First of all good job on the most recent updates, the extra buttons really help out. Regnier_LoT said: I have noticed an issue with the difficulty functionality. When you get a Bestial Failure result with the Hunger Dices, there is a message of "Bestial Failure" even if you succeed the test. Also, it doesn't count the critical successes in Hunger Dices correctly. In the next screenshot, it should be 5 successes instead of 1. The way I understand it just from looking at it, the logic here is not for the popup to tell you whether there *has* been a Bestial Failure or Messy Critical, but rather whether it would qualify for either of them depending on what the Storyteller works out on their end, basically automating you having to check for the mere presence of either of those dice result, helping you to not overlook them. There's still some pretty glaring issues here imho, specifically ways in which the sheet does not properly mesh with the game as written out in the book: - we need to be able to customize the number of bonus dice, including the possibility of dice penalties - we need to be able to access Disciplines like any other attribute, either through the regular buttons, or through dedicated discipline roll buttons - in the vast majority of cases the players do not know the difficulty of the challenge they are rolling against. The way it is currently implemented (leaving the difficulty blank just cancelling the roll) seems to be very counter-intuitive to my players. Also, and this is really just me being kind of pedantic: - The health and wp trackers are properly implemented, but still use a block for aggravated damage. There is no reason for them to keep the block, especially now that their length is capped automatically. It should be crossed out twice, instead.