keithcurtis said: Chris said: Is it possible to add a feature that allows user to set the token bars to "hidden," to conceal them altogether? I realize the tokens say "(Leave blank for no bar)", but when the token is linked to a character sheet, this is not effective. The default is to show a bar when the link has a current and a max. If you never want to see a visual representation of the bar, just unlink bar one (for example) and set the "Max" value to blank, as you say. Unlinking is the default for mooks anyway. To reset hit points, you could use something like token mod to read the max value in from the character sheet and set the field properly. So you would gain a cleaner token presentation on the table, but lose some built in automation. Thanks for the feedback, Keith (and Luke) -- this method is actually how I do it, and it's an abominable (unnecessary?) waste of time. Let GMs set the "Bar Location" to HIDDEN as a default, and be done with it. If the css controls are hooked in, maybe it's not difficult. Especially for a purchased module, where there are hundreds (thousands?) of tokens, it's not a feasible solution to go token by token to remove the bars. Also, for PCs, I don't want to empty the max fields because they contain important data. The reason I asked for the feature is because it's actually a substantial quality of life improvement for GMs (like me) who don't want to display the bars. While I understand if it's not possible from a technical standpoint, the feature does add value as a time-saver. Frankly, given all the great new token options, this one seems like a no-brainer to me.