GM Jeremy said: I have two issues with this sheet. 1. I don't use Bonus/Penalty Dice. When I turn it off in the game settings it still shows up on every roll. 2. Why is there a "vs" field in the roll? I already know what the skill is... I literally see it when I click on the character sheet. Why put it in the chat window? It is confusing for new players to see " 25 vs 50 Success!"... instead why not just say "25 Success!" 1. The description in the Roll Behavior game settings describes it adequately, I think. It specifies how the sheet constructs the actual skill roll and folds in and bonus/penalty dice rolls, or, in the case of No Bonus/Penalty Dice , makes no Bonus/Penalty roll but leaves it to the player to perform this post-roll, if required, hence the Bonus/Penalty link is still visible and usable in this case. If you don't use it, ignore it. 2. I disagree here. Including the comparator would generally be considered sound interface design since the sheet is implicitly informing you why it's made the Success/Failure judgement. In addition, some may have abstracted the roll into a Token macro (for instance), where the target for success is not visible without reference to the sheet. Not sure how it constitutes a point of confusion, since it's only reproducing the sheet data, it's not as if it is at variance with it.