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D&D 3.5 Sheet upgrade

1656059356

Edited 1656059383
Hey Hoyer :) I can't find the macros for the Turning Undead ability. The 3 available under the fields don't have any text to modify, but when I use the Full Turning Check I get this: Could you tell me where to modify this text please?
1656063754

Edited 1659554606
TheGamer said: Time to edit the macros then, btw Hoyer I noticed that in the end you didn't add the global attack modifier or the ability to add custom fields. It wasn't possible to add them? Yes, i have not released this feature because the new version of the weapon section it's not trivial for the user. If there are no problem in a week, i release the others features
1656064098

Edited 1659554594
Eradan said: Hey Hoyer :) I can't find the macros for the Turning Undead ability. The 3 available under the fields don't have any text to modify, but when I use the Full Turning Check I get this: Could you tell me where to modify this text please? Do you want modify the roll tempate, not the macro, isn't it? At this moment you can't , but i could add a specific filed.
If the roll template is the flavor text around the calculation, then that's what I want to modify :)
One more request: would it be possible to add in the Default Sheet Settings the possibility to choose between Damage fields united and Damage fields splitted?
1659522966

Edited 1659554583
Eradan said: One more request: would it be possible to add in the Default Sheet Settings the possibility to choose between Damage fields united and Damage fields splitted? Hi Eradan I added this configuration to the Default Sheet setting. Eradan said: If the roll template is the flavor text around the calculation, then that's what I want to modify :) I modified the current DnD35TurnRoll: now there are two new fileds descMaxHD and descNumHD, and if you populate them you can override the standard description.  I also add the description of this template in the "Roll Template" section, could you tell me if it's clear?
1659525153

Edited 1659554617
TheGamer said: Time to edit the macros then, btw Hoyer I noticed that in the end you didn't add the global attack modifier or the ability to add custom fields. It wasn't possible to add them? Hi TheGamer, i created two new fields: global attack bonus and global damage bonus in both PC and NPC sheet.
1659535654
I added a specific section, in the Spell tab, for the domains.
1659536023

Edited 1659554631
TheGamer said: It may feel a little convoluted but I think that having all the options will be the best in the long run, as soon as the users get the hang of the new system everything should be fine with the added benefit that this implementation won't break existing sheets. Do you have any ETA for the final release? (btw please consider my original request to add a button somewhere in the main page to create custom uniquely named fields maybe with a layout like this) Hi TheGamer, now I'm going to add this feature, I have a question: where did you copy this screenshot?   Is this feature already present in another sheet? I'm sorry but I don't think it's possible create a dynamically ad attribute with a specific name, like the button "+Add" in the tab "Attributes & Abilities". It's only possible create a list of attributes with the same name, for example in the "Spell Section" you can add several spells and every spells has the attribute name (spellName01); you can use this attribute in two different ways: in a macro at the "same level" of the attribute (for example if you use the button to call the macro at the same row of the spell list) you can use his base name @{spellname01}; or you can use this attribute outside this section, but it's not easy, because you must use the full qualified name "repeating_spells01_#_spellname01" but # is a variable value like this "-N8Z7Iy6FH5V4OG1mPnV". I can create a dynamic table with three fields "filed_value", "filed_note" and "filed_id": the first contains the value, the second some notes, and the third is the id that you should use in your macro for example "repeating_customfiled_ -N8Z7Iy6FH5V4OG1mPnV_customvalue ".
1659560035
Tancredi M said: Hi Hoyer, do you think would be possibile to add a stat modifier menu next to the magic items slots so that for example if i had a waist STR +1 i can recall that value in my ability scores maybe under Misc or temp? Cheers Hi Tancredi, I created a specific filed in the Ability table "Equi", here you can register the bonus/malus obtained from items; and this filed is also present in near the "Magic Items Slots" table.
Hoyer said: Eradan said: One more request: would it be possible to add in the Default Sheet Settings the possibility to choose between Damage fields united and Damage fields splitted? Hi Eradan I added this configuration to the Default Sheet setting. Eradan said: If the roll template is the flavor text around the calculation, then that's what I want to modify :) I modified the current DnD35TurnRoll: now there are two new fileds descMaxHD and descNumHD, and if you populate them you can override the standard description.  I also add the description of this template in the "Roll Template" section, could you tell me if it's clear? Thanks for the new fields for turning :) I'm sorry, but I don't see the configuration option, is there something I should do, or is it somewhere else?
1659566200

Edited 1659566322
vÍnce
Pro
Sheet Author
Default Settings are found on the Game Settings Page from outside the game and are only accessible by the game's creator.
That's where I took the capture you see in my message, so I guess there's a problem.
1659566549
vÍnce
Pro
Sheet Author
Sorry Eradan.&nbsp; I thought you didn't know where they were located. Doesn't look like the update has been merged yet.&nbsp; Probably tomorrow or Friday <a href="https://github.com/Roll20/roll20-character-sheets/pull/10875" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/pull/10875</a>
Thanks for the info :)
1659637862
All new features are now active.
I've successfully modified the Turn Undead flavor text, the example was perfectly clear. Thanks :)
Bug report: If the Global Attack Bonus and Global Damage Bonus are left empty, the weapon macros return 0 for all calculations.
1659818100
Eradan said: Bug report: If the Global Attack Bonus and Global Damage Bonus are left empty, the weapon macros return 0 for all calculations. Thanks, I have already received this&nbsp;this notification&nbsp;(directly on GitHub), and I have modified both fields, now the default valued is 0.&nbsp; &nbsp;In a few days will be active.
1659910051
Doug
Pro
I would suggest&nbsp; macro's for two weapon fighting.. and flurries of blows... but if you do... TEST repeatably please! also barbarian rage macro would be nice
WHY is there a global attack/damage bonus in 3.5?&nbsp; I have been running 3.5 for decades, and never heard of such a thing.
To Quote an earlier post, on an earlier thread: " We should not be responsible for finding work-arounds to your screw ups because you're out of touch with how these sheets are actually used.&nbsp; Please stop acting like the victims of your "upgrades" are somehow to blame because we're using the sheet in a way you don't." I started a game with my players this morning, and low &amp; behold, the attack macros had been revised, with no notice. We spent 20 min of game time trying to find out WHY the attack &amp; damage rolls were broken, and we discover this new function "Global Attack/Damage" on our sheets. We don't have time to check out the sheets line by line before we start playing to see what new functions you have implemented. You've made enough changes Diane's creation to merit its' own version, so c reate your own sheet &amp; return Diane's original to how it was; then you can fiddle with your special sheet to your hearts' content. And stop causing chaos in other people's games, please.
1659952737
Hi Sean T. and Michael S., I try to give a single answer. I added these two new fields because some players have asked me to.&nbsp; &nbsp;I think the idea behind this request is this: there are some bonus, for example "Inspire Courage",&nbsp;that you can apply to all "weapon" so you can use this field without add this bonus at every attacks. If you don't wont use it, there is no problem, again: some players&nbsp;wanted them.&nbsp; &nbsp;This not was my idea, but I think it was a good idea. You can simply ignore these fields. You should not confuse this new feature with my mistake: In this situation, your problem is that I forgot to initialize the fields.&nbsp; &nbsp;I'm sorry for this.
1659953305
Doug said: I would suggest&nbsp; macro's for two weapon fighting.. and flurries of blows... but if you do... TEST repeatably please! also barbarian rage macro would be nice Hi Doug, I don't know if it's possible, this section it's very complex.&nbsp; &nbsp;However we can try. The main problem&nbsp;is that I do not know how to implement the&nbsp; macro of&nbsp; flurries of blows: when I create a monk I modify the "full attack" macro. Do you have any ideas? About the rage: in these days I'm implementing a new section and here you can manage the rage too. In general if someone ask me a new feature, then I ask him to test it with me.&nbsp;
I no longer trust the integrity of the character record sheets.&nbsp; Literally every game something additional is wrong with the macros.&nbsp; I am with Sean here--please separate the version you are working from the original--and working--version of the record sheet.&nbsp; Let the rest of the 3.5 community have the option to use the older sheets, rather than forcing us to play with these ever changing, ever breaking sheets.
Hoyer, I think you didn't clearly read or understand my my comment; there was no way for us to ignore your code addition. When we launched the game, opened our sheets, and began engaging in combat, the macros didn't work. We, of course, had no idea why this was happening, and had to stop our game for about 20 minutes to find out what the issue was - and try to find a workaround. We hadn't done anything more than open our sheets - and the attack macro function was broken;&nbsp; We had no way to option out , one way or the other. We have an international team of players, and time is EXTREMELY important and limited, due to time zone considerations; we don't have the time to sort out this kind of sudden loss of functionality due to your actions. I had been doing prep for this game earlier in this week, testing various token abilities in combat, etc, and did not run into this in any of my previous test runs.. I've been speaking with Roll20 support about this recurring issue with your changes and their effects, and they confirm that your changes don't merit the awarding of a new character sheet version; I think it became clear to me why. Visually , there is no difference between Diane P.'s original working (if a bit clunky) version, and your "upgrades" - even though you have substantially changed what the sheet does - the appearance is the same. You have the coding ability to make the changes for the macros and add abilities and changes, but not, apparently the ability to make a new character sheet layout design. If you did that, I think the Roll20 Team would have no issues in granting you a new character sheet version &amp; we won't have to deal with sudden losses in function because of your "improvements" while we are playing on Roll20.&nbsp;