Vince said: Use a "placeholder" character(s) to handle in-game languages: Add a new character(s) and name each a particular language ie "Elven" , "Giant", "Draconic", etc. Assign control of that character/language to player's that speak that language. Any whispers sent to "Elven" will be seen by all players that control the "Elven" character. I believe this even works if they are archived. It's a cool trick I learned on the forums. Enjoy edit: forgot to mention saying thanks for creating this thread. Great stuff keithcurtis. +1 could you please elaborate on this? keithcurtis said: Inventory Container Sheet Do you have a character who has a Bag of Holding, or a significant list of possessions that he or she does not carry around all over the place? Here is an idea of how to track possessions and their weight without affecting your personal encumbrance: Create a blank character sheet to use as a container. Of course, this idea assumes you have sheet that tracks item weight and has a repeating field to list items in your inventory. In my campaign, the character Torborg has a Bag of Holding that carries 500 pounds. He wants to keep a list of the things in it, and to track how close he is to exceeding capacity. So we created a character called "Torborg's Bag of Holding". Anything on that sheet is considered to be in the bag, while his own sheet has only a single line in his inventory called Bag of Holding. He has a Macro which creates a link to open the sheet. assuming you don't abuse the idea by creating too many container sheets, you shouldn't wind up bloating your journal tab. PLEASE elaborate on this! I'm also confused by the Chat Macros. Assume I know Absolutely Nothing about how any of this stuff works, because I don't know anything about how this stuff works. I am reading through this stuff, and the Token Ideas I understand (I have a Torch Token which is great because Torches and Sight Radius are both 60 feet usually, so if I ever need to see how far they see, I can just place a Torch on em, this trick is also useful in your original post btw, as the GM Layer still has a transparent Aura Overlay, and the Euclidean Measurement handles Diagonally properly btw) Where do you people learn this amazing stuff? I need all of this in my Game! I barely even grasp what a Chat Menu actually even IS, much less how it works. What I need is an actual example that I can rip apart and examine. So far, all i have is Macro (Macro) (Macro) (Macro) (Macro) (Macro) and whilst it's good to know how that works, I'd like an example, preferably with something like Aranador said, because I'm completely lost on the matter, Like, I'm looking at the pictures, and the names, and the Parsing, and I'm translating it on the fly, and I'm turning the cogs in my brain, but it's not resulting in a comprehension of the way that it works, so I would like to see for example (Code) (Picture Result) (Code of Option 1) (Picture Result) (etc until end reached) Like, how do you do the Import of Content via Macro? I have ZERO idea how that's even remotely achieved, at all. Vision Modification? I'm assuming you are actually using some Pro Features here, since I'm assuming that's modifying a dynamic Lighting Feature and/or Token/Character Sheet Field such as Aura.