Not updating would cut yourself off from future updates of both the script and sheet which is likely not what you want. The script has lost no functionality. If you've acquired data from somewhere then just acquire it again. You'll only need to update your format if you've created custom data. If that's the case here are some samples that are available in the SRD data included with the script: {
"name": "Fireball",
"level": 3,
"school": "Evocation",
"castingTime": "1 action",
"range": "150 feet",
"components": {"verbal": true, "somatic": true, "material": true, "materialMaterial": "a tiny ball of bat guano and sulfur"},
"duration": "Instantaneous",
"description": "A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.\nThe fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.",
"higherLevel": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.",
"emote": "evokes a bright streak that flashes from {{GENDER_PRONOUN_HIS_HER}} pointing finger to a point and then blossoms with a low roar into an explosion of flame",
"save": {"ability": "Dexterity", "damage": "8d6", "damageType": "fire", "saveSuccess": "half damage", "higherLevelDice": 1}
},
{
"name": "Fire Bolt",
"level": 0,
"school": "Evocation",
"castingTime": "1 action",
"range": "120 feet",
"components": {"verbal": true, "somatic": true},
"duration": "Instantaneous",
"description": "You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.",
"higherLevel": "This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).",
"emote": "hurls a mote of fire at a creature or object",
"attack": {"type": "ranged", "damage": "[[ceil((@{level} + 2) / 6)]]d10", "damageType": "fire"}
},
{
"name": "Fire Shield",
"level": 4,
"school": "Evocation",
"castingTime": "1 action",
"range": "Self",
"components": {"verbal": true, "somatic": true, "material": true, "materialMaterial": "a little phosphorus or a firefly"},
"duration": "10 minutes",
"description": "Thin and vaporous flame surround your body for the duration of the spell, radiating a bright light bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell using an action to make it disappear.\nThe flames are around you a heat shield or cold, your choice. The heat shield gives you cold damage resistance and the cold resistance to fire damage.\nIn addition, whenever a creature within 5 feet of you hits you with a melee attack, flames spring from the shield. The attacker then suffers 2d8 points of fire damage or cold, depending on the model.",
"emote": "evokes thin and vaporous flames that surround {{GENDER_PRONOUN_HIS_HER}} body, radiating a bright light bright light in a 10 foot radius and dim light for an additional 10 feet"
},
{
"name": "Healing Word",
"level": 1,
"school": "Evocation",
"castingTime": "1 bonus action",
"range": "60 feet",
"components": {"verbal": true},
"duration": "Instantaneous",
"description": "A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.",
"higherLevel": "When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.",
"emote": "heals an ally's wounds",
"heal": {"heal": "1d4", "castingStat": true, "higherLevelDice": 1}
},
{
"name": "Heat Metal",
"level": 2,
"school": "Transmutation",
"castingTime": "1 action",
"range": "60 feet",
"components": {"verbal": true, "somatic": true, "material": true, "materialMaterial": "a piece of iron and a flame"},
"duration": "up to 1 minute",
"description": "Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.",
"higherLevel": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.",
"emote": "causes an object to glow red-hot",
"save": {"ability": "Constitution"},
"damage": {"damage": "2d8", "damageType": "fire", "higherLevelDice": 1},
"concentration": true
},
{
"name": "Hunter's Mark",
"level": 1,
"school": "Divination",
"castingTime": "1 bonus action",
"range": "90 feet",
"components": {"verbal": true},
"duration": "up to 1 hour",
"description": "You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.",
"higherLevel": "When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.",
"emote": "mystically marks a target as {{GENDER_PRONOUN_HIS_HER}} quarry",
"damage": {"damage": "1d6"},
"concentration": true
}