Pegasus said: Nora C. said: Pegasus said: I was showing a player how to use their sheet and explaining things when I noticed a bug involving the new Impairment feature. When I added enough damage to the Health tracker, it completely wiped out all the dots on the player sheet's Skills for Physical even after I removed the damage to revoke the Impairment. I had to use my hard copy to re-add the dots as they were before. Hey there, I'm looking into this now and can't seem to reproduce the behavior you're describing. Would you be able to share what steps you took to get this to happen? Thanks in advance. I just went to my game to re-create it and it happened first try. I filled the dots in once more to repeat it a second time, but then it didn't happen. When I first found this April 2nd, I managed to do it two times in a row with no problem but now it took me four times before It happened a second time. I've tested it by filling in the boxes both left to right or right to left to see if that made any difference. This bug might be a once in a blue moon issue so it was hard for me to figure out if filling them in a specific direction or pattern caused the bug. The thing I find odd now is how I was able to repeat it so easily on April 2nd but now it's harder to do so. I think the more pressing point here is that this isn't how
Impairment works in the game rules, so rather than fixing the bug, it
needs to be overhauled. Impairment imposes a 2-die penalty to
ALL relevant dice rolls. E.g. if the Storyteller asks for a
Strength+Stamina check, and they're physically Impaired, they get a -2
penalty, but the current sheet only imposes a penalty when a physical skill is involved. Likewise, because this reduces skills down to a floor of 0 rather than a -2 penalty, if there's ever a roll involving a skill with a single dot, it miscalculates how many dice are involved. E.g. if a Strength (2) + Athletics (1) check is rolled while physically Impaired, instead of rolling 1 die (2 + 1 - 2 = 1) it'll roll 2 dice (2 + 0 = 2). I would guess, since they only JUST added the ability to do negative modifiers to dice rolls, that it was a programming challenge and so they made up this hacked-together solution. But if they're finally paying attention to this sheet, the whole Impairment thing with removing skill dots needs to be tossed.