Nic B. said: Starr Saphyre said: This right here? This encapsulates my problem with any official Roll20 sheets, with the exception of 5E. It is not "late in the lifespan". The game is an active game, being actively produced and released. Roll20 has a habit of releasing their "Official" sheets when the first rulebook launches. It then gets made outdated by supplemental releases, which add new mechanics or systems, and then Roll20 never goes back to update their sheet. (Dune? I'm looking at you.) But because it's an "official" sheet, no one can do their own version to fix the problems, so people are left with no solution. If you are going to make official sheets, then you need to maintain and UPDATE the official sheets. Hi Starr, I totally hear you: it sucks when the things that we’re invested in aren’t given the attention they’re warranted. My personal favorite game is totally unsupported on the platform, and it chafes. That said, I do want to offer a clarification: I wasn’t saying Cyberpunk RED was definitively late in it’s lifecycle as a game , but that it might be too late to make large infrastructural changes in the lifecycle of the sheet . (The word 'too' is important here as a qualifier). As you can see, Cyberpunk is still receiving updates and compendium books as they’re released. Evidently, I wasn’t clear in my original post, apologies for that. I also want to say that, if I had my way and an ideal world, I’d have the bandwidth to keep every sheet constantly updated. Unfortunately, the pool of Devs and other resources are limited, so hard decisions have to be made about what games can be supported and to what extent. We try really hard to split our focus across games with smaller communities, and not focus all our effort into the very top sellers, but this does mean that some games can’t have all the attention that they deserve. I understand that this doesn’t change the material fact that the games you care about aren’t supported, but I hope a little insight into the process will at least make it less frustrating. Best wishes! Nic, Here's the thing. You have a ton of "unofficial" sheets on the site. Far more unofficial than official. And players want their games to work. Your answer is simple. When you guys have decided that you're no longer going to be actively supporting the sheet (like an end of life for an OS version), open it up so that the community can keep it updated from that point. Or provide a means for people to send you revisions. SOMETHING so that these games don't go abandoned. I understand limited devs/limited time/limited funds. But you'd have a lot more goodwill letting people fix things and update them then leaving them alone. (The example of the Power Rangers sheet stings to this day. I understand Renegade decided not to officially partner with Roll20 for their other games, but I bought that book, THROUGH Roll20, and to this day I do not have the basic tools (like a Zord sheet) that you need to even play the game. Why did I spend money for a game I /can't play/.) In my opinion, if the character sheet has "by Roll20" on it, then Roll20 has an obligation to make sure it works, at least to support material that Roll20 themselves have sold. And that is not the case.