Hm, I kind of have this problem too but I don't really want to change the "Override Roll Settings" because I don't know exactly what other changes will happen if I do that. For example, I don't want to change that setting to fix "problem A" only to have it create "problem B". It'd be nice if it was clear what changing the setting in wildshape will do - that is, exactly what settings it changes or doesn't change. This is a documentation issue and not a coding issue so maybe it can happen sooner? P.S. I've been using the script for several weeks now and, other than a few problems early on ably resolved by Angelo, my druid LOVES the script. Angelo said: Hector G. said: Im using this script, and found that is simple amazing! Thanks for the great work! I love it! I found just a little bug, I set my player's characters and NPCs to always roll advantage, but when I use the wildshape to turn into an animal form or turn back to the basic form, the script automaticaly change the setting to Advantage Toggle. Could this be configurable somewhere in the !ws config? or, Could it remember the default setting of game? Hi Hector, glad you are finding it useful! If you open your shapeshifter settings there is an "Override Roll Settings", you can set that to false and the script won't touch anything related to rolls on the cloned characters so it should use whatever you have as a default in your game. My problem was that NPCs are set to always whisper so that automatically takes care of it. If you do need to override the whisper setting but not the roll settings for now you can install the script manually and search for this section in the WildShape.js script // override default rolltype, whisper and autoroll damage settings to: toggle, visible to everyone and don't auto roll damage // sometimes as a default values these attributes don't exist at all so we need to create them if (shifterSettings[WS_API.FIELDS.MAKEROLLPUBLIC]) { UTILS.setAttribute(shiftData.targetCharacterId, "rtype", "@{advantagetoggle}"); UTILS.setAttribute(shiftData.targetCharacterId, "advantagetoggle", "{{query=1}} {{normal=1}} {{r2=[[0d20"); UTILS.setAttribute(shiftData.targetCharacterId, "wtype", ""); UTILS.setAttribute(shiftData.targetCharacterId, "dtype", "pick"); } the only thing you want to leave in there is the line with "wtype", everything else you can comment it out (using // right at the beginning of the line so your version should look something like this: // override default rolltype, whisper and autoroll damage settings to: toggle, visible to everyone and don't auto roll damage // sometimes as a default values these attributes don't exist at all so we need to create them if (shifterSettings[WS_API.FIELDS.MAKEROLLPUBLIC]) { // UTILS.setAttribute(shiftData.targetCharacterId, "rtype", "@{advantagetoggle}"); // UTILS.setAttribute(shiftData.targetCharacterId, "advantagetoggle", "{{query=1}} {{normal=1}} {{r2=[[0d20"); UTILS.setAttribute(shiftData.targetCharacterId, "wtype", ""); // UTILS.setAttribute(shiftData.targetCharacterId, "dtype", "pick"); } if you do want to apply those settings for when they transform into something but not when they transform back into the basic form you can change that first line to be like this if (shifterSettings[WS_API.FIELDS.MAKEROLLPUBLIC] && !isTargetDefault) If you don't wanna deal with the manual scripts I'll see if i can add more options to take care of these cases in time for the next update. hope this helps!