swapped to another tab and came back, and suddenly every token was emitting light again. Swapping to another tab and back seems to fix this issue. Dim Night Vision does not cause an overlapping field of dim light to become bright. In LDL, an overlapping field of two or more dim lights becomes brighter than a single dim light source. It was not advertised in this release, but it is available in LDL, and its lack in UDL is a bug.