Nicholas F. said:
Leveraging Advanced Fog of War (Explorer Mode) to prep
Dynamic Lighting:
I didn’t see this as a suggestion in my Google searches, so
I figured I’d lay it out here. The default functionality of Dynamic Lighting is
odd for certain map layouts.
For instance, this encounter would take place during the day, so the entire
map would be visible (Daylight enabled), but when you leverage dynamic lighting
to block visibility around buildings or objects, you end up with something akin to this:
Which is, in my opinion, gross. Instead, I enabled Explorer Mode/Advanced Fog
of War, and dropped all my players’ tokens on the map, fully exploring it. After
that step is complete is when I then go through the process of creating the Dynamic
lighting borders, effectively blocking vision around objects while leaving the
objects themselves visible.
Another option, if you have already set up all your dynamic lighting lines, is to put the player tokens on the map, then go to the Dynamic Lighting layer, and select all (Ctrl-A), and move them to the map layer (assuming you only have the single map image - or move them to any other layer really), then move the lines back. Or you can temporarily change the page size to double, select all the lines and move them off the map image briefly to let the tokens 'explore', then move the lines back into place and change the page size back.