Horvald said: Have you played with this trick? Does it reduce lag and load on maps? I came up with this trick to "solve" the issue I was having with the " No turn order item was found by the name X " error so I haven't had a chance to experiment with it too much so far, but it definitely helps with the Page Ribbon clutter. Tomb of Annihilation has a lot of pages, and even before adding my own (and with Add Rows to Map Tab - keithcurtis [install] ) there were 3 Ribbons worth of them, so being able to condense that into something more manegeable was really helpful. That said, I am not sure how multi-sided tokens work, but the game seems to "load" a little when you switch for the first time to a new Token side, but it's insteantaneous if you try to switch again between "cached" sides (even if close and reopen the editor or refresh the page). EDIT: I've attempted an experiment with loading times and the Rollable Table token seems definitely better on load times compared to multiple maps, even if the Token has been "pre-cached" with all its content for insta-side-swapping. With the fully pre-cached token (7 sides) on the board, it took 23.2s for the page to refresh, With the same 7 maps all on the board at the same time (on a 30x30 size, no consideration for the original size for "parity" with the pre-cached token) it took 27.5s for the page to load. It doesn't seem much, but it's almost a 20% difference. Using rollable tables for tokens and maps (where applicable) could make a significant difference in load times, if you compound the effects. As an added benefit, the page itself felt less "laggy" when scrolling around with just the pre-cache token, but of course this could be just confirmation bias.