TheAstra said: Pat said: Is this related to "Multiple Character Sheets?" - these might be related in that one "alternate" character sheet could be the standard handout - right now, double-clicking on a token pulls up the token interface, shift-clicking pulls up the character sheet, and you'd have to differentiate between a token's attributes and pulling up a pin-marker. There are already "graphics" which aren't tokens, technically, which are what groups end up being - would a different class of object be something, kind of like the "torch" tool (that works kind of strangely, frankly) be a possible solution? Didn't understand that well what you mean. What this request refers is tokens that are linked to handouts instead of character sheets. So you could, for example, add a token for items and have it linked to its handout with the item info. Or add tokens on every map, so players can click and see a cinematic picture of the place and some info like NPCs that could be found there or a small description. This is going to help for my DMing style =D Originally, character sheets were handouts - so they share a history in how they started, and I was wondering if the difficulty of having multiple kinds of character sheets in a game was related to this original split, otherwise you could pick to associate a token with a character sheet or a handout, meaning that while you couldn't directly double-click to pull up a handout, you could shift-click to do so from a token, if it could be associated instead of a character sheet. Graphics are different from tokens, but both tokens and graphics share the double-click-to-edit, so overriding this to single-click-to-open handout might entail some more shenanigans. One thing that interests me from the original suggestion is this: could be marked as visible/not visible to player or players could be clickable/not clickable by player or players Right now, there isn't a way to make an object that is visible to *some* players, such as players with "see invisible," or a way to make say a token that you can make visible to players who pass a perception check. The closest you can get right now is darkvision, which exposes some tokens to some players, but is not controlled directly with a list of who can/cannot see a token.