Nicholas said: Mr. NumNums said: Nicholas said: Mr. NumNums said: Tried copying a game, most of the sheets were suddenly not in their folders, The game loads much slower (for some of my players they're stuck on the loading screen) Doesn't seem like an upgrade. Hopefully you guys can fix the bugs :/ Hi Mr. NumNums - In regards to the sheets/folder issue, just to confirm, are all of the sheets in the game out of their respective folders and at the root? Or just a few? Also, if it’s not too much trouble, would you mind sending me a link to the game over DM please? I would like to take a look more directly at the associated Firebase data to see if anything happened. I'm told by my other players that alot of the ones they can see are out of folders and only a few are in from way back. I'm one of the ones that the game wont load for sadly so i haven't been able to check myself. :'( Seems so far my 6 players say it runs slower/worse through jumpgate. My games tend to have ALOT of sheets and large maps. There was a golden time when roll20 ran them flawlessly and everyone was able to even play on their phones it ran so well. But that was a LONG long time ago before something got messed up. I know I'm not the norm but there's enough GMs that do make larger games that this shouldn't be too much of an issue. Hey Mr. NumNums - I'm sorry the experience hasn't been the best for you, but I really appreciate you taking the time to provide us the feedback. If it's not too much trouble, would you mind letting me know roughly what hardware specs and graphics cards those folks with these issues are running? Recently, we've gotten word that there may be a trend of Nvidia graphics card driver problems related to WebGL, which we depend on, so I'm curious if there may be a pattern here as well. Most if not all of the 6+ players playing my games have updated their drivers and They've enable hardware acceleration in their browser settings, WebGL is enabled. We tend to play mid to higher end online videogames on the reg (sea of thieves, elden ring, Fallout76, etc etc) Without issues. So it's abit baffling to us why roll20 has such a hard time. Still lags by comparison. I assume on your guys end Efficient Rendering Techniques are being used and you did a good amount of profiling and testing. Was any of this tested for larger maps and or games? did it stack up well compared to the old set up? Is there a low rendering option to help with this?