Jeremy R. said: I know it's probably not the answer you want, but I've gotten around issues like this using lighting objects. I create transparent images / tokens that emit light to like 1000 feet and place them in the daylight areas of my maps. I do this so I can let outside light creep into cave entrances, etc. It could work with this as well potentially. Though I am completely agreeing that this is probably a bug and should be resolved. Just hoping to help you potentially resolve this if you have a game coming up. Yeah, this seems the only viable option for now I'm afraid. It's just a bit cumbersome if characters are spending more time on a certain map and get to experience a day and night cycle. Ziechael said: Has 'Bob' seen the area prior to testing? If so you'll need to reset the AFoW first otherwise he'll always be able to see it, I don't believe that Ctrl+L honours AFoW so that will show the expected result. Nope. Bob hasn't moved at all. And I refreshed the Fog of War before I took the series of screen shots. But even if he would've taken a stroll around the fountain, the area within the rectangle should never be revealed to him. I suspect you are right with the Ctrl+L thing, but I always tested this with re-join as a Player, too, giving the same results unfortunately. I will try later with an actual non-GM account joining, but I don't have high hopes for that. Drespar said: Hi Karankwan , Since every square is essentially "revealed" when using global illumination it would show up as such when checking player view. Have you tried resetting the Fog of War? Alternatively, you can use the tool to hide fog of war as well. Let me know how it works, thank you! :) I'm not sure if I understand what you mean. I understand that global illumination reveals every square on the map, but as long as I have "Enforce Line of Sight" still checked it should not show the fountain, right? This is what I get, if I turn AFoW off and just have global illumination. It reveals all squares according to line of sight. I tried resetting the fog of war several times. It will work "correctly" when I do it in the Ctrl+L view, but as soon as I click somewhere else to get out of Player perspective and re-check the player's perspective it looks as shown above, simply revealing according to the light settings ignoring line of sight. /K