Known Issues The following are known issues with Advanced Fog of War If a token emits light/has vision that is directional (i.e., less than 360), players will only see that much of the token. For example, a token with "90" set in its Emits Light degrees will only display 1/4 of the tokens. The GM can still see the rest of the token. AFoW cell revelation is lopsided on hex grids. Token bars can be obscured by Fog of War. Sometimes, when a player moves their token in AFoW, the map will be revealed far beyond their normal range of vision, blocked only by dynamic lighting. This is true for GMs viewing as the token, and may also be true for players. If you encounter this issue, please post here with the steps to reproduce the issue. CTRL-L doesn't work properly for GMs; If Enforce Line of Sight is off, one token will not see the other token's light source, even if they are unobstructed. This only affects GMs, however; the player can see the other token. GMs using CTRL-L will see all tokens, even if they do not have "All Players See Light" enabled, and will also see the full range of vision, blocked only by Dynamic Lighting (see Known Issue directly above this one.) Auras: don't display if the grid is turned off, don't display if they have a negative value, and don't scale with the map value. They also disappear if the token is moved entirely off the VTT. Selecting multiple objects and moving them results in a ping and the objects do not preview where they are moving while you drag them. Entire map is being revealed to players when GM reloads/loads into game Auras and status icons rotate with the token Overlapping FoW hidden areas results in overlapped overlays. When a map has a transparent background, tokens that have been revealed continue to be visible even after the character's token has left the line of sight. (Added Mar 8) When up to 2 in the grid size, AFoW will reveal full blocks, not blocked by dynamic lighting walls. There is an odd interaction between AFoW and Dynamic Lighting where your token will have a square "reveal" for AFoW and a round light for Dynamic Lighting. Tokens without a light source but with sight do not continue to see revealed areas after the light source is gone or if they move away from the light source. The greyed-out revealed AFoW area does not stay revealed, and instead reverts to being opaque black. (Added Mar 8) Tokens that are not assigned to a character sheet do not emit light when AFoW is on. (Added Mar 20, high priority) Dynamic Lighting distance multiplies for all tokens when multiplier is set for a single token (Added Mar 29) Advanced Fog of War Cells obstruct token Dynamic Lighting Vision (Added April 12) AFoW View Distance invisibly and automatically defaults to 0 (Added April 13) Tokens Controlled by players have incorrect z-order with respect to AFoW (Added April 13) Related to Known Issue 1 , Known Issue 3, and Known Issue 18 Previous fix to this issue necessitated tokens clearing at least a single cell of AFoW On Dev The following issues are in active testing for resolution on the Development Server The token bars are spaced out too far above the token and are out of order. Token bars do not "overcharge" or "undercharge." When the current is more than 100% or less than 0, or if there's a parentheses in the token bubble, the bar doesn't display. The overcharge UI was an unintended feature from a bug, and was removed; the functionality will be restored, but not the same as before. Resolved Issues AFoW doesn't reset for players if you select Reset Fog. If the player reloads, the fog is reset for them. When map grid is .5 size (for example), dim light does not reveal anything. (Fixed on Mar 8) Setting the grid color in the default results in the grid being invisible on the VTT. (Fixed on Feb 26) Overlap of lines needs to be more forgiving in Dynamic Lighting (gaps, even in connected lines, reveal more than they should) (Fixed on Mar 8) When a token is on the map layer, if it has a max value in the bubbles (and therefore has a bar), the bar continues to display. Fixed in a hotfix on Feb 14. When a token is rotated, its aura will detach and move in an arc. Also, auras of "0" do not display an aura. This will be fixed in a hotfix on Jan 30. For some pages with AFoW enabled, the page crashes when trying to load. Disabling AFoW usually fixes this. This will be fixed in a hotfix on Jan 30. Dynamic Lighting lines draw above the grid. This will be fixed in a hotfix on Jan 30. If the grid is off on AFoW, setting the AFoW size to anything other than 1 will result in incorrect measurements. (Fixed Mar 19) The Ruler is not measuring correcting when the grid size is something other than 1. This was previously a known issue, but has gained importance after the other scaling and measurement issues. (Fixed on Mar 19) The page settings have always been unclear about the interaction between page scale and grid sizes; changes to those settings will be going to the Dev server next week for feedback. For now, if you have a page scale set to "1 unit = 10 ft" and the grid is set to ".5 units" try setting the page scale to "1 unit = 5 ft," as this will scale the lighting correctly. (New Page Settings release on Mar 19) Official purchased modules will be patched to reflect the above, starting with recent modules that use those settings extensively. When "Dim Light Reveals" is unchecked, dim light still reveals areas in AFoW. (Fixed Mar 19) Updates January 29: Light sources without "Has Sight" turned on now shed light. This should resolve most of the issues that I see reported in this thread and elsewhere. The default token now works properly. Deleting a token does not crash the VTT. AFoW now resets for players when the GM resets it; the player no longer needs to refresh. January 30: Fix AFoW crashing when loading some pages. Dynamic Lighting lines now draw beneath the grid instead of above it. Auras no longer render in the wrong location when a token is rotated. Auras will still draw when the radius is set to 0. January 31: Fixed the tutorial crashing on load Fixed the new GM Layer Opacity slider so it shows up for Free users as well as subscribers. February 14: Items on map layer no longer show token bars March 8: AFoW Sees Through Walls - fixed the issue that seemed to be caused by Dynamic Lighting gaps, but was in fact caused by Advanced Fog of War being able to peer through walls. When map grid size is not 1 ( .5 for example), dim light does not reveal anything. - fixed the issue where dim light does not reveal anything. However, please see the Known Issues list for related issues. March 15: Fixed the ruler measurement bug that caused the ruler to display the wrong grid cell measurement if the width of the grid cell had been changed from the default 1 value. Now regardless of the cell width, individual cells will correctly measure the distance set for a cell in the Page Settings. March 19: Page Settings and Page Settings Default user interface has been updated to be more clear, and Pixel measurements have been added in addition to the way things were originally measured. Ruler measurement calculation corrected for Pages with grid width settings other than 1. Advanced Fog of War Reveal calculation has been updated to limit player vision correctly. Dim light no longer allows players to see through Fog of War while Dynamic Lighting is on. March 29: Fixed an issue where AFoW did not reveal using DL vision radius multiplier Fixed an issue where Tokens with sight did not have infinite-ranged AFoW vision when Global Illumination is on April 2: Fixed an issue where global Illumination was active even when Dynamic Lighting is disabled.