Blue64 said: Vince said: Use a "placeholder" character(s) to handle in-game languages: Add a new character(s) and name each a particular language ie "Elven" , "Giant", "Draconic", etc. Assign control of that character/language to player's that speak that language. Any whispers sent to "Elven" will be seen by all players that control the "Elven" character. I believe this even works if they are archived. It's a cool trick I learned on the forums. Enjoy edit: forgot to mention saying thanks for creating this thread. Great stuff keithcurtis. +1 could you please elaborate on this? It's just a trick using permissions. A player can only edit/control a character if the GM has given them permission to do so. Let's say a player is given control of a character "X". Any whispers sent to "X" will be seen by that player. If the player controlled other characters, they would also see whispers directed to those characters as well. That's how the language trick works. The GM makes a character to represent a given language. Name that character/journal the same as the language it represents. ie "Elven" If a character speaks Elven, give that player permission to control the "Elven" character/journal. Now whenever "/w Elven ..." is used, everyone that has permission to control "Elven" and only those that have permission, will see the whispered text. Create as many "placeholder-language-characters" as needed.